diff options
-rw-r--r-- | graphics/sprites/monsters/cavemaggot.png | bin | 4589 -> 4500 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/housemaggot.png | bin | 0 -> 4589 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/housemaggot.xml | 64 | ||||
-rw-r--r-- | monsters.xml | 3 |
4 files changed, 67 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/cavemaggot.png b/graphics/sprites/monsters/cavemaggot.png Binary files differindex fe5f3c0d..e3edd675 100644 --- a/graphics/sprites/monsters/cavemaggot.png +++ b/graphics/sprites/monsters/cavemaggot.png diff --git a/graphics/sprites/monsters/housemaggot.png b/graphics/sprites/monsters/housemaggot.png Binary files differnew file mode 100644 index 00000000..fe5f3c0d --- /dev/null +++ b/graphics/sprites/monsters/housemaggot.png diff --git a/graphics/sprites/monsters/housemaggot.xml b/graphics/sprites/monsters/housemaggot.xml new file mode 100644 index 00000000..cab2d2d1 --- /dev/null +++ b/graphics/sprites/monsters/housemaggot.xml @@ -0,0 +1,64 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/housemaggot.png|W" width="20" height="15"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetY="-8"/> + </animation> + <animation direction="left"> + <frame index="10" offsetY="-11"/> + </animation> + <animation direction="up"> + <frame index="20" offsetY="-10"/> + </animation> + <animation direction="right"> + <frame index="30" offsetY="-11"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="150" offsetY="-8"/> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="150" offsetY="-11"/> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="150" offsetY="-10"/> + </animation> + <animation direction="right"> + <sequence start="31" end="34" delay="150" offsetY="-11"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetY="-8"/> + </animation> + <animation direction="left"> + <frame index="19" offsetY="-11"/> + </animation> + <animation direction="up"> + <frame index="29" offsetY="-10"/> + </animation> + <animation direction="right"> + <frame index="39" offsetY="-11"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="150" offsetY="-8"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="150" offsetY="-11"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="150" offsetY="-10"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="150" offsetY="-11"/> + <end/> + </animation> + </action> +</sprite> diff --git a/monsters.xml b/monsters.xml index fa3ede3c..ad220bd2 100644 --- a/monsters.xml +++ b/monsters.xml @@ -405,5 +405,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or <monster id="1083" name="Desert Maggot" targetCursor="small"> <sprite>monsters/desertmaggot.xml</sprite> </monster> + <monster id="1084" name="House Maggot" targetCursor="small"> + <sprite>monsters/housemaggot.xml</sprite> + </monster> </monsters> |