diff options
-rw-r--r-- | LICENSE | 2 | ||||
-rw-r--r-- | graphics/sprites/equipment/weapons/kurogane.png | bin | 0 -> 56587 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/kurogane.xml | 89 | ||||
-rw-r--r-- | graphics/sprites/equipment/weapons/lidersword.png | bin | 0 -> 45435 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/lidersword.xml | 89 | ||||
-rw-r--r-- | items.xml | 2 |
6 files changed, 181 insertions, 1 deletions
@@ -287,6 +287,8 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE ### Weapons graphics/sprites/equipment/weapons/backsword.png (Alige, Reid) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/knife.png (Alige) (CC BY-SA 3.0) (-) + graphics/sprites/equipment/weapons/kurogane.png (Arqueiro) (GPL 3.0) (TMW-BR) + graphics/sprites/equipment/weapons/lidersword.png (?) (GPL 3.0) (TMW-BR) graphics/sprites/equipment/weapons/piouslayer.png (Alige, Reid) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/traininggladius.png (Alige, Reid) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/woodenbow.png (Reid) (CC BY-SA 3.0) (-) diff --git a/graphics/sprites/equipment/weapons/kurogane.png b/graphics/sprites/equipment/weapons/kurogane.png Binary files differnew file mode 100644 index 00000000..341ae861 --- /dev/null +++ b/graphics/sprites/equipment/weapons/kurogane.png diff --git a/graphics/sprites/equipment/weapons/kurogane.xml b/graphics/sprites/equipment/weapons/kurogane.xml new file mode 100644 index 00000000..23df5961 --- /dev/null +++ b/graphics/sprites/equipment/weapons/kurogane.xml @@ -0,0 +1,89 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="kurogane" src="graphics/sprites/equipment/weapons/kurogane.png" width="128" height="128"/> + + <action name="default" imageset="kurogane"> + </action> + + <action name="stand" imageset="kurogane"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetX="0" offsetY="32"/> + </animation> + </action> + + <action name="walk" imageset="kurogane"> + <animation direction="down"> + <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" offsetX="0" offsetY="32" delay="75"/> + </animation> + </action> + + <action name="attack" imageset="kurogane"> + <animation direction="down"> + <sequence start="9" end="12" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="kurogane"> + <animation direction="down"> + <frame index="7" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetX="0" offsetY="32"/> + </animation> + </action> + + <action name="dead" imageset="kurogane"> + <animation direction="down"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + </action> + + + +</sprite> diff --git a/graphics/sprites/equipment/weapons/lidersword.png b/graphics/sprites/equipment/weapons/lidersword.png Binary files differnew file mode 100644 index 00000000..f3ca961c --- /dev/null +++ b/graphics/sprites/equipment/weapons/lidersword.png diff --git a/graphics/sprites/equipment/weapons/lidersword.xml b/graphics/sprites/equipment/weapons/lidersword.xml new file mode 100644 index 00000000..2002cf58 --- /dev/null +++ b/graphics/sprites/equipment/weapons/lidersword.xml @@ -0,0 +1,89 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="lider" src="graphics/sprites/equipment/weapons/lidersword.png" width="128" height="128"/> + + <action name="default" imageset="lider"> + </action> + + <action name="stand" imageset="lider"> + <animation direction="down"> + <frame index="0" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetX="0" offsetY="32"/> + </animation> + </action> + + <action name="walk" imageset="lider"> + <animation direction="down"> + <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" offsetX="0" offsetY="32" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" offsetX="0" offsetY="32" delay="75"/> + </animation> + </action> + + <action name="attack" imageset="lider"> + <animation direction="down"> + <sequence start="9" end="12" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" offsetX="0" offsetY="32" delay="75"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="lider"> + <animation direction="down"> + <frame index="7" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetX="0" offsetY="32"/> + </animation> + </action> + + <action name="dead" imageset="lider"> + <animation direction="down"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="8" offsetX="0" offsetY="32"/> + </animation> + </action> + + + +</sprite> @@ -3883,7 +3883,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. miss-effect-id="50" type="equip-1hand" weight="1000"> - <sprite>equipment/weapons/piouslayer.xml</sprite> + <sprite>equipment/weapons/lidersword.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> |