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author | Jesusaves <cpntb1@ymail.com> | 2020-06-22 22:39:23 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-06-22 22:39:23 -0300 |
commit | 845379130233cc768b9a1449f6c49ef9e5a7e09b (patch) | |
tree | f546a7c227ced684d091fbf4181bd1d686356e1b /maps/008-2.tmx | |
parent | 16dacfbb4102c6bb9a703e9439a7a1d31876cc2c (diff) | |
download | clientdata-845379130233cc768b9a1449f6c49ef9e5a7e09b.tar.gz clientdata-845379130233cc768b9a1449f6c49ef9e5a7e09b.tar.bz2 clientdata-845379130233cc768b9a1449f6c49ef9e5a7e09b.tar.xz clientdata-845379130233cc768b9a1449f6c49ef9e5a7e09b.zip |
Update 008-2 with the new dungeon building objects
Diffstat (limited to 'maps/008-2.tmx')
-rw-r--r-- | maps/008-2.tmx | 80 |
1 files changed, 70 insertions, 10 deletions
diff --git a/maps/008-2.tmx b/maps/008-2.tmx index c32f48c8..ab1623fc 100644 --- a/maps/008-2.tmx +++ b/maps/008-2.tmx @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8"?> -<map version="1.0" tiledversion="1.0.3" orientation="orthogonal" renderorder="right-down" width="160" height="280" tilewidth="32" tileheight="32" nextobjectid="36"> +<map version="1.2" tiledversion="1.3.2" orientation="orthogonal" renderorder="right-down" compressionlevel="0" width="160" height="280" tilewidth="32" tileheight="32" infinite="0" nextlayerid="10" nextobjectid="49"> <properties> <property name="author" value="Jesusalva"/> <property name="license" value="GPL v2+, CC BY SA 3.0+"/> @@ -17,7 +17,7 @@ <tileset firstgid="138" name="cave_x2" tilewidth="32" tileheight="64" tilecount="16" columns="16"> <image source="../graphics/tilesets/cave_x2.png" width="512" height="64"/> </tileset> - <layer name="Ground" width="160" height="280"> + <layer id="1" name="Ground" width="160" height="280"> <data encoding="csv"> 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,31,103,104,104,104,104,105,14,14,14,45,27,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,31,119,120,120,120,120,121,14,14,14,61,43,50,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30, @@ -301,7 +301,7 @@ 30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,80,14,14,14,14,135,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,137,14,14,14,14,14,14,75,78,78,78,78,78,82,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30,30 </data> </layer> - 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<layer name="Collision" width="160" height="280"> + <layer id="4" name="Collision" width="160" height="280"> <data encoding="csv"> 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, @@ -1153,7 +1153,7 @@ 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2 </data> </layer> - 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<objectgroup name="Objects"> + <objectgroup id="6" name="Objects"> <object id="1" name="Margin" type="fixme" x="0" y="0" width="640" height="640"/> <object id="2" name="Margin" type="fixme" x="4480" y="8320" width="640" height="640"/> <object id="4" name="Margin" type="fixme" x="4480" y="0" width="640" height="640"/> @@ -1465,8 +1465,68 @@ <property name="dest_y" value="237"/> </properties> </object> + <object id="36" name="Collision" type="dyncollision" x="2560" y="6656" width="288" height="32"> + <properties> + <property name="colid" value="3"/> + </properties> + </object> + <object id="37" name="Switch" type="switch" x="3392" y="7584" width="32" height="32"> + <properties> + <property name="args" value="12"/> + <property name="callfunc" value="massprovoke"/> + </properties> + </object> + <object id="39" name="Switch" type="switch" x="2112" y="4576" width="32" height="32"> + <properties> + <property name="args" value="12, 10000"/> + <property name="callfunc" value="grenade"/> + <property name="enabled" value="1"/> + </properties> + </object> + <object id="40" name="Switch" type="switch" x="3552" y="5312" width="32" height="32"> + <properties> + <property name="callfunc" value="ALCReset"/> + </properties> + </object> + <object id="41" name="Lousy Creak" type="function" x="4288" y="640" width="96" height="64"> + <properties> + <property name="args" value="12"/> + <property name="callfunc" value="massprovoke"/> + </properties> + </object> + <object id="44" name="Disarm Collision" type="function" x="1696" y="7552" width="96" height="64"> + <properties> + <property name="doevent" value="#008-2_84_208::OnDisable"/> + </properties> + </object> + <object id="45" name="Trap" type="trap" x="2304" y="7904" width="32" height="32"> + <properties> + <property name="damage" value="200"/> + <property name="disarmtime" value="0"/> + <property name="stuntime" value="1"/> + </properties> + </object> + <object id="46" name="Trap" type="trap" x="2784" y="7680" width="32" height="32"> + <properties> + <property name="damage" value="200"/> + <property name="disarmtime" value="0"/> + <property name="stuntime" value="1"/> + </properties> + </object> + <object id="47" name="Trap" type="trap" x="1472" y="6752" width="32" height="32"> + <properties> + <property name="damage" value="200"/> + <property name="disarmtime" value="10"/> + <property name="stuntime" value="2"/> + </properties> + </object> + <object id="48" name="Trap" type="trap" x="2720" y="3744" width="32" height="32"> + <properties> + <property name="damage" value="400"/> + </properties> + </object> </objectgroup> - <objectgroup color="#7fff00" name="Monsters Layer 1" visible="0"> + <objectgroup color="#7fff00" id="7" name="Monsters Layer 1" visible="0"> <object id="10" name="Slime Blast" type="Spawn" x="2048" y="7424" width="1024" height="832"> <properties> <property name="death" value="15000"/> @@ -1564,7 +1624,7 @@ </properties> </object> </objectgroup> - <objectgroup color="#ff7f00" name="Monsters Layer 2" visible="0"> + <objectgroup color="#ff7f00" id="8" name="Monsters Layer 2" visible="0"> <object id="22" name="Bandit" type="Spawn" x="512" y="768" width="1376" height="2560"> <properties> <property name="death" value="25000"/> @@ -1638,7 +1698,7 @@ </properties> </object> </objectgroup> - <objectgroup color="#7f00ff" name="Monsters Layer 3" visible="0"> + <objectgroup color="#7f00ff" id="9" name="Monsters Layer 3" visible="0"> <object id="31" name="Plushroom Field" type="Spawn" x="256" y="704" width="4704" height="2560"> <properties> <property name="death" value="45000"/> |