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-rw-r--r--graphics/sprites/monsters/bosspinkie.xml2
-rw-r--r--graphics/sprites/monsters/bosspinkie2.pngbin0 -> 22368 bytes
-rw-r--r--graphics/sprites/monsters/bosspinkie2.xml6
-rw-r--r--monsters.xml10
4 files changed, 14 insertions, 4 deletions
diff --git a/graphics/sprites/monsters/bosspinkie.xml b/graphics/sprites/monsters/bosspinkie.xml
index 7a037df9..9ff7bdd3 100644
--- a/graphics/sprites/monsters/bosspinkie.xml
+++ b/graphics/sprites/monsters/bosspinkie.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<sprite>
- <imageset name="base" src="graphics/sprites/monsters/bosspinkie.png" width="32" height="32" />
+ <imageset name="base" src="graphics/sprites/monsters/bosspinkie.png" width="50" height="42" />
<include file="monsters/pinkie.xml"/>
</sprite>
diff --git a/graphics/sprites/monsters/bosspinkie2.png b/graphics/sprites/monsters/bosspinkie2.png
new file mode 100644
index 00000000..0f024bad
--- /dev/null
+++ b/graphics/sprites/monsters/bosspinkie2.png
Binary files differ
diff --git a/graphics/sprites/monsters/bosspinkie2.xml b/graphics/sprites/monsters/bosspinkie2.xml
new file mode 100644
index 00000000..36c44417
--- /dev/null
+++ b/graphics/sprites/monsters/bosspinkie2.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/bosspinkie2.png" width="200" height="168" />
+
+ <include file="monsters/pinkie.xml"/>
+</sprite>
diff --git a/monsters.xml b/monsters.xml
index 90fcdcef..e5fefaa2 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1296,7 +1296,11 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sound event="hit">weapons/lightsaber/crit.ogg</sound>
<sound event="miss">weapons/lightsaber/miss.ogg</sound>
</monster>
- <!-- ID 1249 is free -->
+ <monster id="1249" name="Pinkie Maximus" targetCursor="small">
+ <sprite>monsters/bosspinkie.xml</sprite>
+ <sound event="hit">monsters/pinkie/pinkiehit.ogg</sound>
+ <sound event="miss">monsters/pinkie/pinkiemiss.ogg</sound>
+ </monster>
<!-- ID 1250 to ID 1400 reserved to the Hercules Engine -->
@@ -1365,8 +1369,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sound event="hit">monsters/pinkie/pinkiehit.ogg</sound>
<sound event="miss">monsters/pinkie/pinkiemiss.ogg</sound>
</monster>
- <monster id="1420" name="Pinkie Emperor" targetCursor="small">
- <sprite>monsters/bosspinkie.xml</sprite>
+ <monster id="1420" name="Pinkie Emperor" targetCursor="large">
+ <sprite>monsters/bosspinkie2.xml</sprite>
<sound event="hit">monsters/pinkie/pinkiehit.ogg</sound>
<sound event="miss">monsters/pinkie/pinkiemiss.ogg</sound>
</monster>