diff options
-rw-r--r-- | LICENSE | 1 | ||||
-rw-r--r-- | graphics/sprites/monsters/moubootaur.png | bin | 0 -> 3041390 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/moubootaur.xml | 243 | ||||
-rw-r--r-- | graphics/sprites/monsters/swampling.xml | 1 | ||||
-rw-r--r-- | graphics/sprites/monsters/tengu.xml | 1 | ||||
-rw-r--r-- | graphics/sprites/monsters/tower.xml | 1 | ||||
-rw-r--r-- | monsters.xml | 19 |
7 files changed, 258 insertions, 8 deletions
@@ -1762,6 +1762,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors graphics/sprites/monsters/moubi.png (Yuuki) (GPLv2) (Hocus, Reid, Jesusalva) graphics/sprites/monsters/mouboo.png (Yuuki) (GPLv2) (Reid) graphics/sprites/monsters/moubooslime.png (Saulc) (CC BY-SA 3.0) (-) + graphics/sprites/monsters/moubootaur.png (Hocus) (MIT) (-) graphics/sprites/monsters/murdererscorpion.png (Saulc) (CC BY-SA 3.0) (-) graphics/sprites/monsters/mushroom-wicked.png (Cassy, Yuuki) (GPLv2) (LoF) graphics/sprites/monsters/mushroom-void.png (Cassy, Yuuki, Jesusalva) (GPLv2) (-) diff --git a/graphics/sprites/monsters/moubootaur.png b/graphics/sprites/monsters/moubootaur.png Binary files differnew file mode 100644 index 00000000..b901e7e1 --- /dev/null +++ b/graphics/sprites/monsters/moubootaur.png diff --git a/graphics/sprites/monsters/moubootaur.xml b/graphics/sprites/monsters/moubootaur.xml new file mode 100644 index 00000000..fe09e0e9 --- /dev/null +++ b/graphics/sprites/monsters/moubootaur.xml @@ -0,0 +1,243 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Authors: Micksha +Copyright (C) 2011-2021 Moubootaur Legends --> +<sprite> + <imageset name="mob" + src="graphics/sprites/monsters/moubootaur.png" + width="192" + height="192" + offsetY="0"/> + + <action name="spawn" imageset="mob"> + <animation direction="default"> + <sequence start="15" end="25" delay="100"/> + <end/> + </animation> + </action> + + <action name="stand" imageset="mob"> + <animation direction="down"> + <frame index="0"/> + </animation> + + <animation direction="downleft"> + <frame index="7"/> + </animation> + + <animation direction="left"> + <frame index="6"/> + </animation> + + <animation direction="upleft"> + <frame index="5"/> + </animation> + + <animation direction="up"> + <frame index="4"/> + </animation> + + <animation direction="upright"> + <frame index="3"/> + </animation> + + <animation direction="right"> + <frame index="2"/> + </animation> + + <animation direction="downright"> + <frame index="1"/> + </animation> + </action> + + <action name="walk" imageset="mob"> + <animation direction="down"> + <sequence start="30" end="41" delay="20"/> + </animation> + + <animation direction="downleft"> + <sequence start="135" end="146" delay="20"/> + <end/> + </animation> + + <animation direction="left"> + <sequence start="120" end="131" delay="20"/> + <end/> + </animation> + + <animation direction="upleft"> + <sequence start="105" end="116" delay="20"/> + <end/> + </animation> + + <animation direction="up"> + <sequence start="90" end="101" delay="20"/> + <end/> + </animation> + + <animation direction="upright"> + <sequence start="75" end="86" delay="20"/> + <end/> + </animation> + + <animation direction="right"> + <sequence start="60" end="71" delay="20"/> + <end/> + </animation> + + <animation direction="downright"> + <sequence start="45" end="56" delay="20"/> + <end/> + </animation> + </action> + + <action name="attack" imageset="mob"> + <animation direction="down"> + <sequence start="150" end="161" delay="50"/> + <end /> + </animation> + + <animation direction="downleft"> + <sequence start="165" end="176" delay="50"/> + <end /> + </animation> + + <animation direction="left"> + <sequence start="180" end="191" delay="50"/> + <end /> + </animation> + + <animation direction="upleft"> + <sequence start="195" end="206" delay="50"/> + <end /> + </animation> + + <animation direction="up"> + <sequence start="210" end="221" delay="50"/> + <end /> + </animation> + + <animation direction="upright"> + <sequence start="225" end="236" delay="50"/> + <end /> + </animation> + + <animation direction="right"> + <sequence start="240" end="251" delay="50"/> + <end /> + </animation> + + <animation direction="downright"> + <sequence start="255" end="266" delay="50"/> + <end /> + </animation> + </action> + + <action name="attack_distance" imageset="mob"> + <animation direction="down"> + <sequence start="390" end="397" delay="60"/> + <end /> + </animation> + + <animation direction="downleft"> + <sequence start="495" end="502" delay="60"/> + <end /> + </animation> + + <animation direction="left"> + <sequence start="480" end="487" delay="60"/> + <end /> + </animation> + + <animation direction="upleft"> + <sequence start="465" end="472" delay="60"/> + <end /> + </animation> + + <animation direction="up"> + <sequence start="450" end="457" delay="60"/> + <end /> + </animation> + + <animation direction="upright"> + <sequence start="435" end="442" delay="60"/> + <end /> + </animation> + + <animation direction="right"> + <sequence start="420" end="427" delay="60"/> + <end /> + </animation> + + <animation direction="downright"> + <sequence start="405" end="412" delay="80"/> + <end /> + </animation> + </action> + + <action name="dead" imageset="mob"> + <animation direction="down"> + <sequence start="270" end="278" delay="70"/> + <frame index="278" delay="500"/> + <sequence start="279" end="284" delay="100"/> + <frame index="284"/> + <end/> + </animation> + + <animation direction="downleft"> + <sequence start="285" end="293" delay="70"/> + <frame index="293" delay="500"/> + <sequence start="294" end="299" delay="100"/> + <frame index="299"/> + <end/> + </animation> + + <animation direction="left"> + <sequence start="300" end="308" delay="70"/> + <frame index="308" delay="500"/> + <sequence start="309" end="314" delay="100"/> + <frame index="314"/> + <end/> + </animation> + + <animation direction="upleft"> + <sequence start="315" end="323" delay="70"/> + <frame index="323" delay="500"/> + <sequence start="324" end="329" delay="100"/> + <frame index="329"/> + <end/> + </animation> + + <animation direction="up"> + <sequence start="330" end="338" delay="70"/> + <frame index="338" delay="500"/> + <sequence start="339" end="344" delay="100"/> + <frame index="344"/> + <end/> + </animation> + + <animation direction="upright"> + <sequence start="345" end="353" delay="70"/> + <frame index="353" delay="500"/> + <sequence start="354" end="359" delay="100"/> + <frame index="359"/> + <end/> + </animation> + + <animation direction="right"> + <sequence start="360" end="368" delay="70"/> + <frame index="368" delay="500"/> + <sequence start="369" end="374" delay="100"/> + <frame index="374"/> + <end/> + </animation> + + <animation direction="downright"> + <sequence start="375" end="383" delay="70"/> + <frame index="383" delay="500"/> + <sequence start="384" end="389" delay="100"/> + <frame index="389"/> + <end/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/swampling.xml b/graphics/sprites/monsters/swampling.xml index 167b4171..b389fb59 100644 --- a/graphics/sprites/monsters/swampling.xml +++ b/graphics/sprites/monsters/swampling.xml @@ -10,6 +10,7 @@ Copyright (C) 2011-2020 Evol Online --> <action name="spawn" imageset="mob"> <animation direction="default"> <sequence start="156" end="161" delay="100"/> + <end/> </animation> </action> diff --git a/graphics/sprites/monsters/tengu.xml b/graphics/sprites/monsters/tengu.xml index 15c93ef7..5e451410 100644 --- a/graphics/sprites/monsters/tengu.xml +++ b/graphics/sprites/monsters/tengu.xml @@ -11,6 +11,7 @@ Copyright (C) 2011-2019 Evol Online --> <action name="spawn" imageset="mob"> <animation direction="default"> <sequence start="512" end="520" delay="100"/> + <end/> </animation> </action> diff --git a/graphics/sprites/monsters/tower.xml b/graphics/sprites/monsters/tower.xml index b4dd985a..ac5a1635 100644 --- a/graphics/sprites/monsters/tower.xml +++ b/graphics/sprites/monsters/tower.xml @@ -50,6 +50,7 @@ Copyright (C) 2015 - 2020 Evol Online --> <animation> <frame index="12" delay="10000"/> <frame index="13"/> + <end/> </animation> </action> </sprite> diff --git a/monsters.xml b/monsters.xml index e5fefaa2..b3467c08 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1407,6 +1407,16 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s </monster> <!-- RESERVED --> + <monster id="1492" name="Gladiator"> + <sprite>races/human-male.xml</sprite> + <sprite>equipment/legs/trousers-male.xml</sprite> + <sprite>equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite> + <sprite>equipment/chest/trainingshirt-male.xml</sprite> + <sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite> + <sprite>equipment/weapons/shortgladius.xml</sprite> + <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> + <sound event="hit">monsters/frostiana/hit1.ogg</sound> + </monster> <monster id="1493" name="Game Master"> <!-- Male Game Master --> <sprite>races/human-male.xml</sprite> @@ -1500,14 +1510,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sound event="die">system/warp.ogg</sound> </monster> <monster id="1500" name="Moubootaur"> - <!--sprite>monsters/mouboo.xml</sprite--> - <sprite>races/human-male.xml</sprite> - <sprite>equipment/legs/trousers-male.xml</sprite> - <sprite>equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite> - <sprite>equipment/chest/trainingshirt-male.xml</sprite> - <sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite> - <sprite>equipment/weapons/shortgladius.xml</sprite> - <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> + <sprite>monsters/moubootaur.xml</sprite> <sound event="hit">monsters/frostiana/hit1.ogg</sound> </monster> <monster id="1501" name="Cursed Soldier"> |