diff options
-rw-r--r-- | LICENSE | 1 | ||||
-rw-r--r-- | graphics/sprites/monsters/darkduck.png | bin | 0 -> 14610 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/darkduck.xml | 64 | ||||
-rw-r--r-- | monsters.xml | 8 | ||||
-rw-r--r-- | quests.xml | 11 |
5 files changed, 77 insertions, 7 deletions
@@ -1794,6 +1794,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors graphics/sprites/monsters/yetifly.png (Saulc) (GPLv2) (Bcs86, Hkurn, Skipy) graphics/sprites/monsters/yetiking.png (Saulc) (GPLv2) (Bcs86, Hkurn, Skipy) graphics/sprites/monsters/zombie.png (FotherJ) (CC BY-SA 3.0) (-) + graphics/sprites/monsters/darkduck.png (Meway, ?) (CC BY-SA 3.0) (TMW-Br, dangerDuck) #### Accessories graphics/sprites/monsters/accessories/banditbow.png (?) (GPLv2) (jesusalva) diff --git a/graphics/sprites/monsters/darkduck.png b/graphics/sprites/monsters/darkduck.png Binary files differnew file mode 100644 index 00000000..38881433 --- /dev/null +++ b/graphics/sprites/monsters/darkduck.png diff --git a/graphics/sprites/monsters/darkduck.xml b/graphics/sprites/monsters/darkduck.xml new file mode 100644 index 00000000..1d378113 --- /dev/null +++ b/graphics/sprites/monsters/darkduck.xml @@ -0,0 +1,64 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/darkduck.png|W;M;R;G;C;B" width="48" height="26"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="10"/> + </animation> + <animation direction="up"> + <frame index="20"/> + </animation> + <animation direction="right"> + <frame index="30"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="3" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="11" end="13" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="21" end="23" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="31" end="33" delay="75"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9"/> + </animation> + <animation direction="left"> + <frame index="19"/> + </animation> + <animation direction="up"> + <frame index="29"/> + </animation> + <animation direction="right"> + <frame index="39"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/monsters.xml b/monsters.xml index 6390a249..dcfedab1 100644 --- a/monsters.xml +++ b/monsters.xml @@ -1288,6 +1288,14 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>monsters/slime-mother.xml|#ae6244,ffffff</sprite> <sound event="hit">monsters/slime/slime-hit1.ogg</sound> </monster> + <monster id="1248" name="Dark Duck" targetCursor="medium" walkType="walkswim"> + <sprite>monsters/darkduck.xml</sprite> + <sound event="hit">weapons/lightsaber/hit1.ogg</sound> + <sound event="hit">weapons/lightsaber/hit2.ogg</sound> + <sound event="hit">weapons/lightsaber/hit3.ogg</sound> + <sound event="hit">weapons/lightsaber/crit.ogg</sound> + <sound event="miss">weapons/lightsaber/miss.ogg</sound> + </monster> <!-- RESERVED --> <monster id="1493" name="Game Master"> @@ -2436,14 +2436,11 @@ Copyright (C) 2018 TMW2: Moubootaur Legends --> </quest> <quest name="Pirate of S.A.R.A.H" group="Lilit" complete="4"> <name>Pirates of S.A.R.A.H.</name> - <text>The tritans have been defeated.</text> - <text>Unsurprisingly, S.A.R.A.H. was behind the attack.</text> + <text>The tritans have been defeated and I have been initiated into the Duck Side.</text> + <text>The Elder has granted me permission to use Duck Dungeon, a sort of training grounds.</text> <text></text> - <text>The ducks are quite grateful for my help.</text> - <text>Even so, Duck Island is in ruins.</text> - <text></text> - <text>My work is not done yet...</text> - <text>the Elder mentioned something about 'replanting' the island.</text> + <text>Yet something doesn't quite feel right...</text> + <text>Who are the ducks, really?</text> <text></text> <questgiver>Elder</questgiver> <coordinates x="28" y="73">Duck Island.</coordinates> |