diff options
-rw-r--r-- | graphics/items/equipment/head/centurionhelmet.png | bin | 0 -> 3309 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/alphamouboohead.png | bin | 0 -> 5834 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/alphamouboohead.xml | 135 | ||||
-rw-r--r-- | items.xml | 15 |
4 files changed, 150 insertions, 0 deletions
diff --git a/graphics/items/equipment/head/centurionhelmet.png b/graphics/items/equipment/head/centurionhelmet.png Binary files differnew file mode 100644 index 00000000..e50a41a3 --- /dev/null +++ b/graphics/items/equipment/head/centurionhelmet.png diff --git a/graphics/sprites/equipment/head/alphamouboohead.png b/graphics/sprites/equipment/head/alphamouboohead.png Binary files differnew file mode 100644 index 00000000..9bdbdcbc --- /dev/null +++ b/graphics/sprites/equipment/head/alphamouboohead.png diff --git a/graphics/sprites/equipment/head/alphamouboohead.xml b/graphics/sprites/equipment/head/alphamouboohead.xml new file mode 100644 index 00000000..475a8499 --- /dev/null +++ b/graphics/sprites/equipment/head/alphamouboohead.xml @@ -0,0 +1,135 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + + <imageset name="base" src="graphics/sprites/equipment/head/alphamouboohead.png" width="42" height="64"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-16"/> + </animation> + <animation direction="left"> + <frame index="1" offsetY="-16"/> + </animation> + <animation direction="up"> + <frame index="2" offsetY="-16"/> + </animation> + <animation direction="right"> + <frame index="3" offsetY="-16"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" delay="75" offsetY="-15"/> + <frame index="0" delay="150" offsetY="-16"/> + <frame index="0" delay="75" offsetY="-15"/> + <frame index="0" delay="150" offsetY="-16"/> + </animation> + <animation direction="left"> + <frame index="1" delay="75" offsetY="-16"/> + <frame index="1" delay="75" offsetY="-15"/> + <frame index="1" delay="150" offsetY="-16"/> + <frame index="1" delay="75" offsetY="-15"/> + <frame index="1" delay="75" offsetY="-16"/> + </animation> + <animation direction="up"> + <frame index="2" delay="75" offsetY="-16"/> + <frame index="2" delay="150" offsetY="-17"/> + <frame index="2" delay="75" offsetY="-16"/> + <frame index="2" delay="150" offsetY="-17"/> + </animation> + <animation direction="right"> + <frame index="3" delay="75" offsetY="-16"/> + <frame index="3" delay="75" offsetY="-15"/> + <frame index="3" delay="150" offsetY="-16"/> + <frame index="3" delay="75" offsetY="-15"/> + <frame index="3" delay="75" offsetY="-16"/> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="5"/> + </animation> + <animation direction="left"> + <frame index="6"/> + </animation> + <animation direction="up"> + <frame index="7"/> + </animation> + <animation direction="right"> + <frame index="8"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="4" offsetX="20" offsetY="10"/> + </animation> + <animation direction="left"> + <frame index="4" offsetX="20" offsetY="10"/> + </animation> + <animation direction="up"> + <frame index="4" offsetX="20" offsetY="10"/> + </animation> + <animation direction="right"> + <frame index="4" offsetX="20" offsetY="10"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" delay="75" offsetX="0" offsetY="-14"/> + <frame index="0" delay="75" offsetX="0" offsetY="-15"/> + <frame index="0" delay="75" offsetX="0" offsetY="-12"/> + <frame index="0" delay="75" offsetX="0" offsetY="-11"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" delay="75" offsetX="4" offsetY="-17"/> + <frame index="1" delay="75" offsetX="4" offsetY="-18"/> + <frame index="1" delay="75" offsetX="0" offsetY="-15"/> + <frame index="1" delay="75" offsetX="-1" offsetY="-14"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" delay="225" offsetX="-1" offsetY="-16"/> + <frame index="2" delay="75" offsetX="-1" offsetY="-14"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" delay="75" offsetX="-3" offsetY="-17"/> + <frame index="3" delay="75" offsetX="-3" offsetY="-18"/> + <frame index="3" delay="75" offsetX="0" offsetY="-15"/> + <frame index="3" delay="75" offsetX="1" offsetY="-14"/> + <end/> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" delay="225" offsetY="-15"/> + <frame index="0" delay="75" offsetY="-14"/> + <frame index="0" delay="75" offsetY="-15"/> + <end/> + </animation> + <animation direction="left"> + <frame index="1" delay="225" offsetX="3" offsetY="-16"/> + <frame index="1" delay="150" offsetX="5" offsetY="-17"/> + <end/> + </animation> + <animation direction="up"> + <frame index="2" delay="150" offsetX="0" offsetY="-16"/> + <frame index="2" delay="75" offsetX="-1" offsetY="-16"/> + <frame index="2" delay="75" offsetX="-1" offsetY="-15"/> + <frame index="2" delay="75" offsetX="-1" offsetY="-16"/> + <end/> + </animation> + <animation direction="right"> + <frame index="3" delay="225" offsetX="-3" offsetY="-16"/> + <frame index="3" delay="150" offsetX="-5" offsetY="-17"/> + <end/> + </animation> + </action> + +</sprite> @@ -3487,6 +3487,21 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. <item from="-15" to="-19"/> </replace> </item> + <item id="2943" + image="equipment/head/alphamouboohead.png" + name="Alpha Mouboo Head" + description="Rakinorf" + defense="1" + level="1" + type="equip-head" + weight="22"> + <sprite>equipment/head/alphamouboohead.xml</sprite> + <replace sprite="hair"> + <item from="-5" to="-4"/> + <item from="-14" to="-9"/> + <item from="-15" to="-19"/> + </replace> + </item> <!-- Neck Armors --> <item id="3200" |