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-rw-r--r--graphics/sprites/equipment/chest/copperarmor-female.pngbin0 -> 23654 bytes
-rw-r--r--graphics/sprites/equipment/chest/copperarmor-female.xml11
-rw-r--r--graphics/sprites/equipment/chest/copperarmor-male.pngbin0 -> 21882 bytes
-rw-r--r--graphics/sprites/equipment/chest/copperarmor-male.xml11
-rw-r--r--graphics/sprites/equipment/chest/cottonshirt-female.pngbin0 -> 21176 bytes
-rw-r--r--graphics/sprites/equipment/chest/cottonshirt-female.xml11
-rw-r--r--graphics/sprites/equipment/chest/cottonshirt-male.pngbin0 -> 24354 bytes
-rw-r--r--graphics/sprites/equipment/chest/cottonshirt-male.xml11
-rw-r--r--graphics/sprites/equipment/chest/shirt-female.pngbin0 -> 11230 bytes
-rw-r--r--graphics/sprites/equipment/chest/shirt-female.xml11
-rw-r--r--graphics/sprites/equipment/chest/shirt-male.pngbin0 -> 12275 bytes
-rw-r--r--graphics/sprites/equipment/chest/shirt-male.xml11
-rw-r--r--graphics/sprites/equipment/chest/tanktop-female.pngbin0 -> 20000 bytes
-rw-r--r--graphics/sprites/equipment/chest/tanktop-female.xml11
-rw-r--r--graphics/sprites/equipment/chest/tanktop-male.pngbin0 -> 16867 bytes
-rw-r--r--graphics/sprites/equipment/chest/tanktop-male.xml11
-rw-r--r--graphics/sprites/equipment/chest/trainingshirt-female.pngbin0 -> 24142 bytes
-rw-r--r--graphics/sprites/equipment/chest/trainingshirt-female.xml11
-rw-r--r--graphics/sprites/equipment/chest/trainingshirt-male.pngbin0 -> 23683 bytes
-rw-r--r--graphics/sprites/equipment/chest/trainingshirt-male.xml11
-rw-r--r--graphics/sprites/equipment/chest/vneckjumper-female.pngbin0 -> 22263 bytes
-rw-r--r--graphics/sprites/equipment/chest/vneckjumper-female.xml11
-rw-r--r--graphics/sprites/equipment/chest/vneckjumper-male.pngbin0 -> 22975 bytes
-rw-r--r--graphics/sprites/equipment/chest/vneckjumper-male.xml11
-rw-r--r--graphics/sprites/equipment/feet/boots-female.pngbin0 -> 16344 bytes
-rw-r--r--graphics/sprites/equipment/feet/boots-female.xml11
-rw-r--r--graphics/sprites/equipment/feet/boots-male.pngbin0 -> 16339 bytes
-rw-r--r--graphics/sprites/equipment/feet/boots-male.xml11
-rw-r--r--graphics/sprites/equipment/hands/armbands-female.pngbin0 -> 5299 bytes
-rw-r--r--graphics/sprites/equipment/hands/armbands-female.xml11
-rw-r--r--graphics/sprites/equipment/hands/armbands-male.pngbin0 -> 5362 bytes
-rw-r--r--graphics/sprites/equipment/hands/armbands-male.xml11
-rw-r--r--graphics/sprites/equipment/head/bandana-female.pngbin0 -> 2168 bytes
-rw-r--r--graphics/sprites/equipment/head/bandana-female.xml189
-rw-r--r--graphics/sprites/equipment/head/bandana-male.pngbin0 -> 2147 bytes
-rw-r--r--graphics/sprites/equipment/head/bandana-male.xml189
-rw-r--r--graphics/sprites/equipment/head/brimmedfeatherhat.pngbin0 -> 2279 bytes
-rw-r--r--graphics/sprites/equipment/head/brimmedfeatherhat.xml12
-rw-r--r--graphics/sprites/equipment/head/brimmedflowerhat.pngbin0 -> 2699 bytes
-rw-r--r--graphics/sprites/equipment/head/brimmedflowerhat.xml12
-rw-r--r--graphics/sprites/equipment/head/brimmedhat.pngbin0 -> 1959 bytes
-rw-r--r--graphics/sprites/equipment/head/brimmedhat.xml12
-rw-r--r--graphics/sprites/equipment/head/crusadehelmet.pngbin0 -> 5468 bytes
-rw-r--r--graphics/sprites/equipment/head/crusadehelmet.xml186
-rw-r--r--graphics/sprites/equipment/head/fancyhat.pngbin0 -> 688 bytes
-rw-r--r--graphics/sprites/equipment/head/fancyhat.xml144
-rw-r--r--graphics/sprites/equipment/head/pumpkinhat.pngbin0 -> 1749 bytes
-rw-r--r--graphics/sprites/equipment/head/pumpkinhat.xml189
-rw-r--r--graphics/sprites/equipment/legs/shorts-female.pngbin0 -> 11285 bytes
-rw-r--r--graphics/sprites/equipment/legs/shorts-female.xml11
-rw-r--r--graphics/sprites/equipment/legs/shorts-male.pngbin0 -> 10897 bytes
-rw-r--r--graphics/sprites/equipment/legs/shorts-male.xml11
-rw-r--r--graphics/sprites/equipment/legs/trousers-female.pngbin0 -> 32811 bytes
-rw-r--r--graphics/sprites/equipment/legs/trousers-female.xml11
-rw-r--r--graphics/sprites/equipment/legs/trousers-male.pngbin0 -> 33709 bytes
-rw-r--r--graphics/sprites/equipment/legs/trousers-male.xml11
-rw-r--r--graphics/sprites/equipment/neck/shemagh.pngbin0 -> 1003 bytes
-rw-r--r--graphics/sprites/equipment/neck/shemagh.xml189
-rw-r--r--graphics/sprites/equipment/shields/barrel.pngbin0 -> 8921 bytes
-rw-r--r--graphics/sprites/equipment/shields/barrel.xml156
-rw-r--r--graphics/sprites/equipment/weapons/backsword.pngbin0 -> 9733 bytes
-rw-r--r--graphics/sprites/equipment/weapons/backsword.xml11
-rw-r--r--graphics/sprites/equipment/weapons/knife.pngbin0 -> 4758 bytes
-rw-r--r--graphics/sprites/equipment/weapons/knife.xml170
-rw-r--r--graphics/sprites/equipment/weapons/piouslayer.pngbin0 -> 7104 bytes
-rw-r--r--graphics/sprites/equipment/weapons/piouslayer.xml11
-rw-r--r--graphics/sprites/equipment/weapons/traininggladius.pngbin0 -> 7506 bytes
-rw-r--r--graphics/sprites/equipment/weapons/traininggladius.xml11
-rw-r--r--graphics/sprites/equipment/weapons/woodenbow.pngbin0 -> 5830 bytes
-rw-r--r--graphics/sprites/equipment/weapons/woodenbow.xml11
-rw-r--r--graphics/sprites/equipment/weapons/woodensword.pngbin0 -> 7551 bytes
-rw-r--r--graphics/sprites/equipment/weapons/woodensword.xml11
72 files changed, 1723 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/chest/copperarmor-female.png b/graphics/sprites/equipment/chest/copperarmor-female.png
new file mode 100644
index 00000000..f4e49cf7
--- /dev/null
+++ b/graphics/sprites/equipment/chest/copperarmor-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/copperarmor-female.xml b/graphics/sprites/equipment/chest/copperarmor-female.xml
new file mode 100644
index 00000000..0c497035
--- /dev/null
+++ b/graphics/sprites/equipment/chest/copperarmor-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/copperarmor-female.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/chest/copperarmor-male.png b/graphics/sprites/equipment/chest/copperarmor-male.png
new file mode 100644
index 00000000..fd8cfad4
--- /dev/null
+++ b/graphics/sprites/equipment/chest/copperarmor-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/copperarmor-male.xml b/graphics/sprites/equipment/chest/copperarmor-male.xml
new file mode 100644
index 00000000..719aeb07
--- /dev/null
+++ b/graphics/sprites/equipment/chest/copperarmor-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/copperarmor-male.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/chest/cottonshirt-female.png b/graphics/sprites/equipment/chest/cottonshirt-female.png
new file mode 100644
index 00000000..ca87441d
--- /dev/null
+++ b/graphics/sprites/equipment/chest/cottonshirt-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/cottonshirt-female.xml b/graphics/sprites/equipment/chest/cottonshirt-female.xml
new file mode 100644
index 00000000..2959842c
--- /dev/null
+++ b/graphics/sprites/equipment/chest/cottonshirt-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/cottonshirt-female.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/chest/cottonshirt-male.png b/graphics/sprites/equipment/chest/cottonshirt-male.png
new file mode 100644
index 00000000..f988d004
--- /dev/null
+++ b/graphics/sprites/equipment/chest/cottonshirt-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/cottonshirt-male.xml b/graphics/sprites/equipment/chest/cottonshirt-male.xml
new file mode 100644
index 00000000..2ee97507
--- /dev/null
+++ b/graphics/sprites/equipment/chest/cottonshirt-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/cottonshirt-male.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/chest/shirt-female.png b/graphics/sprites/equipment/chest/shirt-female.png
new file mode 100644
index 00000000..40ed1d1c
--- /dev/null
+++ b/graphics/sprites/equipment/chest/shirt-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/shirt-female.xml b/graphics/sprites/equipment/chest/shirt-female.xml
new file mode 100644
index 00000000..fea02d83
--- /dev/null
+++ b/graphics/sprites/equipment/chest/shirt-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/shirt-female.png|W;R"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/chest/shirt-male.png b/graphics/sprites/equipment/chest/shirt-male.png
new file mode 100644
index 00000000..b0c8a3cb
--- /dev/null
+++ b/graphics/sprites/equipment/chest/shirt-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/shirt-male.xml b/graphics/sprites/equipment/chest/shirt-male.xml
new file mode 100644
index 00000000..84f658ab
--- /dev/null
+++ b/graphics/sprites/equipment/chest/shirt-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/shirt-male.png|W;R"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/chest/tanktop-female.png b/graphics/sprites/equipment/chest/tanktop-female.png
new file mode 100644
index 00000000..3f779385
--- /dev/null
+++ b/graphics/sprites/equipment/chest/tanktop-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/tanktop-female.xml b/graphics/sprites/equipment/chest/tanktop-female.xml
new file mode 100644
index 00000000..2c2a0893
--- /dev/null
+++ b/graphics/sprites/equipment/chest/tanktop-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/tanktop-female.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/chest/tanktop-male.png b/graphics/sprites/equipment/chest/tanktop-male.png
new file mode 100644
index 00000000..30f0a4bf
--- /dev/null
+++ b/graphics/sprites/equipment/chest/tanktop-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/tanktop-male.xml b/graphics/sprites/equipment/chest/tanktop-male.xml
new file mode 100644
index 00000000..e0827ec4
--- /dev/null
+++ b/graphics/sprites/equipment/chest/tanktop-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/tanktop-male.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/chest/trainingshirt-female.png b/graphics/sprites/equipment/chest/trainingshirt-female.png
new file mode 100644
index 00000000..c81a48c4
--- /dev/null
+++ b/graphics/sprites/equipment/chest/trainingshirt-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/trainingshirt-female.xml b/graphics/sprites/equipment/chest/trainingshirt-female.xml
new file mode 100644
index 00000000..228aea94
--- /dev/null
+++ b/graphics/sprites/equipment/chest/trainingshirt-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/trainingshirt-female.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/chest/trainingshirt-male.png b/graphics/sprites/equipment/chest/trainingshirt-male.png
new file mode 100644
index 00000000..9e6b4b32
--- /dev/null
+++ b/graphics/sprites/equipment/chest/trainingshirt-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/trainingshirt-male.xml b/graphics/sprites/equipment/chest/trainingshirt-male.xml
new file mode 100644
index 00000000..2ec22a63
--- /dev/null
+++ b/graphics/sprites/equipment/chest/trainingshirt-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/trainingshirt-male.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/chest/vneckjumper-female.png b/graphics/sprites/equipment/chest/vneckjumper-female.png
new file mode 100644
index 00000000..89ecc4ce
--- /dev/null
+++ b/graphics/sprites/equipment/chest/vneckjumper-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/vneckjumper-female.xml b/graphics/sprites/equipment/chest/vneckjumper-female.xml
new file mode 100644
index 00000000..f70cc0ef
--- /dev/null
+++ b/graphics/sprites/equipment/chest/vneckjumper-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/vneckjumper-female.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/chest/vneckjumper-male.png b/graphics/sprites/equipment/chest/vneckjumper-male.png
new file mode 100644
index 00000000..fe6ac001
--- /dev/null
+++ b/graphics/sprites/equipment/chest/vneckjumper-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/vneckjumper-male.xml b/graphics/sprites/equipment/chest/vneckjumper-male.xml
new file mode 100644
index 00000000..b5d800ab
--- /dev/null
+++ b/graphics/sprites/equipment/chest/vneckjumper-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/vneckjumper-male.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/feet/boots-female.png b/graphics/sprites/equipment/feet/boots-female.png
new file mode 100644
index 00000000..d88b9f60
--- /dev/null
+++ b/graphics/sprites/equipment/feet/boots-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/feet/boots-female.xml b/graphics/sprites/equipment/feet/boots-female.xml
new file mode 100644
index 00000000..886f8384
--- /dev/null
+++ b/graphics/sprites/equipment/feet/boots-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/feet/boots-female.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/feet/boots-male.png b/graphics/sprites/equipment/feet/boots-male.png
new file mode 100644
index 00000000..75731367
--- /dev/null
+++ b/graphics/sprites/equipment/feet/boots-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/feet/boots-male.xml b/graphics/sprites/equipment/feet/boots-male.xml
new file mode 100644
index 00000000..90b4dbd6
--- /dev/null
+++ b/graphics/sprites/equipment/feet/boots-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/feet/boots-male.png|W"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/hands/armbands-female.png b/graphics/sprites/equipment/hands/armbands-female.png
new file mode 100644
index 00000000..5455552f
--- /dev/null
+++ b/graphics/sprites/equipment/hands/armbands-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/hands/armbands-female.xml b/graphics/sprites/equipment/hands/armbands-female.xml
new file mode 100644
index 00000000..ab051c5c
--- /dev/null
+++ b/graphics/sprites/equipment/hands/armbands-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/hands/armbands-female.png|S"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/hands/armbands-male.png b/graphics/sprites/equipment/hands/armbands-male.png
new file mode 100644
index 00000000..6962e687
--- /dev/null
+++ b/graphics/sprites/equipment/hands/armbands-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/hands/armbands-male.xml b/graphics/sprites/equipment/hands/armbands-male.xml
new file mode 100644
index 00000000..e836821d
--- /dev/null
+++ b/graphics/sprites/equipment/hands/armbands-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/hands/armbands-male.png|S"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/bandana-female.png b/graphics/sprites/equipment/head/bandana-female.png
new file mode 100644
index 00000000..c70073da
--- /dev/null
+++ b/graphics/sprites/equipment/head/bandana-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/bandana-female.xml b/graphics/sprites/equipment/head/bandana-female.xml
new file mode 100644
index 00000000..a52fedd1
--- /dev/null
+++ b/graphics/sprites/equipment/head/bandana-female.xml
@@ -0,0 +1,189 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012-2014 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/bandana-female.png"
+ width="20"
+ height="21"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-38"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-41" delay="80"/>
+ <frame index="0" offsetX="2" offsetY="-42" delay="160"/>
+ <frame index="0" offsetX="2" offsetY="-41" delay="80"/>
+ <frame index="0" offsetX="2" offsetY="-42" delay="160"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-38" delay="80"/>
+ <frame index="1" offsetX="1" offsetY="-37" delay="80"/>
+ <frame index="1" offsetX="1" offsetY="-38" delay="160"/>
+ <frame index="1" offsetX="1" offsetY="-37" delay="80"/>
+ <frame index="1" offsetX="1" offsetY="-38" delay="80"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37" delay="80"/>
+ <frame index="2" offsetX="-1" offsetY="-38" delay="160"/>
+ <frame index="2" offsetX="-1" offsetY="-37" delay="80"/>
+ <frame index="2" offsetX="-1" offsetY="-38" delay="160"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-38" delay="80"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="80"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="160"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="80"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="80"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-40" delay="80"/>
+ <frame index="0" offsetX="2" offsetY="-41" delay="80"/>
+ <frame index="0" offsetX="2" offsetY="-38" delay="80"/>
+ <frame index="0" offsetX="2" offsetY="-37" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-39" delay="80"/>
+ <frame index="1" offsetX="5" offsetY="-40" delay="80"/>
+ <frame index="1" offsetX="1" offsetY="-37" delay="80"/>
+ <frame index="1" offsetY="-36" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="240"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-39" delay="80"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="80"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="80"/>
+ <frame index="3" offsetY="-36" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-41" delay="240"/>
+ <frame index="0" offsetX="2" offsetY="-40" delay="80"/>
+ <frame index="0" offsetX="2" offsetY="-41" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-38" delay="240"/>
+ <frame index="1" offsetX="6" offsetY="-39" delay="160"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37" delay="160"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="80"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="80"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-38" delay="240"/>
+ <frame index="3" offsetX="-6" offsetY="-39" delay="160"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-29"/>
+ </animation>
+ </action>
+
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-29"/>
+ </animation>
+ </action>
+
+ <action name="standride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-29"/>
+ </animation>
+ </action>
+
+ <action name="spawnride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-29"/>
+ </animation>
+ </action>
+
+ <action name="ride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-29"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="23" offsetY="-3"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/head/bandana-male.png b/graphics/sprites/equipment/head/bandana-male.png
new file mode 100644
index 00000000..2553aa05
--- /dev/null
+++ b/graphics/sprites/equipment/head/bandana-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/bandana-male.xml b/graphics/sprites/equipment/head/bandana-male.xml
new file mode 100644
index 00000000..db221fd1
--- /dev/null
+++ b/graphics/sprites/equipment/head/bandana-male.xml
@@ -0,0 +1,189 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012-2014 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/bandana-male.png"
+ width="20"
+ height="21"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-38"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-41" delay="80"/>
+ <frame index="0" offsetX="-3" offsetY="-42" delay="160"/>
+ <frame index="0" offsetX="-3" offsetY="-41" delay="80"/>
+ <frame index="0" offsetX="-3" offsetY="-42" delay="160"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-38" delay="80"/>
+ <frame index="1" offsetX="1" offsetY="-37" delay="80"/>
+ <frame index="1" offsetX="1" offsetY="-38" delay="160"/>
+ <frame index="1" offsetX="1" offsetY="-37" delay="80"/>
+ <frame index="1" offsetX="1" offsetY="-38" delay="80"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37" delay="80"/>
+ <frame index="2" offsetX="-1" offsetY="-38" delay="160"/>
+ <frame index="2" offsetX="-1" offsetY="-37" delay="80"/>
+ <frame index="2" offsetX="-1" offsetY="-38" delay="160"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-38" delay="80"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="80"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="160"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="80"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="80"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-40" delay="80"/>
+ <frame index="0" offsetX="-3" offsetY="-41" delay="80"/>
+ <frame index="0" offsetX="-3" offsetY="-38" delay="80"/>
+ <frame index="0" offsetX="-3" offsetY="-37" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-39" delay="80"/>
+ <frame index="1" offsetX="5" offsetY="-40" delay="80"/>
+ <frame index="1" offsetX="1" offsetY="-37" delay="80"/>
+ <frame index="1" offsetY="-36" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="240"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-39" delay="80"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="80"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="80"/>
+ <frame index="3" offsetY="-36" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-41" delay="240"/>
+ <frame index="0" offsetX="-3" offsetY="-40" delay="80"/>
+ <frame index="0" offsetX="-3" offsetY="-41" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-38" delay="240"/>
+ <frame index="1" offsetX="6" offsetY="-39" delay="160"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37" delay="160"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="80"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="80"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-38" delay="240"/>
+ <frame index="3" offsetX="-6" offsetY="-39" delay="160"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-29"/>
+ </animation>
+ </action>
+
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-29"/>
+ </animation>
+ </action>
+
+ <action name="standride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-29"/>
+ </animation>
+ </action>
+
+ <action name="spawnride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-29"/>
+ </animation>
+ </action>
+
+ <action name="ride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-29"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="23" offsetY="-7"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/head/brimmedfeatherhat.png b/graphics/sprites/equipment/head/brimmedfeatherhat.png
new file mode 100644
index 00000000..6a3b42a8
--- /dev/null
+++ b/graphics/sprites/equipment/head/brimmedfeatherhat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/brimmedfeatherhat.xml b/graphics/sprites/equipment/head/brimmedfeatherhat.xml
new file mode 100644
index 00000000..6ed953da
--- /dev/null
+++ b/graphics/sprites/equipment/head/brimmedfeatherhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2014 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/brimmedfeatherhat.png"
+ width="27"
+ height="20"
+ offsetY="-10"/>
+
+ <include file="equipment/head/pumpkinhat.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/brimmedflowerhat.png b/graphics/sprites/equipment/head/brimmedflowerhat.png
new file mode 100644
index 00000000..56824fc4
--- /dev/null
+++ b/graphics/sprites/equipment/head/brimmedflowerhat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/brimmedflowerhat.xml b/graphics/sprites/equipment/head/brimmedflowerhat.xml
new file mode 100644
index 00000000..49d94d74
--- /dev/null
+++ b/graphics/sprites/equipment/head/brimmedflowerhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2014 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/brimmedflowerhat.png"
+ width="27"
+ height="20"
+ offsetY="-10"/>
+
+ <include file="equipment/head/pumpkinhat.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/brimmedhat.png b/graphics/sprites/equipment/head/brimmedhat.png
new file mode 100644
index 00000000..39437014
--- /dev/null
+++ b/graphics/sprites/equipment/head/brimmedhat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/brimmedhat.xml b/graphics/sprites/equipment/head/brimmedhat.xml
new file mode 100644
index 00000000..3bce3a6e
--- /dev/null
+++ b/graphics/sprites/equipment/head/brimmedhat.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2014 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/brimmedhat.png"
+ width="27"
+ height="20"
+ offsetY="-10"/>
+
+ <include file="equipment/head/pumpkinhat.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/head/crusadehelmet.png b/graphics/sprites/equipment/head/crusadehelmet.png
new file mode 100644
index 00000000..324480d8
--- /dev/null
+++ b/graphics/sprites/equipment/head/crusadehelmet.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/crusadehelmet.xml b/graphics/sprites/equipment/head/crusadehelmet.xml
new file mode 100644
index 00000000..5f880745
--- /dev/null
+++ b/graphics/sprites/equipment/head/crusadehelmet.xml
@@ -0,0 +1,186 @@
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/crusadehelmet.png"
+ width="23"
+ height="22"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-37"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="160"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="160"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-37" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-36" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="160"/>
+ <frame index="1" offsetX="-1" offsetY="-36" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="80"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="80"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="160"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="80"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="160"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-37" delay="80"/>
+ <frame index="3" offsetY="-36" delay="80"/>
+ <frame index="3" offsetY="-37" delay="160"/>
+ <frame index="3" offsetY="-36" delay="80"/>
+ <frame index="3" offsetY="-37" delay="80"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-38" delay="80"/>
+ <frame index="1" offsetX="3" offsetY="-39" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-36" delay="80"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="240"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-38" delay="80"/>
+ <frame index="3" offsetX="-3" offsetY="-39" delay="80"/>
+ <frame index="3" offsetY="-36" delay="80"/>
+ <frame index="3" offsetX="1" offsetY="-35" delay="80"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="240"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="240"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="160"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="160"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="80"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="80"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="240"/>
+ <frame index="3" offsetX="-5" offsetY="-38" delay="160"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+
+ <action name="standride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+
+ <action name="spawnride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+
+ <action name="ride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="22" offsetY="-4"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/head/fancyhat.png b/graphics/sprites/equipment/head/fancyhat.png
new file mode 100644
index 00000000..dd54672d
--- /dev/null
+++ b/graphics/sprites/equipment/head/fancyhat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/fancyhat.xml b/graphics/sprites/equipment/head/fancyhat.xml
new file mode 100644
index 00000000..f82be999
--- /dev/null
+++ b/graphics/sprites/equipment/head/fancyhat.xml
@@ -0,0 +1,144 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Alige, Reid
+Copyright (C) 2012-2013 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/fancyhat.png"
+ width="24"
+ height="18"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetY="-48"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="160"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="160"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="160"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="80"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-48" delay="80"/>
+ <frame index="1" offsetX="-2" offsetY="-49" delay="160"/>
+ <frame index="1" offsetX="-2" offsetY="-48" delay="80"/>
+ <frame index="1" offsetX="-2" offsetY="-49" delay="160"/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetY="-48" delay="80"/>
+ <frame index="1" offsetY="-47" delay="80"/>
+ <frame index="1" offsetY="-48" delay="160"/>
+ <frame index="1" offsetY="-47" delay="80"/>
+ <frame index="1" offsetY="-48" delay="80"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="3" offsetY="-49" delay="80"/>
+ <frame index="0" offsetX="3" offsetY="-50" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="80"/>
+ <frame index="0" offsetX="-2" offsetY="-46" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-3" offsetY="-48" delay="240"/>
+ <frame index="1" offsetX="-3" offsetY="-46" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="-5" offsetY="-49" delay="80"/>
+ <frame index="1" offsetX="-5" offsetY="-50" delay="80"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-46" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="240"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="2" offsetY="-48" delay="240"/>
+ <frame index="0" offsetX="4" offsetY="-49" delay="160"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-48" delay="160"/>
+ <frame index="1" offsetX="-3" offsetY="-48" delay="80"/>
+ <frame index="1" offsetX="-3" offsetY="-47" delay="80"/>
+ <frame index="1" offsetX="-3" offsetY="-48" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="-3" offsetY="-48" delay="240"/>
+ <frame index="1" offsetX="-5" offsetY="-49" delay="160"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="3" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-1" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="-6" offsetY="-39"/>
+ </animation>
+ </action>
+
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="3" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-1" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="-6" offsetY="-39"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="1" offsetX="38" offsetY="-3"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/head/pumpkinhat.png b/graphics/sprites/equipment/head/pumpkinhat.png
new file mode 100644
index 00000000..13106506
--- /dev/null
+++ b/graphics/sprites/equipment/head/pumpkinhat.png
Binary files differ
diff --git a/graphics/sprites/equipment/head/pumpkinhat.xml b/graphics/sprites/equipment/head/pumpkinhat.xml
new file mode 100644
index 00000000..8f9e0871
--- /dev/null
+++ b/graphics/sprites/equipment/head/pumpkinhat.xml
@@ -0,0 +1,189 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012-2013 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/head/pumpkinhat.png"
+ width="23"
+ height="24"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-37"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="160"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="160"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-37" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-36" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="160"/>
+ <frame index="1" offsetX="-1" offsetY="-36" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="80"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="80"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="160"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="80"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="160"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-37" delay="80"/>
+ <frame index="3" offsetY="-36" delay="80"/>
+ <frame index="3" offsetY="-37" delay="160"/>
+ <frame index="3" offsetY="-36" delay="80"/>
+ <frame index="3" offsetY="-37" delay="80"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-38" delay="80"/>
+ <frame index="1" offsetX="3" offsetY="-39" delay="80"/>
+ <frame index="1" offsetX="-1" offsetY="-36" delay="80"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="240"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-38" delay="80"/>
+ <frame index="3" offsetX="-3" offsetY="-39" delay="80"/>
+ <frame index="3" offsetY="-36" delay="80"/>
+ <frame index="3" offsetX="1" offsetY="-35" delay="80"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="240"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="80"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="240"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="160"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="160"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="80"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="80"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="80"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="240"/>
+ <frame index="3" offsetX="-5" offsetY="-38" delay="160"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+
+ <action name="standride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+
+ <action name="spawnride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+
+ <action name="ride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="22" offsetY="-4"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/legs/shorts-female.png b/graphics/sprites/equipment/legs/shorts-female.png
new file mode 100644
index 00000000..0cc0a846
--- /dev/null
+++ b/graphics/sprites/equipment/legs/shorts-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/legs/shorts-female.xml b/graphics/sprites/equipment/legs/shorts-female.xml
new file mode 100644
index 00000000..89807085
--- /dev/null
+++ b/graphics/sprites/equipment/legs/shorts-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/legs/shorts-female.png|S"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/legs/shorts-male.png b/graphics/sprites/equipment/legs/shorts-male.png
new file mode 100644
index 00000000..8aea03a2
--- /dev/null
+++ b/graphics/sprites/equipment/legs/shorts-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/legs/shorts-male.xml b/graphics/sprites/equipment/legs/shorts-male.xml
new file mode 100644
index 00000000..ac975fd4
--- /dev/null
+++ b/graphics/sprites/equipment/legs/shorts-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/legs/shorts-male.png|S"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/legs/trousers-female.png b/graphics/sprites/equipment/legs/trousers-female.png
new file mode 100644
index 00000000..87b292f8
--- /dev/null
+++ b/graphics/sprites/equipment/legs/trousers-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/legs/trousers-female.xml b/graphics/sprites/equipment/legs/trousers-female.xml
new file mode 100644
index 00000000..8d8027b1
--- /dev/null
+++ b/graphics/sprites/equipment/legs/trousers-female.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2014 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/legs/trousers-female.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/legs/trousers-male.png b/graphics/sprites/equipment/legs/trousers-male.png
new file mode 100644
index 00000000..d4f33845
--- /dev/null
+++ b/graphics/sprites/equipment/legs/trousers-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/legs/trousers-male.xml b/graphics/sprites/equipment/legs/trousers-male.xml
new file mode 100644
index 00000000..d5cdffca
--- /dev/null
+++ b/graphics/sprites/equipment/legs/trousers-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2014 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/legs/trousers-male.png"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/neck/shemagh.png b/graphics/sprites/equipment/neck/shemagh.png
new file mode 100644
index 00000000..19a0567b
--- /dev/null
+++ b/graphics/sprites/equipment/neck/shemagh.png
Binary files differ
diff --git a/graphics/sprites/equipment/neck/shemagh.xml b/graphics/sprites/equipment/neck/shemagh.xml
new file mode 100644
index 00000000..a9cbada2
--- /dev/null
+++ b/graphics/sprites/equipment/neck/shemagh.xml
@@ -0,0 +1,189 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2016 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/neck/shemagh.png"
+ width="20"
+ height="21"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-27"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-28"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-31" delay="80"/>
+ <frame index="0" offsetY="-32" delay="160"/>
+ <frame index="0" offsetY="-31" delay="80"/>
+ <frame index="0" offsetY="-32" delay="160"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-28" delay="80"/>
+ <frame index="1" offsetY="-27" delay="80"/>
+ <frame index="1" offsetY="-28" delay="160"/>
+ <frame index="1" offsetY="-27" delay="80"/>
+ <frame index="1" offsetY="-28" delay="80"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-27" delay="80"/>
+ <frame index="2" offsetY="-28" delay="160"/>
+ <frame index="2" offsetY="-27" delay="80"/>
+ <frame index="2" offsetY="-28" delay="160"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-28" delay="80"/>
+ <frame index="3" offsetY="-27" delay="80"/>
+ <frame index="3" offsetY="-28" delay="160"/>
+ <frame index="3" offsetY="-27" delay="80"/>
+ <frame index="3" offsetY="-28" delay="80"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-30" delay="80"/>
+ <frame index="0" offsetY="-31" delay="80"/>
+ <frame index="0" offsetY="-28" delay="80"/>
+ <frame index="0" offsetY="-27" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-29" delay="80"/>
+ <frame index="1" offsetX="4" offsetY="-30" delay="80"/>
+ <frame index="1" offsetY="-27" delay="80"/>
+ <frame index="1" offsetY="-26" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27" delay="240"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="80"/>
+ <frame index="3" offsetX="-3" offsetY="-30" delay="80"/>
+ <frame index="3" offsetY="-27" delay="80"/>
+ <frame index="3" offsetY="-26" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-31" delay="240"/>
+ <frame index="0" offsetY="-30" delay="80"/>
+ <frame index="0" offsetY="-31" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-28" delay="240"/>
+ <frame index="1" offsetX="5" offsetY="-29" delay="160"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-27" delay="160"/>
+ <frame index="2" offsetX="-1" offsetY="-27" delay="80"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="80"/>
+ <frame index="2" offsetX="-1" offsetY="-27" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-28" delay="240"/>
+ <frame index="3" offsetX="-5" offsetY="-29" delay="160"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-19"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-19"/>
+ </animation>
+ </action>
+
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-19"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-19"/>
+ </animation>
+ </action>
+
+ <action name="standride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-19"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-19"/>
+ </animation>
+ </action>
+
+ <action name="spawnride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-19"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-19"/>
+ </animation>
+ </action>
+
+ <action name="ride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-19"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-19"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="16" offsetY="-5"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/shields/barrel.png b/graphics/sprites/equipment/shields/barrel.png
new file mode 100644
index 00000000..075043ad
--- /dev/null
+++ b/graphics/sprites/equipment/shields/barrel.png
Binary files differ
diff --git a/graphics/sprites/equipment/shields/barrel.xml b/graphics/sprites/equipment/shields/barrel.xml
new file mode 100644
index 00000000..0dfd92a3
--- /dev/null
+++ b/graphics/sprites/equipment/shields/barrel.xml
@@ -0,0 +1,156 @@
+<?xml version="1.0"?>
+<!-- Author possibly from TMW, TMW or UFB projects
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/shields/barrel.png" width="64" height="96" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="standride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="spawnride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="ride" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/backsword.png b/graphics/sprites/equipment/weapons/backsword.png
new file mode 100644
index 00000000..1ba1a9b2
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/backsword.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/backsword.xml b/graphics/sprites/equipment/weapons/backsword.xml
new file mode 100644
index 00000000..7206ad5a
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/backsword.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2011-2016 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/backsword.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/knife.png b/graphics/sprites/equipment/weapons/knife.png
new file mode 100644
index 00000000..6a50ee9f
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/knife.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/knife.xml b/graphics/sprites/equipment/weapons/knife.xml
new file mode 100644
index 00000000..ce34a3ee
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/knife.xml
@@ -0,0 +1,170 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2012-2013 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/knife.png"
+ width="64"
+ height="64"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="48"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="80"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" delay="80"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" delay="80"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" delay="80"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="7" end="10" delay="80"/>
+ <frame index="11" delay="250"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="23" end="26" delay="80"/>
+ <frame index="27" delay="250"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="39" end="42" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="58" delay="80"/>
+ <frame index="59" delay="250"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="11" end="15" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="31" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="43" end="47" delay="80"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="59" end="63" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="68"/>
+ </animation>
+ <animation direction="left">
+ <frame index="69"/>
+ </animation>
+ <animation direction="up">
+ <frame index="70"/>
+ </animation>
+ <animation direction="right">
+ <frame index="71"/>
+ </animation>
+ </action>
+
+ <action name="sittop" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="standride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="spawnride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="ride" imageset="base">
+ <animation direction="down">
+ <frame index="64"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65"/>
+ </animation>
+ <animation direction="up">
+ <frame index="66"/>
+ </animation>
+ <animation direction="right">
+ <frame index="67"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="72"/>
+ </animation>
+ <animation direction="left">
+ <frame index="72"/>
+ </animation>
+ <animation direction="up">
+ <frame index="72"/>
+ </animation>
+ <animation direction="right">
+ <frame index="72"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/piouslayer.png b/graphics/sprites/equipment/weapons/piouslayer.png
new file mode 100644
index 00000000..c2c5ecd4
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/piouslayer.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/piouslayer.xml b/graphics/sprites/equipment/weapons/piouslayer.xml
new file mode 100644
index 00000000..bc86db0d
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/piouslayer.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2011-2013 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/piouslayer.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/traininggladius.png b/graphics/sprites/equipment/weapons/traininggladius.png
new file mode 100644
index 00000000..a2641dc8
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/traininggladius.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/traininggladius.xml b/graphics/sprites/equipment/weapons/traininggladius.xml
new file mode 100644
index 00000000..5e95e0c3
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/traininggladius.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2011-2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/traininggladius.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/woodenbow.png b/graphics/sprites/equipment/weapons/woodenbow.png
new file mode 100644
index 00000000..50cc1cfa
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/woodenbow.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/woodenbow.xml b/graphics/sprites/equipment/weapons/woodenbow.xml
new file mode 100644
index 00000000..63accbdd
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/woodenbow.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2011-2016 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/woodenbow.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>
diff --git a/graphics/sprites/equipment/weapons/woodensword.png b/graphics/sprites/equipment/weapons/woodensword.png
new file mode 100644
index 00000000..c364d305
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/woodensword.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/woodensword.xml b/graphics/sprites/equipment/weapons/woodensword.xml
new file mode 100644
index 00000000..23f09d2a
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/woodensword.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Reid
+Copyright (C) 2011-2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/weapons/woodensword.png"
+ width="64"
+ height="64"/>
+
+ <include file="equipment/weapons/knife.xml"/>
+</sprite>