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author | Jesusaves <cpntb1@ymail.com> | 2020-11-03 10:20:39 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-11-03 10:20:39 -0300 |
commit | e0e2cb42c4cf1f0e409d07b5bb4c6f2e79ecd374 (patch) | |
tree | c4377f9c875b46294491a1a945664c2e54bed07a /graphics | |
parent | f5c20e19d84e6fed9b9996c7cb08f94fc08f8f65 (diff) | |
download | clientdata-e0e2cb42c4cf1f0e409d07b5bb4c6f2e79ecd374.tar.gz clientdata-e0e2cb42c4cf1f0e409d07b5bb4c6f2e79ecd374.tar.bz2 clientdata-e0e2cb42c4cf1f0e409d07b5bb4c6f2e79ecd374.tar.xz clientdata-e0e2cb42c4cf1f0e409d07b5bb4c6f2e79ecd374.zip |
STAGING: Mouootaur
Authored-By: Hocus Pocus Fidibus
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/sprites/monsters/moubootaur.png | bin | 0 -> 3041390 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/moubootaur.xml | 243 | ||||
-rw-r--r-- | graphics/sprites/monsters/swampling.xml | 1 | ||||
-rw-r--r-- | graphics/sprites/monsters/tengu.xml | 1 | ||||
-rw-r--r-- | graphics/sprites/monsters/tower.xml | 1 |
5 files changed, 246 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/moubootaur.png b/graphics/sprites/monsters/moubootaur.png Binary files differnew file mode 100644 index 00000000..b901e7e1 --- /dev/null +++ b/graphics/sprites/monsters/moubootaur.png diff --git a/graphics/sprites/monsters/moubootaur.xml b/graphics/sprites/monsters/moubootaur.xml new file mode 100644 index 00000000..fe09e0e9 --- /dev/null +++ b/graphics/sprites/monsters/moubootaur.xml @@ -0,0 +1,243 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Authors: Micksha +Copyright (C) 2011-2021 Moubootaur Legends --> +<sprite> + <imageset name="mob" + src="graphics/sprites/monsters/moubootaur.png" + width="192" + height="192" + offsetY="0"/> + + <action name="spawn" imageset="mob"> + <animation direction="default"> + <sequence start="15" end="25" delay="100"/> + <end/> + </animation> + </action> + + <action name="stand" imageset="mob"> + <animation direction="down"> + <frame index="0"/> + </animation> + + <animation direction="downleft"> + <frame index="7"/> + </animation> + + <animation direction="left"> + <frame index="6"/> + </animation> + + <animation direction="upleft"> + <frame index="5"/> + </animation> + + <animation direction="up"> + <frame index="4"/> + </animation> + + <animation direction="upright"> + <frame index="3"/> + </animation> + + <animation direction="right"> + <frame index="2"/> + </animation> + + <animation direction="downright"> + <frame index="1"/> + </animation> + </action> + + <action name="walk" imageset="mob"> + <animation direction="down"> + <sequence start="30" end="41" delay="20"/> + </animation> + + <animation direction="downleft"> + <sequence start="135" end="146" delay="20"/> + <end/> + </animation> + + <animation direction="left"> + <sequence start="120" end="131" delay="20"/> + <end/> + </animation> + + <animation direction="upleft"> + <sequence start="105" end="116" delay="20"/> + <end/> + </animation> + + <animation direction="up"> + <sequence start="90" end="101" delay="20"/> + <end/> + </animation> + + <animation direction="upright"> + <sequence start="75" end="86" delay="20"/> + <end/> + </animation> + + <animation direction="right"> + <sequence start="60" end="71" delay="20"/> + <end/> + </animation> + + <animation direction="downright"> + <sequence start="45" end="56" delay="20"/> + <end/> + </animation> + </action> + + <action name="attack" imageset="mob"> + <animation direction="down"> + <sequence start="150" end="161" delay="50"/> + <end /> + </animation> + + <animation direction="downleft"> + <sequence start="165" end="176" delay="50"/> + <end /> + </animation> + + <animation direction="left"> + <sequence start="180" end="191" delay="50"/> + <end /> + </animation> + + <animation direction="upleft"> + <sequence start="195" end="206" delay="50"/> + <end /> + </animation> + + <animation direction="up"> + <sequence start="210" end="221" delay="50"/> + <end /> + </animation> + + <animation direction="upright"> + <sequence start="225" end="236" delay="50"/> + <end /> + </animation> + + <animation direction="right"> + <sequence start="240" end="251" delay="50"/> + <end /> + </animation> + + <animation direction="downright"> + <sequence start="255" end="266" delay="50"/> + <end /> + </animation> + </action> + + <action name="attack_distance" imageset="mob"> + <animation direction="down"> + <sequence start="390" end="397" delay="60"/> + <end /> + </animation> + + <animation direction="downleft"> + <sequence start="495" end="502" delay="60"/> + <end /> + </animation> + + <animation direction="left"> + <sequence start="480" end="487" delay="60"/> + <end /> + </animation> + + <animation direction="upleft"> + <sequence start="465" end="472" delay="60"/> + <end /> + </animation> + + <animation direction="up"> + <sequence start="450" end="457" delay="60"/> + <end /> + </animation> + + <animation direction="upright"> + <sequence start="435" end="442" delay="60"/> + <end /> + </animation> + + <animation direction="right"> + <sequence start="420" end="427" delay="60"/> + <end /> + </animation> + + <animation direction="downright"> + <sequence start="405" end="412" delay="80"/> + <end /> + </animation> + </action> + + <action name="dead" imageset="mob"> + <animation direction="down"> + <sequence start="270" end="278" delay="70"/> + <frame index="278" delay="500"/> + <sequence start="279" end="284" delay="100"/> + <frame index="284"/> + <end/> + </animation> + + <animation direction="downleft"> + <sequence start="285" end="293" delay="70"/> + <frame index="293" delay="500"/> + <sequence start="294" end="299" delay="100"/> + <frame index="299"/> + <end/> + </animation> + + <animation direction="left"> + <sequence start="300" end="308" delay="70"/> + <frame index="308" delay="500"/> + <sequence start="309" end="314" delay="100"/> + <frame index="314"/> + <end/> + </animation> + + <animation direction="upleft"> + <sequence start="315" end="323" delay="70"/> + <frame index="323" delay="500"/> + <sequence start="324" end="329" delay="100"/> + <frame index="329"/> + <end/> + </animation> + + <animation direction="up"> + <sequence start="330" end="338" delay="70"/> + <frame index="338" delay="500"/> + <sequence start="339" end="344" delay="100"/> + <frame index="344"/> + <end/> + </animation> + + <animation direction="upright"> + <sequence start="345" end="353" delay="70"/> + <frame index="353" delay="500"/> + <sequence start="354" end="359" delay="100"/> + <frame index="359"/> + <end/> + </animation> + + <animation direction="right"> + <sequence start="360" end="368" delay="70"/> + <frame index="368" delay="500"/> + <sequence start="369" end="374" delay="100"/> + <frame index="374"/> + <end/> + </animation> + + <animation direction="downright"> + <sequence start="375" end="383" delay="70"/> + <frame index="383" delay="500"/> + <sequence start="384" end="389" delay="100"/> + <frame index="389"/> + <end/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/swampling.xml b/graphics/sprites/monsters/swampling.xml index 167b4171..b389fb59 100644 --- a/graphics/sprites/monsters/swampling.xml +++ b/graphics/sprites/monsters/swampling.xml @@ -10,6 +10,7 @@ Copyright (C) 2011-2020 Evol Online --> <action name="spawn" imageset="mob"> <animation direction="default"> <sequence start="156" end="161" delay="100"/> + <end/> </animation> </action> diff --git a/graphics/sprites/monsters/tengu.xml b/graphics/sprites/monsters/tengu.xml index 15c93ef7..5e451410 100644 --- a/graphics/sprites/monsters/tengu.xml +++ b/graphics/sprites/monsters/tengu.xml @@ -11,6 +11,7 @@ Copyright (C) 2011-2019 Evol Online --> <action name="spawn" imageset="mob"> <animation direction="default"> <sequence start="512" end="520" delay="100"/> + <end/> </animation> </action> diff --git a/graphics/sprites/monsters/tower.xml b/graphics/sprites/monsters/tower.xml index b4dd985a..ac5a1635 100644 --- a/graphics/sprites/monsters/tower.xml +++ b/graphics/sprites/monsters/tower.xml @@ -50,6 +50,7 @@ Copyright (C) 2015 - 2020 Evol Online --> <animation> <frame index="12" delay="10000"/> <frame index="13"/> + <end/> </animation> </action> </sprite> |