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author | Jesusaves <cpntb1@ymail.com> | 2019-01-06 14:13:13 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-01-06 14:13:13 -0200 |
commit | 206221950ec0250825ec3b4c44ca71e2c8b16f99 (patch) | |
tree | b7573a8e7cccdd5702cb8ea17164e964c565627b /monsters.xml | |
parent | 4a569946865879ad595160e687756faf55ac822e (diff) | |
download | clientdata-206221950ec0250825ec3b4c44ca71e2c8b16f99.tar.gz clientdata-206221950ec0250825ec3b4c44ca71e2c8b16f99.tar.bz2 clientdata-206221950ec0250825ec3b4c44ca71e2c8b16f99.tar.xz clientdata-206221950ec0250825ec3b4c44ca71e2c8b16f99.zip |
Robin Bandit now shows the arrow being shoot (but bow still looks weird)
Diffstat (limited to 'monsters.xml')
-rw-r--r-- | monsters.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/monsters.xml b/monsters.xml index bb2dc943..3b201caf 100644 --- a/monsters.xml +++ b/monsters.xml @@ -731,7 +731,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <monster id="1153" name="Robin Bandit" targetCursor="medium"> <sprite>monsters/robinbandit.xml</sprite> <sprite>monsters/accessories/banditbow.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff;#332c19,443a20,453b1e,61532d,87733d,a58d4d</sprite> - <attack id="1" missile-particle="graphics/particles/arrow.particle.xml" action="attack"/> + <attack id="1" missile-particle="graphics/particles/training-arrow.xml" action="attack"/> </monster> <monster id="1154" name="Bandit Lord" targetCursor="medium"> <sprite>monsters/banditlord.xml</sprite> |