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author | Jesusaves <cpntb1@ymail.com> | 2020-04-25 14:37:24 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-04-25 14:37:24 -0300 |
commit | ffc53f5b02cfe4ba04c63c47327c0cc3f5618a29 (patch) | |
tree | e6d642d2d2a884c8dd229822ef4fd1cad3d8e17a /items.xml | |
parent | 47ddc2be96ce37b06bf9ca1c287a078c4cacaea2 (diff) | |
download | clientdata-ffc53f5b02cfe4ba04c63c47327c0cc3f5618a29.tar.gz clientdata-ffc53f5b02cfe4ba04c63c47327c0cc3f5618a29.tar.bz2 clientdata-ffc53f5b02cfe4ba04c63c47327c0cc3f5618a29.tar.xz clientdata-ffc53f5b02cfe4ba04c63c47327c0cc3f5618a29.zip |
Update woodenbow.png with original version
Create a new bow sprite for generic ranged.
Maybe we should gray scale it and dye bows?
Diffstat (limited to 'items.xml')
-rw-r--r-- | items.xml | 22 |
1 files changed, 11 insertions, 11 deletions
@@ -6734,7 +6734,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="801" weight="3000"> - <sprite>equipment/weapons/woodenbow.xml</sprite> + <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/bow/shoot.ogg</sound> <sound event="miss">weapons/bow/shoot.ogg</sound> </item> @@ -7264,7 +7264,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack_bow" weight="260"> - <sprite>equipment/weapons/woodenbow.xml</sprite> + <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/bow/shoot.ogg</sound> <sound event="miss">weapons/bow/shoot.ogg</sound> </item> @@ -7284,7 +7284,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack_bow" weight="480"> - <sprite>equipment/weapons/woodenbow.xml</sprite> + <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/bow/shoot.ogg</sound> <sound event="miss">weapons/bow/shoot.ogg</sound> </item> @@ -7304,7 +7304,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack_bow" weight="400"> - <sprite>equipment/weapons/woodenbow.xml</sprite> + <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/bow/shoot.ogg</sound> <sound event="miss">weapons/bow/shoot.ogg</sound> </item> @@ -7325,7 +7325,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack_bow" sellProtected="true" weight="520"> - <sprite>equipment/weapons/woodenbow.xml</sprite> + <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/bow/shoot.ogg</sound> <sound event="miss">weapons/bow/shoot.ogg</sound> </item> @@ -7345,7 +7345,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack_bow" weight="890"> - <sprite>equipment/weapons/woodenbow.xml</sprite> + <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/bow/shoot.ogg</sound> <sound event="miss">weapons/bow/shoot.ogg</sound> </item> @@ -7367,7 +7367,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack_bow" weight="10000"> - <sprite>equipment/weapons/woodenbow.xml</sprite> + <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/gunstaff/shot.ogg</sound> </item> @@ -7387,7 +7387,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack_bow" weight="14000"> - <sprite>equipment/weapons/woodenbow.xml</sprite> + <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/gunstaff/shot.ogg</sound> </item> @@ -7407,7 +7407,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack_bow" weight="10000"> - <sprite>equipment/weapons/woodenbow.xml</sprite> + <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/gunstaff/shot.ogg</sound> </item> @@ -7427,7 +7427,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-1hand" attack-action="attack_bow" weight="7000"> - <sprite>equipment/weapons/woodenbow.xml</sprite> + <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/gunstaff/shot.ogg</sound> </item> @@ -7447,7 +7447,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack_bow" weight="970"> - <sprite>equipment/weapons/woodenbow.xml</sprite> + <sprite>equipment/weapons/bow.xml</sprite> <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/gunstaff/shot.ogg</sound> </item> |