diff options
Diffstat (limited to 'graphics/sprites/equipment')
-rw-r--r-- | graphics/sprites/equipment/chest/assassinchest-male.png | bin | 0 -> 19328 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/chest/assassinchest-male.xml | 104 | ||||
-rw-r--r-- | graphics/sprites/equipment/head/assassinhood.png | bin | 0 -> 2162 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/assassinhood.xml | 12 | ||||
-rw-r--r-- | graphics/sprites/equipment/head/ninjamask.png | bin | 0 -> 1491 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/ninjamask.xml | 12 | ||||
-rw-r--r-- | graphics/sprites/equipment/weapons/jackal.png | bin | 0 -> 73332 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/jackal.xml | 100 |
8 files changed, 228 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/chest/assassinchest-male.png b/graphics/sprites/equipment/chest/assassinchest-male.png Binary files differnew file mode 100644 index 00000000..2732f202 --- /dev/null +++ b/graphics/sprites/equipment/chest/assassinchest-male.png diff --git a/graphics/sprites/equipment/chest/assassinchest-male.xml b/graphics/sprites/equipment/chest/assassinchest-male.xml new file mode 100644 index 00000000..3025e7a6 --- /dev/null +++ b/graphics/sprites/equipment/chest/assassinchest-male.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/equipment/chest/assassinchest-male.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/equipment/head/assassinhood.png b/graphics/sprites/equipment/head/assassinhood.png Binary files differnew file mode 100644 index 00000000..a8bdde49 --- /dev/null +++ b/graphics/sprites/equipment/head/assassinhood.png diff --git a/graphics/sprites/equipment/head/assassinhood.xml b/graphics/sprites/equipment/head/assassinhood.xml new file mode 100644 index 00000000..30eccea1 --- /dev/null +++ b/graphics/sprites/equipment/head/assassinhood.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Saulc +Copyright (C) 2018 TMW2: Moubootaur Legends --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/head/assassinhood.png" + width="32" + height="64" + offsetY="1"/> + + <include file="equipment/head/headmodel-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/ninjamask.png b/graphics/sprites/equipment/head/ninjamask.png Binary files differnew file mode 100644 index 00000000..126f84ff --- /dev/null +++ b/graphics/sprites/equipment/head/ninjamask.png diff --git a/graphics/sprites/equipment/head/ninjamask.xml b/graphics/sprites/equipment/head/ninjamask.xml new file mode 100644 index 00000000..709356b6 --- /dev/null +++ b/graphics/sprites/equipment/head/ninjamask.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Saulc +Copyright (C) 2018 TMW2 --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/head/ninjamask.png" + width="32" + height="64" + offsetY="1"/> + + <include file="equipment/head/headmodel-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/jackal.png b/graphics/sprites/equipment/weapons/jackal.png Binary files differnew file mode 100644 index 00000000..59d57143 --- /dev/null +++ b/graphics/sprites/equipment/weapons/jackal.png diff --git a/graphics/sprites/equipment/weapons/jackal.xml b/graphics/sprites/equipment/weapons/jackal.xml new file mode 100644 index 00000000..f632da2a --- /dev/null +++ b/graphics/sprites/equipment/weapons/jackal.xml @@ -0,0 +1,100 @@ +<?xml version="1.0"?> +<!-- (C) The Mana World Brazil Team --> +<sprite> + <imageset name="sword" src="graphics/sprites/equipment/weapons/jackal.png" width="128" height="128" /> + + <action name="default" imageset="sword"> + </action> + + <action name="stand" imageset="sword"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="sword"> + <animation direction="down"> + <sequence start="1" end="1" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="17" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="33" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="49" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="sword"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="sword"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="sword"> + <animation direction="down"> + <frame index="9" offsetX="0" offsetY ="32" delay="75" /> + <frame index="10" offsetX="0" offsetY ="32" delay="75" /> + <frame index="11" offsetX="0" offsetY ="32" delay="75" /> + <frame index="8" offsetX="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <frame index="27" offsetX="0" offsetY ="32" delay="75" /> + <frame index="24" offsetX="0" offsetY ="32" delay="75" /> + <frame index="25" offsetX="0" offsetY ="32" delay="75" /> + <frame index="26" offsetX="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <frame index="43" offsetX="0" offsetY ="32" delay="75" /> + <frame index="40" offsetX="0" offsetY ="32" delay="75" /> + <frame index="41" offsetX="0" offsetY ="32" delay="75" /> + <frame index="42" offsetX="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <frame index="59" offsetX="0" offsetY ="32" delay="75" /> + <frame index="56" offsetX="0" offsetY ="32" delay="75" /> + <frame index="57" offsetX="0" offsetY ="32" delay="75" /> + <frame index="58" offsetX="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> |