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author | Jesusaves <cpntb1@ymail.com> | 2018-07-22 22:07:14 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-22 22:07:14 -0300 |
commit | 8830f83faa049f85519969423d7b9b0b876aa3a0 (patch) | |
tree | de091f45cd774afa5480f0bfa99fb1f03975b3d9 /graphics/sprites/races/lof-bodymodel.xml | |
parent | 1f2a587fcd609e3872f75dd496689a35facb9ed1 (diff) | |
download | clientdata-8830f83faa049f85519969423d7b9b0b876aa3a0.tar.gz clientdata-8830f83faa049f85519969423d7b9b0b876aa3a0.tar.bz2 clientdata-8830f83faa049f85519969423d7b9b0b876aa3a0.tar.xz clientdata-8830f83faa049f85519969423d7b9b0b876aa3a0.zip |
Chemist robe for Axzell NPC ***ONLY***
Diffstat (limited to 'graphics/sprites/races/lof-bodymodel.xml')
-rw-r--r-- | graphics/sprites/races/lof-bodymodel.xml | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/graphics/sprites/races/lof-bodymodel.xml b/graphics/sprites/races/lof-bodymodel.xml new file mode 100644 index 00000000..1ed9008b --- /dev/null +++ b/graphics/sprites/races/lof-bodymodel.xml @@ -0,0 +1,96 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="base" src="graphics/sprites/races/lof-bodymodel.png|W" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8"/> + </animation> + <animation direction="left"> + <frame index="26"/> + </animation> + <animation direction="up"> + <frame index="44"/> + </animation> + <animation direction="right"> + <frame index="62"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> |