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-rw-r--r--LICENSE1
-rw-r--r--graphics/sprites/equipment/weapons/scorpionkinglance.pngbin0 -> 85871 bytes
-rw-r--r--graphics/sprites/equipment/weapons/scorpionkinglance.xml88
-rw-r--r--items.xml2
4 files changed, 90 insertions, 1 deletions
diff --git a/LICENSE b/LICENSE
index a0e97767..5758c47b 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1403,6 +1403,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
graphics/sprites/equipment/weapons/kurogane.png (Arqueiro) (GPL 3.0) (TMW-BR)
graphics/sprites/equipment/weapons/lidersword.png (?) (GPL 3.0) (TMW-BR)
graphics/sprites/equipment/weapons/piouslayer.png (Alige, Reid) (CC BY-SA 3.0) (-)
+ graphics/sprites/equipment/weapons/scorpionkinglance.png (?) (?) (TMW-BR)
graphics/sprites/equipment/weapons/scythe.png (?) (?) (TMW.org)
graphics/sprites/equipment/weapons/traininggladius.png (Alige, Reid) (CC BY-SA 3.0) (-)
graphics/sprites/equipment/weapons/woodenbow.png (Reid) (CC BY-SA 3.0) (-)
diff --git a/graphics/sprites/equipment/weapons/scorpionkinglance.png b/graphics/sprites/equipment/weapons/scorpionkinglance.png
new file mode 100644
index 00000000..d32c2d8b
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/scorpionkinglance.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/scorpionkinglance.xml b/graphics/sprites/equipment/weapons/scorpionkinglance.xml
new file mode 100644
index 00000000..37295dd9
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/scorpionkinglance.xml
@@ -0,0 +1,88 @@
+<?xml version="1.0"?>
+<!-- (C) TMW-BR, licensed under GPL 2 -->
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/scorpionkinglance.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/items.xml b/items.xml
index c11e6748..3059a5eb 100644
--- a/items.xml
+++ b/items.xml
@@ -6264,7 +6264,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
attack-action="attack"
hit-effect-id="812"
weight="1400">
- <sprite>equipment/weapons/scythe.xml</sprite>
+ <sprite>equipment/weapons/scorpionkinglance.xml</sprite>
<sound event="hit">weapons/knife/hit1.ogg</sound>
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>