diff options
-rw-r--r-- | LICENSE | 1 | ||||
-rw-r--r-- | graphics/sprites/equipment/weapons/scorpionkinglance.png | bin | 0 -> 85871 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/scorpionkinglance.xml | 88 | ||||
-rw-r--r-- | items.xml | 2 |
4 files changed, 90 insertions, 1 deletions
@@ -1403,6 +1403,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors graphics/sprites/equipment/weapons/kurogane.png (Arqueiro) (GPL 3.0) (TMW-BR) graphics/sprites/equipment/weapons/lidersword.png (?) (GPL 3.0) (TMW-BR) graphics/sprites/equipment/weapons/piouslayer.png (Alige, Reid) (CC BY-SA 3.0) (-) + graphics/sprites/equipment/weapons/scorpionkinglance.png (?) (?) (TMW-BR) graphics/sprites/equipment/weapons/scythe.png (?) (?) (TMW.org) graphics/sprites/equipment/weapons/traininggladius.png (Alige, Reid) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/woodenbow.png (Reid) (CC BY-SA 3.0) (-) diff --git a/graphics/sprites/equipment/weapons/scorpionkinglance.png b/graphics/sprites/equipment/weapons/scorpionkinglance.png Binary files differnew file mode 100644 index 00000000..d32c2d8b --- /dev/null +++ b/graphics/sprites/equipment/weapons/scorpionkinglance.png diff --git a/graphics/sprites/equipment/weapons/scorpionkinglance.xml b/graphics/sprites/equipment/weapons/scorpionkinglance.xml new file mode 100644 index 00000000..37295dd9 --- /dev/null +++ b/graphics/sprites/equipment/weapons/scorpionkinglance.xml @@ -0,0 +1,88 @@ +<?xml version="1.0"?> +<!-- (C) TMW-BR, licensed under GPL 2 --> +<sprite name="player" action="stand"> + <imageset name="staff" src="graphics/sprites/equipment/weapons/scorpionkinglance.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> @@ -6264,7 +6264,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="812" weight="1400"> - <sprite>equipment/weapons/scythe.xml</sprite> + <sprite>equipment/weapons/scorpionkinglance.xml</sprite> <sound event="hit">weapons/knife/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> |