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author | Donald <donald.g.horn@gmail.com> | 2020-07-22 22:21:33 +0000 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-07-22 22:21:33 +0000 |
commit | dccff977d2eea906540b1aed3f8e4dc6c9cf67d8 (patch) | |
tree | 163d4e73f3f1277723d294bbaf44fe2884b0c702 /graphics | |
parent | e6b32bc86ff74116aa949c7466b5f631126e7209 (diff) | |
download | clientdata-dccff977d2eea906540b1aed3f8e4dc6c9cf67d8.tar.gz clientdata-dccff977d2eea906540b1aed3f8e4dc6c9cf67d8.tar.bz2 clientdata-dccff977d2eea906540b1aed3f8e4dc6c9cf67d8.tar.xz clientdata-dccff977d2eea906540b1aed3f8e4dc6c9cf67d8.zip |
Introduces a new enemy type, built off fireskull.png and slime.png
The new dyeable enemy is.... skullslime.png.
This merge would add 7 new skull slimes.
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/sprites/monsters/skullslime.png | bin | 0 -> 21285 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/skullslime.xml | 57 |
2 files changed, 57 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/skullslime.png b/graphics/sprites/monsters/skullslime.png Binary files differnew file mode 100644 index 00000000..a15f5a6b --- /dev/null +++ b/graphics/sprites/monsters/skullslime.png diff --git a/graphics/sprites/monsters/skullslime.xml b/graphics/sprites/monsters/skullslime.xml new file mode 100644 index 00000000..1a738d3e --- /dev/null +++ b/graphics/sprites/monsters/skullslime.xml @@ -0,0 +1,57 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/skullslime.png|W" width="20" height="20"/> + <action name="stand" imageset="base"> + <animation> + <frame index="0"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="0" end="2" delay="200"/> + </animation> + <animation direction="left"> + <frame index="0" delay="200"/> + <sequence start="3" end="4" delay="200"/> + </animation> + <animation direction="up"> + <frame index="0" delay="200"/> + <sequence start="5" end="6" delay="200"/> + </animation> + <animation direction="right"> + <frame index="0" delay="200"/> + <sequence start="7" end="8" delay="200"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation> + <frame index="9"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" delay="200"/> + <frame index="1" delay="200"/> + <frame index="5" delay="200"/> + <end/> + </animation> + <animation direction="left"> + <frame index="0" delay="200"/> + <frame index="1" delay="200"/> + <frame index="5" delay="200"/> + <end/> + </animation> + <animation direction="up"> + <frame index="0" delay="200"/> + <frame index="1" delay="200"/> + <frame index="5" delay="200"/> + <end/> + </animation> + <animation direction="right"> + <frame index="0" delay="200"/> + <frame index="1" delay="200"/> + <frame index="5" delay="200"/> + <end/> + </animation> + </action> +</sprite> |