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author | Sean Hulka <sean.hulka@gmail.com> | 2020-07-03 18:22:50 +0000 |
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committer | Sean Hulka <sean.hulka@gmail.com> | 2020-07-03 18:22:50 +0000 |
commit | 96ebf1c44ffebbaac0208ae94442b6d195154dee (patch) | |
tree | bdd4744dc515349c20b11b7be6345ec2813fa183 /graphics/sprites/monsters | |
parent | 66e731303e5ee366d418c3b5430702165e52ff1a (diff) | |
download | clientdata-96ebf1c44ffebbaac0208ae94442b6d195154dee.tar.gz clientdata-96ebf1c44ffebbaac0208ae94442b6d195154dee.tar.bz2 clientdata-96ebf1c44ffebbaac0208ae94442b6d195154dee.tar.xz clientdata-96ebf1c44ffebbaac0208ae94442b6d195154dee.zip |
Update LICENSE, monsters.xml, and quests. xml
Add Dark Duck image and xml.
Diffstat (limited to 'graphics/sprites/monsters')
-rw-r--r-- | graphics/sprites/monsters/darkduck.png | bin | 0 -> 14610 bytes | |||
-rw-r--r-- | graphics/sprites/monsters/darkduck.xml | 64 |
2 files changed, 64 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/darkduck.png b/graphics/sprites/monsters/darkduck.png Binary files differnew file mode 100644 index 00000000..38881433 --- /dev/null +++ b/graphics/sprites/monsters/darkduck.png diff --git a/graphics/sprites/monsters/darkduck.xml b/graphics/sprites/monsters/darkduck.xml new file mode 100644 index 00000000..1d378113 --- /dev/null +++ b/graphics/sprites/monsters/darkduck.xml @@ -0,0 +1,64 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/monsters/darkduck.png|W;M;R;G;C;B" width="48" height="26"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="10"/> + </animation> + <animation direction="up"> + <frame index="20"/> + </animation> + <animation direction="right"> + <frame index="30"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="3" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="11" end="13" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="21" end="23" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="31" end="33" delay="75"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9"/> + </animation> + <animation direction="left"> + <frame index="19"/> + </animation> + <animation direction="up"> + <frame index="29"/> + </animation> + <animation direction="right"> + <frame index="39"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="75"/> + <end/> + </animation> + </action> +</sprite> |