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authorJesusaves <cpntb1@ymail.com>2020-06-22 22:39:23 -0300
committerJesusaves <cpntb1@ymail.com>2020-06-22 22:39:23 -0300
commit845379130233cc768b9a1449f6c49ef9e5a7e09b (patch)
treef546a7c227ced684d091fbf4181bd1d686356e1b /maps
parent16dacfbb4102c6bb9a703e9439a7a1d31876cc2c (diff)
downloadclientdata-845379130233cc768b9a1449f6c49ef9e5a7e09b.tar.gz
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Update 008-2 with the new dungeon building objects
Diffstat (limited to 'maps')
-rw-r--r--maps/008-2.tmx80
1 files changed, 70 insertions, 10 deletions
diff --git a/maps/008-2.tmx b/maps/008-2.tmx
index c32f48c8..ab1623fc 100644
--- a/maps/008-2.tmx
+++ b/maps/008-2.tmx
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="160" height="280" tilewidth="32" tileheight="32" nextobjectid="36">
+<map version="1.2" tiledversion="1.3.2" orientation="orthogonal" renderorder="right-down" compressionlevel="0" width="160" height="280" tilewidth="32" tileheight="32" infinite="0" nextlayerid="10" nextobjectid="49">
<properties>
<property name="author" value="Jesusalva"/>
<property name="license" value="GPL v2+, CC BY SA 3.0+"/>
@@ -17,7 +17,7 @@
<tileset firstgid="138" name="cave_x2" tilewidth="32" tileheight="64" tilecount="16" columns="16">
<image source="../graphics/tilesets/cave_x2.png" width="512" height="64"/>
</tileset>
- <layer name="Ground" width="160" height="280">
+ <layer id="1" name="Ground" width="160" height="280">
<data encoding="csv">
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30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,31,119,120,120,120,120,121,14,14,14,61,43,50,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,
@@ -301,7 +301,7 @@
30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,80,14,14,14,14,135,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,137,14,14,14,14,14,14,75,78,78,78,78,78,82,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30
</data>
</layer>
- <layer name="Fringe" width="160" height="280">
+ <layer id="2" name="Fringe" width="160" height="280">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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@@ -585,7 +585,7 @@
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</data>
</layer>
- <layer name="Over" width="160" height="280">
+ <layer id="3" name="Over" width="160" height="280">
<data encoding="csv">
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@@ -869,7 +869,7 @@
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</data>
</layer>
- <layer name="Collision" width="160" height="280">
+ <layer id="4" name="Collision" width="160" height="280">
<data encoding="csv">
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2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
@@ -1153,7 +1153,7 @@
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</data>
</layer>
- <layer name="Heights" width="160" height="280">
+ <layer id="5" name="Heights" width="160" height="280">
<data encoding="csv">
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@@ -1437,7 +1437,7 @@
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</data>
</layer>
- <objectgroup name="Objects">
+ <objectgroup id="6" name="Objects">
<object id="1" name="Margin" type="fixme" x="0" y="0" width="640" height="640"/>
<object id="2" name="Margin" type="fixme" x="4480" y="8320" width="640" height="640"/>
<object id="4" name="Margin" type="fixme" x="4480" y="0" width="640" height="640"/>
@@ -1465,8 +1465,68 @@
<property name="dest_y" value="237"/>
</properties>
</object>
+ <object id="36" name="Collision" type="dyncollision" x="2560" y="6656" width="288" height="32">
+ <properties>
+ <property name="colid" value="3"/>
+ </properties>
+ </object>
+ <object id="37" name="Switch" type="switch" x="3392" y="7584" width="32" height="32">
+ <properties>
+ <property name="args" value="12"/>
+ <property name="callfunc" value="massprovoke"/>
+ </properties>
+ </object>
+ <object id="39" name="Switch" type="switch" x="2112" y="4576" width="32" height="32">
+ <properties>
+ <property name="args" value="12, 10000"/>
+ <property name="callfunc" value="grenade"/>
+ <property name="enabled" value="1"/>
+ </properties>
+ </object>
+ <object id="40" name="Switch" type="switch" x="3552" y="5312" width="32" height="32">
+ <properties>
+ <property name="callfunc" value="ALCReset"/>
+ </properties>
+ </object>
+ <object id="41" name="Lousy Creak" type="function" x="4288" y="640" width="96" height="64">
+ <properties>
+ <property name="args" value="12"/>
+ <property name="callfunc" value="massprovoke"/>
+ </properties>
+ </object>
+ <object id="44" name="Disarm Collision" type="function" x="1696" y="7552" width="96" height="64">
+ <properties>
+ <property name="doevent" value="#008-2_84_208::OnDisable"/>
+ </properties>
+ </object>
+ <object id="45" name="Trap" type="trap" x="2304" y="7904" width="32" height="32">
+ <properties>
+ <property name="damage" value="200"/>
+ <property name="disarmtime" value="0"/>
+ <property name="stuntime" value="1"/>
+ </properties>
+ </object>
+ <object id="46" name="Trap" type="trap" x="2784" y="7680" width="32" height="32">
+ <properties>
+ <property name="damage" value="200"/>
+ <property name="disarmtime" value="0"/>
+ <property name="stuntime" value="1"/>
+ </properties>
+ </object>
+ <object id="47" name="Trap" type="trap" x="1472" y="6752" width="32" height="32">
+ <properties>
+ <property name="damage" value="200"/>
+ <property name="disarmtime" value="10"/>
+ <property name="stuntime" value="2"/>
+ </properties>
+ </object>
+ <object id="48" name="Trap" type="trap" x="2720" y="3744" width="32" height="32">
+ <properties>
+ <property name="damage" value="400"/>
+ </properties>
+ </object>
</objectgroup>
- <objectgroup color="#7fff00" name="Monsters Layer 1" visible="0">
+ <objectgroup color="#7fff00" id="7" name="Monsters Layer 1" visible="0">
<object id="10" name="Slime Blast" type="Spawn" x="2048" y="7424" width="1024" height="832">
<properties>
<property name="death" value="15000"/>
@@ -1564,7 +1624,7 @@
</properties>
</object>
</objectgroup>
- <objectgroup color="#ff7f00" name="Monsters Layer 2" visible="0">
+ <objectgroup color="#ff7f00" id="8" name="Monsters Layer 2" visible="0">
<object id="22" name="Bandit" type="Spawn" x="512" y="768" width="1376" height="2560">
<properties>
<property name="death" value="25000"/>
@@ -1638,7 +1698,7 @@
</properties>
</object>
</objectgroup>
- <objectgroup color="#7f00ff" name="Monsters Layer 3" visible="0">
+ <objectgroup color="#7f00ff" id="9" name="Monsters Layer 3" visible="0">
<object id="31" name="Plushroom Field" type="Spawn" x="256" y="704" width="4704" height="2560">
<properties>
<property name="death" value="45000"/>