diff options
-rw-r--r-- | LICENSE | 1 | ||||
-rw-r--r-- | graphics/sprites/monsters/slime-mother.png | bin | 0 -> 110514 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/slime-mother.xml | 90 |
3 files changed, 91 insertions, 0 deletions
@@ -1713,6 +1713,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors graphics/sprites/monsters/skeleton.png (FotherJ) (CC BY-SA 3.0) (-) graphics/sprites/monsters/sleepingbandit.png (Alige, Skipy, V0id, Wombat)(GPLv2) (-) graphics/sprites/monsters/slime.png (?) (GPLv2) (Neoriceisgood) + graphics/sprites/monsters/slime-mother.png (CandyCurt) (GPLv2) (Wushin) graphics/sprites/monsters/smallbif.png (Saulc) (CC BY-SA 3.0) (Polaczek) graphics/sprites/monsters/smokedragon.png (Saulc) (GPLv2) (TMW-Br) graphics/sprites/monsters/snake.png (?) (GPLv2) (Neoriceisgood) diff --git a/graphics/sprites/monsters/slime-mother.png b/graphics/sprites/monsters/slime-mother.png Binary files differnew file mode 100644 index 00000000..ef0e79a6 --- /dev/null +++ b/graphics/sprites/monsters/slime-mother.png diff --git a/graphics/sprites/monsters/slime-mother.xml b/graphics/sprites/monsters/slime-mother.xml new file mode 100644 index 00000000..1ea9db9a --- /dev/null +++ b/graphics/sprites/monsters/slime-mother.xml @@ -0,0 +1,90 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/slime-mother.png|W" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="8" delay="400"/> + <frame index="26" delay="400"/> + <frame index="44" delay="400"/> + <frame index="62" delay="0"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> |