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authorJesusaves <cpntb1@ymail.com>2020-07-22 18:09:06 -0300
committerJesusaves <cpntb1@ymail.com>2020-07-22 18:09:06 -0300
commitd712518395a32d2f4b6b7f239a2f12f4e306dacd (patch)
tree24ad7c6dee65a48e0a7b54f68cfaa4daaf2e544c /maps/012-6.tmx
parent7947f30bfd4bbddf0077e5324609222569b08894 (diff)
downloadclientdata-d712518395a32d2f4b6b7f239a2f12f4e306dacd.tar.gz
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Not a hard rule, but I prefer maps to be saved with collision and heights invisible.
Also: Update several maps to Tiled 1.4.1 format
Diffstat (limited to 'maps/012-6.tmx')
-rw-r--r--maps/012-6.tmx18
1 files changed, 9 insertions, 9 deletions
diff --git a/maps/012-6.tmx b/maps/012-6.tmx
index 49e2a0bc..cce39d92 100644
--- a/maps/012-6.tmx
+++ b/maps/012-6.tmx
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8"?>
-<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="90" height="90" tilewidth="32" tileheight="32" nextobjectid="44">
+<map version="1.4" tiledversion="1.4.1" orientation="orthogonal" renderorder="right-down" width="90" height="90" tilewidth="32" tileheight="32" infinite="0" nextlayerid="9" nextobjectid="44">
<properties>
<property name="license" value="GPL v2+"/>
<property name="manaplus version" value="2"/>
@@ -12,7 +12,7 @@
<tileset firstgid="513" source="../graphics/tilesets/woodland_indoor_x3.tsx"/>
<tileset firstgid="561" source="../graphics/tilesets/woodland_indoor_x2.tsx"/>
<tileset firstgid="609" source="../graphics/tilesets/collision.tsx"/>
- <layer name="Ground1" width="90" height="90">
+ <layer id="1" name="Ground1" width="90" height="90">
<data encoding="csv">
305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,
305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,
@@ -106,7 +106,7 @@
305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305,305
</data>
</layer>
- <layer name="Ground2" width="90" height="90">
+ <layer id="2" name="Ground2" width="90" height="90">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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@@ -200,7 +200,7 @@
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</data>
</layer>
- <layer name="Ground3" width="90" height="90">
+ <layer id="3" name="Ground3" width="90" height="90">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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@@ -294,7 +294,7 @@
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</data>
</layer>
- <layer name="Fringe" width="90" height="90">
+ <layer id="4" name="Fringe" width="90" height="90">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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@@ -388,7 +388,7 @@
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</data>
</layer>
- <layer name="Over1" width="90" height="90">
+ <layer id="5" name="Over1" width="90" height="90">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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@@ -482,7 +482,7 @@
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</data>
</layer>
- <layer name="Collision" width="90" height="90">
+ <layer id="6" name="Collision" width="90" height="90" visible="0">
<data encoding="csv">
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610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,
@@ -576,7 +576,7 @@
610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610,610
</data>
</layer>
- <layer name="Heights" width="90" height="90" visible="0">
+ <layer id="7" name="Heights" width="90" height="90" visible="0">
<data encoding="csv">
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@@ -670,7 +670,7 @@
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</data>
</layer>
- <objectgroup name="Objects">
+ <objectgroup id="8" name="Objects">
<object id="36" name="Margin" type="fixme" x="2240" y="2240" width="640" height="640"/>
<object id="39" name="Margin" type="fixme" x="0" y="0" width="640" height="640"/>
<object id="40" name="To Hurnscald" type="warp" x="1856" y="2208" width="32" height="32">