diff options
Diffstat (limited to 'items.xml')
-rw-r--r-- | items.xml | 12 |
1 files changed, 12 insertions, 0 deletions
@@ -6477,6 +6477,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-1hand" attack-action="attack" hit-effect-id="813" + critical-hit-effect-id="35" weight="1400"> <sprite>equipment/weapons/knife.xml</sprite> <sound event="hit">weapons/knife/hit1.ogg</sound> @@ -6508,6 +6509,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-1hand" attack-action="attack" hit-effect-id="813" + critical-hit-effect-id="35" weight="1500"> <sprite>equipment/weapons/jackal.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> @@ -6881,6 +6883,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack" hit-effect-id="813" + critical-hit-effect-id="35" weight="1600"> <sprite>equipment/weapons/heavyaxe.xml</sprite> <sound event="hit">weapons/knife/hit1.ogg</sound> @@ -7012,6 +7015,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack" hit-effect-id="801" + critical-hit-effect-id="35" weight="3000"> <sprite>equipment/weapons/heavyaxe.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> @@ -7029,6 +7033,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack" hit-effect-id="801" + critical-hit-effect-id="35" weight="3000"> <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/bow/shoot.ogg</sound> @@ -7045,6 +7050,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. level="255" type="equip-2hand" hit-effect-id="801" + critical-hit-effect-id="35" weight="3000"> </item> <item id="3604" @@ -7645,6 +7651,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. level="100" type="equip-2hand" attack-action="attack_bow" + critical-hit-effect-id="35" weight="890"> <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/bow/shoot.ogg</sound> @@ -7667,6 +7674,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. level="60" type="equip-2hand" attack-action="attack_bow" + critical-hit-effect-id="35" weight="9000"> <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> @@ -7687,6 +7695,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. level="60" type="equip-2hand" attack-action="attack_bow" + critical-hit-effect-id="35" weight="12000"> <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> @@ -7707,6 +7716,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. level="60" type="equip-2hand" attack-action="attack_bow" + critical-hit-effect-id="35" weight="10000"> <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> @@ -7727,6 +7737,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. level="60" type="equip-1hand" attack-action="attack_bow" + critical-hit-effect-id="35" weight="7000"> <sprite>equipment/weapons/gun.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> @@ -7747,6 +7758,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. level="70" type="equip-2hand" attack-action="attack_bow" + critical-hit-effect-id="35" weight="6000"> <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> |