summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--LICENSE2
-rw-r--r--items.xml18
-rw-r--r--sfx/weapons/bow/shoot.oggbin0 -> 7789 bytes
3 files changed, 18 insertions, 2 deletions
diff --git a/LICENSE b/LICENSE
index 7b6530ba..52877ea5 100644
--- a/LICENSE
+++ b/LICENSE
@@ -2254,6 +2254,8 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
### Piouslayer
sfx/weapons/piouslayer/hit1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex)
sfx/weapons/piouslayer/miss1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex)
+### Bow
+ sfx/weapons/bow/shoot.ogg (Porkmuncher) (CC 0) (-)
# /
palette.gpl (Reid) (CC BY-SA 3.0) (-)
diff --git a/items.xml b/items.xml
index 85da8d78..298e4b76 100644
--- a/items.xml
+++ b/items.xml
@@ -6238,8 +6238,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
weight="3000">
<sprite>equipment/weapons/woodenbow.xml</sprite>
- <sound event="hit">weapons/piouslayer/hit1.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="hit">weapons/bow/shoot.ogg</sound>
+ <sound event="miss">weapons/bow/shoot.ogg</sound>
</item>
<item id="3603"
image="equipment/weapons/woodenstaff.png"
@@ -6671,6 +6671,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack_bow"
weight="160">
<sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sound event="hit">weapons/bow/shoot.ogg</sound>
+ <sound event="miss">weapons/bow/shoot.ogg</sound>
</item>
<item id="6001"
image="equipment/weapons/woodenbow.png"
@@ -6689,6 +6691,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack_bow"
weight="260">
<sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sound event="hit">weapons/bow/shoot.ogg</sound>
+ <sound event="miss">weapons/bow/shoot.ogg</sound>
</item>
<item id="6002"
image="equipment/weapons/shortbow.png"
@@ -6707,6 +6711,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack_bow"
weight="260">
<sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sound event="hit">weapons/bow/shoot.ogg</sound>
+ <sound event="miss">weapons/bow/shoot.ogg</sound>
</item>
<item id="6003"
image="equipment/weapons/forestbow.png"
@@ -6725,6 +6731,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack_bow"
weight="480">
<sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sound event="hit">weapons/bow/shoot.ogg</sound>
+ <sound event="miss">weapons/bow/shoot.ogg</sound>
</item>
<item id="6004"
image="equipment/weapons/desertbow.png"
@@ -6743,6 +6751,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack_bow"
weight="400">
<sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sound event="hit">weapons/bow/shoot.ogg</sound>
+ <sound event="miss">weapons/bow/shoot.ogg</sound>
</item>
<item id="6005"
image="equipment/weapons/championshipbow.png"
@@ -6762,6 +6772,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
sellProtected="true"
weight="520">
<sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sound event="hit">weapons/bow/shoot.ogg</sound>
+ <sound event="miss">weapons/bow/shoot.ogg</sound>
</item>
<item id="6006"
image="equipment/weapons/bansheebow.png"
@@ -6780,6 +6792,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack_bow"
weight="890">
<sprite>equipment/weapons/woodenbow.xml</sprite>
+ <sound event="hit">weapons/bow/shoot.ogg</sound>
+ <sound event="miss">weapons/bow/shoot.ogg</sound>
</item>
<!-- guns. TODO: Sprite, attack animation, particles -->
diff --git a/sfx/weapons/bow/shoot.ogg b/sfx/weapons/bow/shoot.ogg
new file mode 100644
index 00000000..e607adf2
--- /dev/null
+++ b/sfx/weapons/bow/shoot.ogg
Binary files differ