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authorDonald <donald.g.horn@gmail.com>2020-07-22 22:21:33 +0000
committerJesusaves <cpntb1@ymail.com>2020-07-22 22:21:33 +0000
commitdccff977d2eea906540b1aed3f8e4dc6c9cf67d8 (patch)
tree163d4e73f3f1277723d294bbaf44fe2884b0c702 /graphics
parente6b32bc86ff74116aa949c7466b5f631126e7209 (diff)
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Introduces a new enemy type, built off fireskull.png and slime.png
The new dyeable enemy is.... skullslime.png. This merge would add 7 new skull slimes.
Diffstat (limited to 'graphics')
-rw-r--r--graphics/sprites/monsters/skullslime.pngbin0 -> 21285 bytes
-rw-r--r--graphics/sprites/monsters/skullslime.xml57
2 files changed, 57 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/skullslime.png b/graphics/sprites/monsters/skullslime.png
new file mode 100644
index 00000000..a15f5a6b
--- /dev/null
+++ b/graphics/sprites/monsters/skullslime.png
Binary files differ
diff --git a/graphics/sprites/monsters/skullslime.xml b/graphics/sprites/monsters/skullslime.xml
new file mode 100644
index 00000000..1a738d3e
--- /dev/null
+++ b/graphics/sprites/monsters/skullslime.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/skullslime.png|W" width="20" height="20"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="2" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200"/>
+ <sequence start="3" end="4" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200"/>
+ <sequence start="5" end="6" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200"/>
+ <sequence start="7" end="8" delay="200"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="9"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>