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-rw-r--r--LICENSE3
-rw-r--r--effects.xml1
-rw-r--r--items.xml12
-rw-r--r--sfx/system/critical.oggbin35492 -> 18209 bytes
-rw-r--r--sfx/system/critical2.oggbin0 -> 35492 bytes
5 files changed, 15 insertions, 1 deletions
diff --git a/LICENSE b/LICENSE
index a33c6aa5..7d5bc37a 100644
--- a/LICENSE
+++ b/LICENSE
@@ -2594,7 +2594,8 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
sfx/special/fart.ogg (LEGACY) (GUMI) (The Mana World)
## System
- sfx/system/critical.ogg (Kenny690) (CC BY-SA 3.0) (-)
+ sfx/system/critical.ogg (Ledmitz) (CC BY-SA 3.0) (-)
+ sfx/system/critical2.ogg (Kenny690) (CC BY-SA 3.0) (-)
sfx/system/esperin.ogg (Kenny690) (CC BY-SA 3.0) (-)
sfx/system/event-fail.ogg (Ledmitz) (CC BY-SA 3.0) (CaptainSiberia)
sfx/system/event-success.ogg (Ledmitz) (CC BY-SA 3.0) (adriann)
diff --git a/effects.xml b/effects.xml
index 6a761020..9921714a 100644
--- a/effects.xml
+++ b/effects.xml
@@ -40,6 +40,7 @@ Copyright (C) 2018 TMW2: Moubootaur Legends
<effect id="30" audio="npcs/fishing-bite.ogg"/> <!-- Fish biting the bait, in the fishing script. -->
<effect id="33" audio="monsters/piou/hit1.ogg"/> <!-- when clicking the flying piou -->
<effect id="34" particle="graphics/particles/python.xml" audio="special/fart.ogg"/> <!-- Gumi's foot -->
+ <effect id="35" audio="system/critical2.ogg" particle="graphics/particles/critical.xml"/> <!-- Critical hit's explosion particle effect. (alt) -->
<!-- known server special effects
162 - snow
diff --git a/items.xml b/items.xml
index f577536a..fcf06f49 100644
--- a/items.xml
+++ b/items.xml
@@ -6477,6 +6477,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-1hand"
attack-action="attack"
hit-effect-id="813"
+ critical-hit-effect-id="35"
weight="1400">
<sprite>equipment/weapons/knife.xml</sprite>
<sound event="hit">weapons/knife/hit1.ogg</sound>
@@ -6508,6 +6509,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-1hand"
attack-action="attack"
hit-effect-id="813"
+ critical-hit-effect-id="35"
weight="1500">
<sprite>equipment/weapons/jackal.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
@@ -6881,6 +6883,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack"
hit-effect-id="813"
+ critical-hit-effect-id="35"
weight="1600">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/knife/hit1.ogg</sound>
@@ -7012,6 +7015,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack"
hit-effect-id="801"
+ critical-hit-effect-id="35"
weight="3000">
<sprite>equipment/weapons/heavyaxe.xml</sprite>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
@@ -7029,6 +7033,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
type="equip-2hand"
attack-action="attack"
hit-effect-id="801"
+ critical-hit-effect-id="35"
weight="3000">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/bow/shoot.ogg</sound>
@@ -7045,6 +7050,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="255"
type="equip-2hand"
hit-effect-id="801"
+ critical-hit-effect-id="35"
weight="3000">
</item>
<item id="3604"
@@ -7645,6 +7651,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="100"
type="equip-2hand"
attack-action="attack_bow"
+ critical-hit-effect-id="35"
weight="890">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/bow/shoot.ogg</sound>
@@ -7667,6 +7674,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-2hand"
attack-action="attack_bow"
+ critical-hit-effect-id="35"
weight="9000">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
@@ -7687,6 +7695,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-2hand"
attack-action="attack_bow"
+ critical-hit-effect-id="35"
weight="12000">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
@@ -7707,6 +7716,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-2hand"
attack-action="attack_bow"
+ critical-hit-effect-id="35"
weight="10000">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
@@ -7727,6 +7737,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="60"
type="equip-1hand"
attack-action="attack_bow"
+ critical-hit-effect-id="35"
weight="7000">
<sprite>equipment/weapons/gun.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
@@ -7747,6 +7758,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
level="70"
type="equip-2hand"
attack-action="attack_bow"
+ critical-hit-effect-id="35"
weight="6000">
<sprite>equipment/weapons/bow.xml</sprite>
<sound event="hit">weapons/gunstaff/shot.ogg</sound>
diff --git a/sfx/system/critical.ogg b/sfx/system/critical.ogg
index 6968a8aa..e735f622 100644
--- a/sfx/system/critical.ogg
+++ b/sfx/system/critical.ogg
Binary files differ
diff --git a/sfx/system/critical2.ogg b/sfx/system/critical2.ogg
new file mode 100644
index 00000000..6968a8aa
--- /dev/null
+++ b/sfx/system/critical2.ogg
Binary files differ