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authorJesusaves <cpntb1@ymail.com>2019-09-07 17:07:41 -0300
committerJesusaves <cpntb1@ymail.com>2019-09-07 17:07:41 -0300
commitf2cf432ea2130473860f4bbab3b05231d0ab1c02 (patch)
tree7f21557979ceacc3f8e5fbbcf4013d96bad0ce1f /npcs.xml
parent80afa63809968c37d96437710e9e5cac34347c8b (diff)
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And this is the theory implementation of a dead guard. Let's see who will prevail.
Diffstat (limited to 'npcs.xml')
-rw-r--r--npcs.xml11
1 files changed, 11 insertions, 0 deletions
diff --git a/npcs.xml b/npcs.xml
index 806dd511..27939a05 100644
--- a/npcs.xml
+++ b/npcs.xml
@@ -1048,6 +1048,17 @@ IDs 900-999 = Special
<sprite>equipment/neck/mustache.xml</sprite>
<menu name="Talk" command="talk 'NAME'"/>
</npc>
+ <npc id="459">
+ <!-- Human Male, defeated guard NPC. -->
+ <sprite variant="72">races/human-male.xml</sprite>
+ <sprite variant="72">equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite>
+ <sprite variant="72">equipment/legs/jeanschaps-male.xml</sprite>
+ <sprite variant="72">equipment/chest/lightplatemail-male.xml</sprite>
+ <sprite variant="72">equipment/weapons/knife.xml</sprite>
+ <sprite variant="4">hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
+ <sprite variant="4">equipment/head/infantryhelmet.xml</sprite>
+ <menu name="Talk" command="talk 'NAME'"/>
+ </npc>
<!-- Add new animated NPCs above this line -->
<npc id="500">