diff options
-rw-r--r-- | LICENSE | 1 | ||||
-rw-r--r-- | graphics/sprites/monsters/brainic.png | bin | 0 -> 26417 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/brainic.xml | 68 | ||||
-rw-r--r-- | monsters.xml | 279 |
4 files changed, 212 insertions, 136 deletions
@@ -1820,6 +1820,7 @@ https://wiki.moubootaurlegends.org/Contributors graphics/sprites/monsters/bobone.png (Pateame) (GPLv2) (-) graphics/sprites/monsters/bosspinkie.png (Crush) (GPL 3.0/CC BY-SA 3.0) (Tametomo/Aethyra) graphics/sprites/monsters/bosspinkie2.png (Crush) (GPL 3.0/CC BY-SA 3.0) (Tametomo/Aethyra) + graphics/sprites/monsters/brainic.png (Reemax - Tuomo Untinen) (CC BY 3.0) (jesusalva) graphics/sprites/monsters/butterfly.png (Meway) (CC BY-SA 3.0) (-) graphics/sprites/monsters/candorghost.png (Saulc) (CC BY-SA 3.0) (-) graphics/sprites/monsters/candorscorpion.png (?, Saulc) (GPLv2) (Saulc) diff --git a/graphics/sprites/monsters/brainic.png b/graphics/sprites/monsters/brainic.png Binary files differnew file mode 100644 index 00000000..74d8ff0a --- /dev/null +++ b/graphics/sprites/monsters/brainic.png diff --git a/graphics/sprites/monsters/brainic.xml b/graphics/sprites/monsters/brainic.xml new file mode 100644 index 00000000..192c4c08 --- /dev/null +++ b/graphics/sprites/monsters/brainic.xml @@ -0,0 +1,68 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/brainic.png" width="32" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="5"/> + </animation> + <animation direction="right"> + <frame index="10"/> + </animation> + <animation direction="up"> + <frame index="15"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="2" delay="200"/> + </animation> + <animation direction="left"> + <sequence start="5" end="7" delay="200"/> + </animation> + <animation direction="right"> + <sequence start="10" end="12" delay="200"/> + </animation> + <animation direction="up"> + <sequence start="15" end="17" delay="200"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="4"/> + </animation> + <animation direction="left"> + <frame index="9"/> + </animation> + <animation direction="right"> + <frame index="14"/> + </animation> + <animation direction="up"> + <frame index="19"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="1" end="3" delay="100"/> + <sequence start="3" end="0" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="6" end="8" delay="100"/> + <sequence start="8" end="5" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="11" end="13" delay="100"/> + <sequence start="13" end="10" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="16" end="18" delay="100"/> + <sequence start="18" end="15" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/monsters.xml b/monsters.xml index 678ad7bf..6b4972d3 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="utf-8"?> <!-- Author: Saulc, jesusalva, Reid Copyright (C) 2010-2014 Evol Online -Copyright (C) 2018-2019 TMW2: Moubootaur Legends --> +Copyright (C) 2018-2022 TMW2: Moubootaur Legends --> <!-- <monsters> Parent of the monster strings. <monster> Monster tag. Every new tag contain some specific attribute of the monster. The following paramaters is a list of them: @@ -151,20 +151,20 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sound event="miss">monsters/piou/miss1.ogg</sound> <sound event="spawn">monsters/piou/spawn1.ogg</sound> </monster> - <monster id="1019" name="Magenta Spark"> - <sprite>monsters/ball-lightning.xml</sprite> - <sprite>monsters/accessories/ball-lightning-shadow.xml</sprite> - <particlefx>graphics/particles/monster-ball-lightning-blue.particle.xml</particlefx> + <monster id="1019" name="Magenta Spark"> + <sprite>monsters/ball-lightning.xml</sprite> + <sprite>monsters/accessories/ball-lightning-shadow.xml</sprite> + <particlefx>graphics/particles/monster-ball-lightning-blue.particle.xml</particlefx> <sound event="die">monsters/pumpkin/die1.ogg</sound> <sound event="hit">monsters/pumpkin/hit1.ogg</sound> - </monster> - <monster id="1020" name="Yellow Spark"> - <sprite>monsters/ball-lightning.xml</sprite> - <sprite>monsters/accessories/ball-lightning-shadow.xml</sprite> - <particlefx>graphics/particles/monster-ball-lightning-red.particle.xml</particlefx> + </monster> + <monster id="1020" name="Yellow Spark"> + <sprite>monsters/ball-lightning.xml</sprite> + <sprite>monsters/accessories/ball-lightning-shadow.xml</sprite> + <particlefx>graphics/particles/monster-ball-lightning-red.particle.xml</particlefx> <sound event="die">monsters/pumpkin/die1.ogg</sound> <sound event="hit">monsters/pumpkin/hit1.ogg</sound> - </monster> + </monster> <monster id="1021" name="Pillar Dummy" targetCursor="medium"> <sprite>monsters/dummy.xml</sprite> <sound event="die">monsters/crocotree/die1.ogg</sound> @@ -685,26 +685,26 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>monsters/snake.xml|#585b39,a67c5d,dbc9a9,ffffff</sprite> <sound event="hit">monsters/cavesnake/hit1.ogg</sound> </monster> - <monster id="1124" name="Desert Bandit"> - <sprite>races/raijin-male.xml</sprite> - <sprite>equipment/legs/silkpants-male.xml</sprite> - <sprite>equipment/feet/boots-male.xml</sprite> - <sprite>equipment/hands/armbands-male.xml</sprite> - <sprite>equipment/head/browndeserthat.xml</sprite> - <sprite>equipment/weapons/knife.xml</sprite> - <sprite>equipment/chest/silkrobe-male.xml|#d58e5f</sprite> - <sound event="hit">weapons/piouslayer/hit1.ogg</sound> - <sound event="miss">weapons/piouslayer/miss1.ogg</sound> - </monster> - <monster id="1125" name="Sarracenus"> - <sprite>races/raijin-male.xml</sprite> - <sprite>equipment/legs/silkpants-male.xml</sprite> - <sprite>equipment/feet/boots-male.xml|#d58e5f</sprite> - <sprite>equipment/hands/armbands-male.xml</sprite> - <sprite>equipment/weapons/backsword.xml</sprite> - <sound event="hit">weapons/piouslayer/hit1.ogg</sound> - <sound event="miss">weapons/piouslayer/miss1.ogg</sound> - </monster> + <monster id="1124" name="Desert Bandit"> + <sprite>races/raijin-male.xml</sprite> + <sprite>equipment/legs/silkpants-male.xml</sprite> + <sprite>equipment/feet/boots-male.xml</sprite> + <sprite>equipment/hands/armbands-male.xml</sprite> + <sprite>equipment/head/browndeserthat.xml</sprite> + <sprite>equipment/weapons/knife.xml</sprite> + <sprite>equipment/chest/silkrobe-male.xml|#d58e5f</sprite> + <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + </monster> + <monster id="1125" name="Sarracenus"> + <sprite>races/raijin-male.xml</sprite> + <sprite>equipment/legs/silkpants-male.xml</sprite> + <sprite>equipment/feet/boots-male.xml|#d58e5f</sprite> + <sprite>equipment/hands/armbands-male.xml</sprite> + <sprite>equipment/weapons/backsword.xml</sprite> + <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + </monster> <monster id="1126" name="Magic Ratto" targetCursor="small"> <sprite>monsters/magicratto.xml</sprite> <sprite>accessories/ratto-tail.xml</sprite> @@ -1273,10 +1273,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>monsters/slime-mother.xml|#7e0000,ffffff</sprite> <sound event="hit">monsters/slime/slime-hit1.ogg</sound> </monster> - <monster id="1241" name="Chocolate Slime Mother"> + <monster id="1241" name="Chocolate Slime Mother"> <sprite>monsters/slime-mother.xml|#8a5825</sprite> <sound event="hit">monsters/slime/slime-hit1.ogg</sound> - </monster> + </monster> <monster id="1242" name="White Slime Mother"> <sprite>monsters/slime-mother.xml|#dcdcff,ffffff</sprite> <sound event="die">monsters/slime/slime-hit1.ogg</sound> @@ -1293,13 +1293,13 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>monsters/slime-mother.xml|#bb0201,ff9934,ffd366</sprite> <sound event="hit">monsters/slime/slime-hit1.ogg</sound> </monster> - <monster id="1246" name="Black Slime Mother"> + <monster id="1246" name="Black Slime Mother"> <sprite>monsters/slime-mother.xml|#494949,ffffff</sprite> <sound event="hit">monsters/slime/slime-hit1.ogg</sound> - </monster> + </monster> <monster id="1247" name="Great Mouboo Slime"> - <sprite>monsters/slime-mother.xml|#ae6244,ffffff</sprite> - <sound event="hit">monsters/slime/slime-hit1.ogg</sound> + <sprite>monsters/slime-mother.xml|#ae6244,ffffff</sprite> + <sound event="hit">monsters/slime/slime-hit1.ogg</sound> </monster> <monster id="1248" name="Elite Duck" targetCursor="medium" walkType="walkswim"> <sprite>monsters/darkduck.xml</sprite> @@ -1315,13 +1315,13 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sound event="miss">monsters/pinkie/pinkiemiss.ogg</sound> </monster> - <!-- ID 1250 to ID 1400 reserved to the Hercules Engine --> + <!-- ID 1250 to ID 1400 reserved to the Hercules Engine --> <monster id="1400" name="Fortress Gate"> <sprite>monsters/gate.xml</sprite> <sound event="die">special/nature-thunder.ogg</sound> </monster> - <!-- ID 1401 Reserved - Fortress Statue --> + <!-- ID 1401 Reserved - Fortress Statue --> <monster id="1402" name="Azul Skull Slime"> <sprite>monsters/skullslime.xml|#3080e4,d2f4ff</sprite> <sound event="die">monsters/slime/slime-hit1.ogg</sound> @@ -1338,7 +1338,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>monsters/skullslime.xml|#72982c,ffffff</sprite> <sound event="hit">monsters/slime/slime-hit1.ogg</sound> </monster> - <monster id="1406" name="Copper Skull Slime"> + <monster id="1406" name="Copper Skull Slime"> <sprite>monsters/skullslime.xml|#a1734c,ffffff</sprite> <sound event="hit">monsters/slime/slime-hit1.ogg</sound> </monster> @@ -1349,37 +1349,37 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <monster id="1408" name="Black Skull Slime"> <sprite>monsters/skullslime.xml|#494949,ffffff</sprite> <sound event="hit">monsters/slime/slime-hit1.ogg</sound> - </monster> + </monster> <monster id="1409" name="Tengu"> <sprite>monsters/tengu.xml</sprite> - </monster> + </monster> <monster id="1410" name="Golem" targetCursor="large"> <sprite>monsters/golem.xml</sprite> - </monster> - <monster id="1411" name="Fire Element" targetCursor="small"> - <sprite>monsters/ball-element.xml|#580000,a40000,c02020,ff6060</sprite> - </monster> - <monster id="1412" name="Water Element" targetCursor="small"> - <sprite>monsters/ball-element.xml|#16486e,498ec5,e4f2fc</sprite> - </monster> - <monster id="1413" name="Earth Element" targetCursor="small"> - <sprite>monsters/ball-element.xml|#3f221d,754d23,f5cea4</sprite> - </monster> - <monster id="1414" name="Wind Element" targetCursor="small"> - <sprite>monsters/ball-element.xml|#196253,18986c,37cf7d</sprite> - </monster> - <monster id="1415" name="Sacred Wisp" targetCursor="small"> - <sprite>monsters/wisp.xml|#585858,aaaaaa,d0d0d0,ffffff</sprite> - </monster> - <monster id="1416" name="Evil Wisp" targetCursor="small"> - <sprite>monsters/wisp.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite> - </monster> - <monster id="1417" name="Panthom Wisp" targetCursor="small"> - <sprite>monsters/wisp.xml|#3c3c3c,35313d,4d4d4d,443f4f,686868,485c6b,919191,50918f,b6b6b6,75c7a8,dfdfdf,c3e8c4</sprite> - </monster> - <monster id="1418" name="Epiphany Wisp" targetCursor="small"> - <sprite>monsters/wisp.xml|#44494b,797a7e,b9bbc1</sprite> - </monster> + </monster> + <monster id="1411" name="Fire Element" targetCursor="small"> + <sprite>monsters/ball-element.xml|#580000,a40000,c02020,ff6060</sprite> + </monster> + <monster id="1412" name="Water Element" targetCursor="small"> + <sprite>monsters/ball-element.xml|#16486e,498ec5,e4f2fc</sprite> + </monster> + <monster id="1413" name="Earth Element" targetCursor="small"> + <sprite>monsters/ball-element.xml|#3f221d,754d23,f5cea4</sprite> + </monster> + <monster id="1414" name="Wind Element" targetCursor="small"> + <sprite>monsters/ball-element.xml|#196253,18986c,37cf7d</sprite> + </monster> + <monster id="1415" name="Sacred Wisp" targetCursor="small"> + <sprite>monsters/wisp.xml|#585858,aaaaaa,d0d0d0,ffffff</sprite> + </monster> + <monster id="1416" name="Evil Wisp" targetCursor="small"> + <sprite>monsters/wisp.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite> + </monster> + <monster id="1417" name="Panthom Wisp" targetCursor="small"> + <sprite>monsters/wisp.xml|#3c3c3c,35313d,4d4d4d,443f4f,686868,485c6b,919191,50918f,b6b6b6,75c7a8,dfdfdf,c3e8c4</sprite> + </monster> + <monster id="1418" name="Epiphany Wisp" targetCursor="small"> + <sprite>monsters/wisp.xml|#44494b,797a7e,b9bbc1</sprite> + </monster> <monster id="1419" name="Pinkie Suseran" targetCursor="small"> <sprite>monsters/evilpinkie.xml</sprite> <sound event="hit">monsters/pinkie/pinkiehit.ogg</sound> @@ -1407,7 +1407,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s </monster> <monster id="1426" name="Snail"> <sprite>monsters/snail.xml</sprite> - <!-- Slows you down --> + <!-- Slows you down --> </monster> <monster id="1427" name="Snow Flower" targetCursor="small"> <sprite>monsters/snowflower.xml</sprite> @@ -1444,78 +1444,85 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <monster id="1435" name="Shrewboo"> <sprite>monsters/shrewboo.xml</sprite> </monster> - <monster id="1436" name="Mister Prickel" targetCursor="medium"> - <sprite>monsters/mister-prickel.xml</sprite> - <attack id="1" action="attack"/> - <attack id="382" action="attack_distance"/> - </monster> - <monster id="1437" name="Small Frog" targetCursor="small"> - <sprite>monsters/frog-small.xml</sprite> - </monster> - <monster id="1438" name="Big Frog" targetCursor="small"> - <sprite>monsters/frog-big.xml</sprite> - </monster> - <monster id="1439" name="Spider Queen" walkType="walk" targetCursor="large"> - <sprite>monsters/spider-queen.xml</sprite> - <sound event="hit">monsters/scorpion/scorpionhit.ogg</sound> - <sound event="hit">monsters/scorpion/scorpionhit2.ogg</sound> - <sound event="hit">monsters/scorpion/scorpionhit3.ogg</sound> - <sound event="hit">monsters/scorpion/scorpionhit4.ogg</sound> - <sound event="miss">monsters/scorpion/scorpionmiss.ogg</sound> - </monster> - <monster id="1440" name="Snowman"> - <sprite>monsters/snowman.xml</sprite> - <attack id="1" critical-hit-effect-id="35" missile-particle="graphics/particles/snowball.particle.xml" action="attack"/> - <sound event="hit">weapons/snowball/hit1.ogg</sound> - <sound event="miss">weapons/snowball/miss1.ogg</sound> - </monster> - <monster id="1441" name="Der Schneemann"> - <sprite>monsters/snowman-boss.xml</sprite> - <attack id="1" critical-hit-effect-id="37" missile-particle="graphics/particles/snow-burst.xml" action="attack"/> - <sound event="hit">monsters/snowman_boss/hit1.ogg</sound> - <sound event="miss">monsters/snowman_boss/miss1.ogg</sound> - </monster> - <monster id="1442" name="Thug"> + <monster id="1436" name="Mister Prickel" targetCursor="medium"> + <sprite>monsters/mister-prickel.xml</sprite> + <attack id="1" action="attack"/> + <attack id="382" action="attack_distance"/> + </monster> + <monster id="1437" name="Small Frog" targetCursor="small"> + <sprite>monsters/frog-small.xml</sprite> + </monster> + <monster id="1438" name="Big Frog" targetCursor="small"> + <sprite>monsters/frog-big.xml</sprite> + </monster> + <monster id="1439" name="Spider Queen" walkType="walk" targetCursor="large"> + <sprite>monsters/spider-queen.xml</sprite> + <sound event="hit">monsters/scorpion/scorpionhit.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit2.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit3.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit4.ogg</sound> + <sound event="miss">monsters/scorpion/scorpionmiss.ogg</sound> + </monster> + <monster id="1440" name="Snowman"> + <sprite>monsters/snowman.xml</sprite> + <attack id="1" critical-hit-effect-id="35" missile-particle="graphics/particles/snowball.particle.xml" action="attack"/> + <sound event="hit">weapons/snowball/hit1.ogg</sound> + <sound event="miss">weapons/snowball/miss1.ogg</sound> + </monster> + <monster id="1441" name="Der Schneemann"> + <sprite>monsters/snowman-boss.xml</sprite> + <attack id="1" critical-hit-effect-id="37" missile-particle="graphics/particles/snow-burst.xml" action="attack"/> + <sound event="hit">monsters/snowman_boss/hit1.ogg</sound> + <sound event="miss">monsters/snowman_boss/miss1.ogg</sound> + </monster> + <monster id="1442" name="Thug"> <sprite>races/orc-male.xml</sprite> - <sprite>hairstyles/hairstyle01.xml</sprite> - <sprite>equipment/head/sailorhat.xml</sprite> - <sprite>equipment/head/righteyepatch.xml</sprite> - <sprite>equipment/feet/boots-male.xml</sprite> - <sprite>equipment/chest/tanktop-male.xml</sprite> - <sprite>equipment/legs/pirateshorts-male.xml</sprite> - <sprite>equipment/weapons/sword-bronze.xml</sprite> - </monster> - <monster id="1443" name="Swashbuckler"> + <sprite>hairstyles/hairstyle01.xml</sprite> + <sprite>equipment/head/sailorhat.xml</sprite> + <sprite>equipment/head/righteyepatch.xml</sprite> + <sprite>equipment/feet/boots-male.xml</sprite> + <sprite>equipment/chest/tanktop-male.xml</sprite> + <sprite>equipment/legs/pirateshorts-male.xml</sprite> + <sprite>equipment/weapons/sword-bronze.xml</sprite> + </monster> + <monster id="1443" name="Swashbuckler"> <sprite>races/human-male-medium.xml</sprite> - <sprite>hairstyles/hairstyle01.xml</sprite> - <sprite>equipment/chest/vnecksweater-male.xml</sprite> - <sprite>equipment/legs/cottontrousers-male.xml|#212121,555555</sprite> - <sprite>equipment/head/piratebandana.xml</sprite> - <sprite>equipment/feet/boots-male.xml|#212121,555555</sprite> - <sprite>equipment/weapons/backsword.xml</sprite> - </monster> - <monster id="1444" name="Grenadier"> + <sprite>hairstyles/hairstyle01.xml</sprite> + <sprite>equipment/chest/vnecksweater-male.xml</sprite> + <sprite>equipment/legs/cottontrousers-male.xml|#212121,555555</sprite> + <sprite>equipment/head/piratebandana.xml</sprite> + <sprite>equipment/feet/boots-male.xml|#212121,555555</sprite> + <sprite>equipment/weapons/backsword.xml</sprite> + </monster> + <monster id="1444" name="Grenadier"> <sprite>races/human-male-medium.xml</sprite> - <sprite>hairstyles/hairstyle01.xml</sprite> - <sprite>equipment/chest/sorcererrobe-male.xml|#5178a0,1a294c;#d5b02c</sprite> - <sprite>equipment/legs/cottontrousers-male.xml|#5178a0,1a294c</sprite> - <sprite>equipment/head/corsairhat.xml</sprite> - <sprite>equipment/hands/bromenalgloves-male.xml</sprite> - <sprite>equipment/feet/boots-male.xml|#212121,444444</sprite> - <sprite>equipment/weapons/gun.xml</sprite> - <attack id="1" critical-hit-effect-id="31" hit-effect-id="402" missile-particle="graphics/particles/lobbed-object.xml" action="attack"/> - </monster> - <monster id="1445" name="The Dread Pirate Marley"> + <sprite>hairstyles/hairstyle01.xml</sprite> + <sprite>equipment/chest/sorcererrobe-male.xml|#5178a0,1a294c;#d5b02c</sprite> + <sprite>equipment/legs/cottontrousers-male.xml|#5178a0,1a294c</sprite> + <sprite>equipment/head/corsairhat.xml</sprite> + <sprite>equipment/hands/bromenalgloves-male.xml</sprite> + <sprite>equipment/feet/boots-male.xml|#212121,444444</sprite> + <sprite>equipment/weapons/gun.xml</sprite> + <attack id="1" critical-hit-effect-id="31" hit-effect-id="402" missile-particle="graphics/particles/lobbed-object.xml" action="attack"/> + </monster> + <monster id="1445" name="The Dread Pirate Marley"> <sprite>races/elven-female.xml</sprite> - <sprite>hairstyles/hairstyle01.xml</sprite> - <sprite>equipment/chest/assassinchest-female.xml</sprite> - <sprite>equipment/legs/assassinpants-female.xml</sprite> - <sprite>equipment/head/corsairhat.xml</sprite> - <sprite>equipment/neck/eyepatch.xml</sprite> - <sprite>equipment/feet/assassinboots-female.xml</sprite> - <sprite>equipment/weapons/bow-legacy.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff;#332c19,443a20,453b1e,61532d,87733d,a58d4d</sprite> - <attack id="1" missile-particle="graphics/particles/arrow-directions.xml" action="attack"/> - </monster> + <sprite>hairstyles/hairstyle01.xml</sprite> + <sprite>equipment/chest/assassinchest-female.xml</sprite> + <sprite>equipment/legs/assassinpants-female.xml</sprite> + <sprite>equipment/head/corsairhat.xml</sprite> + <sprite>equipment/neck/eyepatch.xml</sprite> + <sprite>equipment/feet/assassinboots-female.xml</sprite> + <sprite>equipment/weapons/bow-legacy.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff;#332c19,443a20,453b1e,61532d,87733d,a58d4d</sprite> + <attack id="1" missile-particle="graphics/particles/arrow-directions.xml" action="attack"/> + </monster> + <monster id="1446" name="Brainic" targetCursor="small"> + <sprite>monsters/brainic.xml</sprite> + <sound event="hit">monsters/zombie/zombiehit.ogg</sound> + <sound event="hit">monsters/zombie/zombiehit2.ogg</sound> + <sound event="miss">monsters/zombie/zombiemiss.ogg</sound> + <sound event="die">monsters/zombie/zombiedie.ogg</sound> + </monster> <!-- RESERVED --> <monster id="1491" name="???"> |