diff options
-rw-r--r-- | graphics/sprites/monsters/bosspinkie.xml | 2 | ||||
-rw-r--r-- | graphics/sprites/monsters/bosspinkie2.png | bin | 0 -> 22368 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/bosspinkie2.xml | 6 | ||||
-rw-r--r-- | monsters.xml | 10 |
4 files changed, 14 insertions, 4 deletions
diff --git a/graphics/sprites/monsters/bosspinkie.xml b/graphics/sprites/monsters/bosspinkie.xml index 7a037df9..9ff7bdd3 100644 --- a/graphics/sprites/monsters/bosspinkie.xml +++ b/graphics/sprites/monsters/bosspinkie.xml @@ -1,6 +1,6 @@ <?xml version="1.0"?> <sprite> - <imageset name="base" src="graphics/sprites/monsters/bosspinkie.png" width="32" height="32" /> + <imageset name="base" src="graphics/sprites/monsters/bosspinkie.png" width="50" height="42" /> <include file="monsters/pinkie.xml"/> </sprite> diff --git a/graphics/sprites/monsters/bosspinkie2.png b/graphics/sprites/monsters/bosspinkie2.png Binary files differnew file mode 100644 index 00000000..0f024bad --- /dev/null +++ b/graphics/sprites/monsters/bosspinkie2.png diff --git a/graphics/sprites/monsters/bosspinkie2.xml b/graphics/sprites/monsters/bosspinkie2.xml new file mode 100644 index 00000000..36c44417 --- /dev/null +++ b/graphics/sprites/monsters/bosspinkie2.xml @@ -0,0 +1,6 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/bosspinkie2.png" width="200" height="168" /> + + <include file="monsters/pinkie.xml"/> +</sprite> diff --git a/monsters.xml b/monsters.xml index 90fcdcef..e5fefaa2 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1296,7 +1296,11 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sound event="hit">weapons/lightsaber/crit.ogg</sound> <sound event="miss">weapons/lightsaber/miss.ogg</sound> </monster> - <!-- ID 1249 is free --> + <monster id="1249" name="Pinkie Maximus" targetCursor="small"> + <sprite>monsters/bosspinkie.xml</sprite> + <sound event="hit">monsters/pinkie/pinkiehit.ogg</sound> + <sound event="miss">monsters/pinkie/pinkiemiss.ogg</sound> + </monster> <!-- ID 1250 to ID 1400 reserved to the Hercules Engine --> @@ -1365,8 +1369,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sound event="hit">monsters/pinkie/pinkiehit.ogg</sound> <sound event="miss">monsters/pinkie/pinkiemiss.ogg</sound> </monster> - <monster id="1420" name="Pinkie Emperor" targetCursor="small"> - <sprite>monsters/bosspinkie.xml</sprite> + <monster id="1420" name="Pinkie Emperor" targetCursor="large"> + <sprite>monsters/bosspinkie2.xml</sprite> <sound event="hit">monsters/pinkie/pinkiehit.ogg</sound> <sound event="miss">monsters/pinkie/pinkiemiss.ogg</sound> </monster> |