diff options
-rw-r--r-- | LICENSE | 3 | ||||
-rw-r--r-- | graphics/sprites/monsters/ball-lightning.png | bin | 0 -> 9643 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/ball-lightning.xml | 26 | ||||
-rw-r--r-- | graphics/sprites/monsters/penguin.png | bin | 0 -> 11309 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/penguin.xml | 94 | ||||
-rw-r--r-- | graphics/sprites/monsters/psi-brain.png | bin | 0 -> 90792 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/psi-brain.xml | 36 | ||||
-rw-r--r-- | monsters.xml | 12 |
8 files changed, 171 insertions, 0 deletions
@@ -1451,6 +1451,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors ### Monsters graphics/sprites/monsters/alphamouboo.png (Saulc) (GPLv2) (Yuuki) graphics/sprites/monsters/archant.png (?, Wombat) (GPLv2) (-) + graphics/sprites/monsters/ball-lightning.png (Skipy) (GPLv2) (-) graphics/sprites/monsters/assassin.png (Saulc) (GPLv2) (Black DOn) graphics/sprites/monsters/bandit.png (Alige, Skipy, Wombat) (GPLv2) (-) graphics/sprites/monsters/banditlord.png (Alige, Skipy, Wombat) (GPLv2) (-) @@ -1528,6 +1529,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors graphics/sprites/monsters/oceancroc.png (Saulc) (CC BY-SA 3.0) (-) graphics/sprites/monsters/oceanpirate.png (Saulc) (CC BY-SA 3.0) (Saulc) graphics/sprites/monsters/oldfallen.png (Saulc) (CC BY-SA 3.0) (FotherJ) + graphics/sprites/monsters/penguin.png (Fother) (GPLv2) (-) graphics/sprites/monsters/pet-black-cat.png (?) (GPLv2) (LoF) graphics/sprites/monsters/pet-cat.png (?) (GPLv2) (LoF) graphics/sprites/monsters/pet-dog.png (Lunovox) (GPLv2) (TMW-BR) @@ -1536,6 +1538,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors graphics/sprites/monsters/piou.png (Reid) (CC BY-SA 3.0) (FotherJ) graphics/sprites/monsters/pixie.png (The Mana World DE) (GPLv2) (?) graphics/sprites/monsters/plant.png (Crush, Seradest) (GPLv2) (-) + graphics/sprites/monsters/psi-brain.png (?) (GPLv2) (TMW Org.) graphics/sprites/monsters/plushroom.png (Reid) (CC BY-SA 3.0) (-) graphics/sprites/monsters/poisonspikymushroom.png (Yuuki) (GPLv2) (Saulc) graphics/sprites/monsters/presente-surpresa.png (Saulc) (GPLv2) (-) diff --git a/graphics/sprites/monsters/ball-lightning.png b/graphics/sprites/monsters/ball-lightning.png Binary files differnew file mode 100644 index 00000000..7fea2a00 --- /dev/null +++ b/graphics/sprites/monsters/ball-lightning.png diff --git a/graphics/sprites/monsters/ball-lightning.xml b/graphics/sprites/monsters/ball-lightning.xml new file mode 100644 index 00000000..6bc6f98c --- /dev/null +++ b/graphics/sprites/monsters/ball-lightning.xml @@ -0,0 +1,26 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/ball-lightning.png" width="70" height="60"/> + <action name="stand" imageset="base"> + <animation direction="default"> + <sequence start="0" end="2" delay="100"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="default"> + <sequence start="0" end="2" delay="100"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <sequence start="3" end="5" delay="100"/> + <frame index="6"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="default"> + <sequence start="0" end="2" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/penguin.png b/graphics/sprites/monsters/penguin.png Binary files differnew file mode 100644 index 00000000..1100a3f4 --- /dev/null +++ b/graphics/sprites/monsters/penguin.png diff --git a/graphics/sprites/monsters/penguin.xml b/graphics/sprites/monsters/penguin.xml new file mode 100644 index 00000000..374f53ec --- /dev/null +++ b/graphics/sprites/monsters/penguin.xml @@ -0,0 +1,94 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/penguin.png" width="29" height="29"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" delay="1500"/> + <frame index="2" delay="200"/> + </animation> + <animation direction="left"> + <frame index="44" delay="1500"/> + <frame index="46" delay="200"/> + </animation> + <animation direction="up"> + <frame index="32" delay="1500"/> + <frame index="34" delay="200"/> + </animation> + <animation direction="right"> + <frame index="20" delay="1500"/> + <frame index="22" delay="200"/> + </animation> + <animation direction="downleft"> + <frame index="56" delay="1500"/> + <frame index="58" delay="200"/> + </animation> + <animation direction="downright"> + <frame index="8" delay="1500"/> + <frame index="10" delay="200"/> + </animation> + <animation direction="upleft"> + <frame index="40" delay="1500"/> + <frame index="42" delay="200"/> + </animation> + <animation direction="upright"> + <frame index="24" delay="1500"/> + <frame index="26" delay="200"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="3" delay="200"/> + </animation> + <animation direction="left"> + <sequence start="44" end="47" delay="200"/> + </animation> + <animation direction="up"> + <sequence start="32" end="35" delay="200"/> + </animation> + <animation direction="right"> + <sequence start="20" end="23" delay="200"/> + </animation> + <animation direction="downleft"> + <sequence start="56" end="59" delay="200"/> + </animation> + <animation direction="downright"> + <sequence start="8" end="11" delay="200"/> + </animation> + <animation direction="upleft"> + <sequence start="40" end="43" delay="200"/> + </animation> + <animation direction="upright"> + <sequence start="24" end="27" delay="200"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="0" delay="100"/> + <frame index="8" delay="100"/> + <frame index="16" delay="100"/> + <frame index="24" delay="100"/> + <frame index="32" delay="100"/> + <frame index="40" delay="100"/> + <frame index="48" delay="100"/> + <frame index="56" delay="5000"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="1" end="2" delay="10" offsetY="-5"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="45" end="46" delay="10" offsetY="-5"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="33" end="34" delay="10" offsetY="-5"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="20" end="21" delay="10" offsetY="-5"/> + <end/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/psi-brain.png b/graphics/sprites/monsters/psi-brain.png Binary files differnew file mode 100644 index 00000000..662f7717 --- /dev/null +++ b/graphics/sprites/monsters/psi-brain.png diff --git a/graphics/sprites/monsters/psi-brain.xml b/graphics/sprites/monsters/psi-brain.xml new file mode 100644 index 00000000..2fef27a3 --- /dev/null +++ b/graphics/sprites/monsters/psi-brain.xml @@ -0,0 +1,36 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/psi-brain.png" width="64" height="67"/> + <action name="default" imageset="base"> + <animation direction="down"> + <sequence start="0" end="3" delay="125"/> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="125"/> + </animation> + <animation direction="up"> + <sequence start="6" end="9" delay="125"/> + </animation> + <animation direction="left"> + <sequence start="18" end="21" delay="125"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <sequence start="24" end="27" delay="200"/> + <frame index="27" delay="0"/> + </animation> + <animation direction="right"> + <sequence start="24" end="27" delay="200"/> + <frame index="27" delay="0"/> + </animation> + <animation direction="up"> + <sequence start="24" end="27" delay="200"/> + <frame index="27" delay="0"/> + </animation> + <animation direction="left"> + <sequence start="24" end="27" delay="200"/> + <frame index="27" delay="0"/> + </animation> + </action> +</sprite> diff --git a/monsters.xml b/monsters.xml index 2e36101e..e1b5dfcc 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1052,6 +1052,18 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>monsters/pixie.xml|#aaff88</sprite> <sound event="hit">monsters/frostiana/hit1.ogg</sound> </monster> + <monster id="1219" name="Pollet"> + <sprite>monsters/penguin.xml</sprite> + <sound event="hit">monsters/frostiana/hit1.ogg</sound> + </monster> + <monster id="1220" name="Energy Ball"> + <sprite>monsters/ball-lightning.xml</sprite> + <sound event="hit">monsters/frostiana/hit1.ogg</sound> + </monster> + <monster id="1221" name="Psi Conscience"> + <sprite>monsters/psi-brain.xml</sprite> + <sound event="hit">monsters/frostiana/hit1.ogg</sound> + </monster> <!-- RESERVED --> <monster id="1500" name="Moubootaur"> |