diff options
-rw-r--r-- | LICENSE | 2 | ||||
-rw-r--r-- | items.xml | 18 | ||||
-rw-r--r-- | sfx/weapons/bow/shoot.ogg | bin | 0 -> 7789 bytes |
3 files changed, 18 insertions, 2 deletions
@@ -2254,6 +2254,8 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors ### Piouslayer sfx/weapons/piouslayer/hit1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex) sfx/weapons/piouslayer/miss1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex) +### Bow + sfx/weapons/bow/shoot.ogg (Porkmuncher) (CC 0) (-) # / palette.gpl (Reid) (CC BY-SA 3.0) (-) @@ -6238,8 +6238,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" weight="3000"> <sprite>equipment/weapons/woodenbow.xml</sprite> - <sound event="hit">weapons/piouslayer/hit1.ogg</sound> - <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + <sound event="hit">weapons/bow/shoot.ogg</sound> + <sound event="miss">weapons/bow/shoot.ogg</sound> </item> <item id="3603" image="equipment/weapons/woodenstaff.png" @@ -6671,6 +6671,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack_bow" weight="160"> <sprite>equipment/weapons/woodenbow.xml</sprite> + <sound event="hit">weapons/bow/shoot.ogg</sound> + <sound event="miss">weapons/bow/shoot.ogg</sound> </item> <item id="6001" image="equipment/weapons/woodenbow.png" @@ -6689,6 +6691,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack_bow" weight="260"> <sprite>equipment/weapons/woodenbow.xml</sprite> + <sound event="hit">weapons/bow/shoot.ogg</sound> + <sound event="miss">weapons/bow/shoot.ogg</sound> </item> <item id="6002" image="equipment/weapons/shortbow.png" @@ -6707,6 +6711,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack_bow" weight="260"> <sprite>equipment/weapons/woodenbow.xml</sprite> + <sound event="hit">weapons/bow/shoot.ogg</sound> + <sound event="miss">weapons/bow/shoot.ogg</sound> </item> <item id="6003" image="equipment/weapons/forestbow.png" @@ -6725,6 +6731,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack_bow" weight="480"> <sprite>equipment/weapons/woodenbow.xml</sprite> + <sound event="hit">weapons/bow/shoot.ogg</sound> + <sound event="miss">weapons/bow/shoot.ogg</sound> </item> <item id="6004" image="equipment/weapons/desertbow.png" @@ -6743,6 +6751,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack_bow" weight="400"> <sprite>equipment/weapons/woodenbow.xml</sprite> + <sound event="hit">weapons/bow/shoot.ogg</sound> + <sound event="miss">weapons/bow/shoot.ogg</sound> </item> <item id="6005" image="equipment/weapons/championshipbow.png" @@ -6762,6 +6772,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. sellProtected="true" weight="520"> <sprite>equipment/weapons/woodenbow.xml</sprite> + <sound event="hit">weapons/bow/shoot.ogg</sound> + <sound event="miss">weapons/bow/shoot.ogg</sound> </item> <item id="6006" image="equipment/weapons/bansheebow.png" @@ -6780,6 +6792,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack_bow" weight="890"> <sprite>equipment/weapons/woodenbow.xml</sprite> + <sound event="hit">weapons/bow/shoot.ogg</sound> + <sound event="miss">weapons/bow/shoot.ogg</sound> </item> <!-- guns. TODO: Sprite, attack animation, particles --> diff --git a/sfx/weapons/bow/shoot.ogg b/sfx/weapons/bow/shoot.ogg Binary files differnew file mode 100644 index 00000000..e607adf2 --- /dev/null +++ b/sfx/weapons/bow/shoot.ogg |