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authorJesusaves <cpntb1@ymail.com>2019-09-07 17:00:10 -0300
committerJesusaves <cpntb1@ymail.com>2019-09-07 17:00:10 -0300
commit80afa63809968c37d96437710e9e5cac34347c8b (patch)
treee93c9b9f9fe1ecda7c97da95cf54b3900973e87c /graphics/sprites/npcs/xml
parent69ca5d77a62cefd9c640ad0a45dc0655fdaf0832 (diff)
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Wounded Soldier (from Wesnoth) - Needed for Benjamin, maybe I'll use death frame
in a near future? Would be more realist anyway
Diffstat (limited to 'graphics/sprites/npcs/xml')
-rw-r--r--graphics/sprites/npcs/xml/wesnoth-wounds.xml16
1 files changed, 16 insertions, 0 deletions
diff --git a/graphics/sprites/npcs/xml/wesnoth-wounds.xml b/graphics/sprites/npcs/xml/wesnoth-wounds.xml
new file mode 100644
index 00000000..8eee2d91
--- /dev/null
+++ b/graphics/sprites/npcs/xml/wesnoth-wounds.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2018 TMW2-->
+
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/npcs/sprite/wesnoth-wounds.png"
+ width="72"
+ height="72"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>