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authorJesusaves <cpntb1@ymail.com>2019-01-06 14:13:13 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-06 14:13:13 -0200
commit206221950ec0250825ec3b4c44ca71e2c8b16f99 (patch)
treeb7573a8e7cccdd5702cb8ea17164e964c565627b /monsters.xml
parent4a569946865879ad595160e687756faf55ac822e (diff)
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Robin Bandit now shows the arrow being shoot (but bow still looks weird)
Diffstat (limited to 'monsters.xml')
-rw-r--r--monsters.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/monsters.xml b/monsters.xml
index bb2dc943..3b201caf 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -731,7 +731,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<monster id="1153" name="Robin Bandit" targetCursor="medium">
<sprite>monsters/robinbandit.xml</sprite>
<sprite>monsters/accessories/banditbow.xml|#48488c,48488e,48488f,695c21,5f5fbe,827229,6e6edb,9493a4,a4adff,bab8c2,bcbbc6,e3eaff;#332c19,443a20,453b1e,61532d,87733d,a58d4d</sprite>
- <attack id="1" missile-particle="graphics/particles/arrow.particle.xml" action="attack"/>
+ <attack id="1" missile-particle="graphics/particles/training-arrow.xml" action="attack"/>
</monster>
<monster id="1154" name="Bandit Lord" targetCursor="medium">
<sprite>monsters/banditlord.xml</sprite>