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author | Jesusaves <cpntb1@ymail.com> | 2019-05-19 00:49:45 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-19 00:49:45 -0300 |
commit | 2aca194e36cdc82112a11086b59ec10aa80c37b9 (patch) | |
tree | aedfda6c6ec63144c6fde8ea7502c51c19607cb7 /items.xml | |
parent | a35857589f03005851af4a96bfb6747f325b7057 (diff) | |
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Add some SFX Resources from TMW-BR (wow, br is really bigger than I thought).
Some weapons will now switch between two attack SFX variants, but not all of them.
Diffstat (limited to 'items.xml')
-rw-r--r-- | items.xml | 17 |
1 files changed, 14 insertions, 3 deletions
@@ -5754,6 +5754,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="550"> <sprite>equipment/weapons/traininggladius.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3503" @@ -5767,7 +5768,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" weight="450"> <sprite>equipment/weapons/woodensword.xml</sprite> - <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3504" @@ -5899,6 +5900,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="610"> <sprite>equipment/weapons/piouslayer.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <!-- NOTE: That was a Sandcutter on TMW-BR --> @@ -5958,6 +5960,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="6"> <sprite>equipment/weapons/piouslayer.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <!-- Note: Could use critical-hit-effect-id --> @@ -6041,7 +6044,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" weight="600"> <sprite>equipment/weapons/scythe.xml</sprite> - <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3522" @@ -6061,6 +6064,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="1200"> <sprite>equipment/weapons/kanabo.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/axe/miss.ogg</sound> </item> <item id="3523" @@ -6079,6 +6083,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="900"> <sprite>equipment/weapons/heavyaxe.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3524" @@ -6097,6 +6102,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="1100"> <sprite>equipment/weapons/heavyaxe.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3525" @@ -6112,6 +6118,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="1500"> <sprite>equipment/weapons/heavyaxe.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/axe/miss.ogg</sound> </item> <item id="3526" @@ -6144,6 +6151,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="958"> <sprite>equipment/weapons/traininggladius.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3528" @@ -6159,6 +6167,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="840"> <sprite>equipment/weapons/traininggladius.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3529" @@ -6190,7 +6199,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" weight="1800"> <sprite>equipment/weapons/scythe.xml</sprite> - <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <!-- Fill new weapons HERE --> @@ -6209,6 +6218,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="2000"> <sprite>equipment/weapons/traininggladius.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> <item id="3601" @@ -6224,6 +6234,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="3000"> <sprite>equipment/weapons/heavyaxe.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/axe/miss.ogg</sound> </item> <item id="3602" |