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-rwxr-xr-xgraphics/items/equipment/chest/savior-armor.pngbin0 -> 2148 bytes
-rwxr-xr-xgraphics/sprites/equipment/chest/saviorarmor-female.pngbin0 -> 114996 bytes
-rwxr-xr-xgraphics/sprites/equipment/chest/saviorarmor-female.xml110
-rwxr-xr-xgraphics/sprites/equipment/chest/saviorarmor-male.pngbin0 -> 124885 bytes
-rwxr-xr-xgraphics/sprites/equipment/chest/saviorarmor-male.xml110
-rw-r--r--items.xml13
6 files changed, 233 insertions, 0 deletions
diff --git a/graphics/items/equipment/chest/savior-armor.png b/graphics/items/equipment/chest/savior-armor.png
new file mode 100755
index 00000000..25a8bb74
--- /dev/null
+++ b/graphics/items/equipment/chest/savior-armor.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/saviorarmor-female.png b/graphics/sprites/equipment/chest/saviorarmor-female.png
new file mode 100755
index 00000000..2b3fe04a
--- /dev/null
+++ b/graphics/sprites/equipment/chest/saviorarmor-female.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/saviorarmor-female.xml b/graphics/sprites/equipment/chest/saviorarmor-female.xml
new file mode 100755
index 00000000..a257ff3e
--- /dev/null
+++ b/graphics/sprites/equipment/chest/saviorarmor-female.xml
@@ -0,0 +1,110 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/saviorarmor-female.png|W" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="27" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="28" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="29" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="30" offsetX="4" offsetY ="0" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="63" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="64" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="65" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="66" offsetX="-4" offsetY ="0" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/equipment/chest/saviorarmor-male.png b/graphics/sprites/equipment/chest/saviorarmor-male.png
new file mode 100755
index 00000000..b896f789
--- /dev/null
+++ b/graphics/sprites/equipment/chest/saviorarmor-male.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/saviorarmor-male.xml b/graphics/sprites/equipment/chest/saviorarmor-male.xml
new file mode 100755
index 00000000..11a58b95
--- /dev/null
+++ b/graphics/sprites/equipment/chest/saviorarmor-male.xml
@@ -0,0 +1,110 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/saviorarmor-male.png|W" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="27" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="28" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="29" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="30" offsetX="4" offsetY ="0" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="63" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="64" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="65" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="66" offsetX="-4" offsetY ="0" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/items.xml b/items.xml
index 8b2ec491..3d32ab6d 100644
--- a/items.xml
+++ b/items.xml
@@ -2958,6 +2958,19 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
<sprite gender="unisex">equipment/chest/warlordplate-male.xml|#573f10,9c8226,d3c04b,ffffff</sprite>
<sprite gender="female">equipment/chest/warlordplate-female.xml|#573f10,9c8226,d3c04b,ffffff</sprite>
</item>
+ <item id="1331"
+ image="equipment/chest/savior-armor.png|W"
+ name="%Color% Savior Armor"
+ description="Worn by the best of the best."
+ defense="420"
+ level="109"
+ type="equip-torso"
+ colors="simple"
+ weight="2800"
+ >
+ <sprite gender="unisex">equipment/chest/saviorarmor-male.xml</sprite>
+ <sprite gender="female">equipment/chest/saviorarmor-female.xml</sprite>
+ </item>
<!-- @Saulc you need itemColors (or colors) attribute to dye icon, not an empty dye command -->
<item id="1332"
image="equipment/chest/cottonshirt.png|W"