summaryrefslogtreecommitdiff
path: root/graphics/sprites/monsters/tower.xml
diff options
context:
space:
mode:
authorMicksha <ms-shaman@gmx.de>2020-04-30 13:31:10 +0000
committerJesusaves <cpntb1@ymail.com>2020-04-30 13:31:10 +0000
commit1adfe6540f588099262b42a52c848de756b60d20 (patch)
tree502586c27ef3dd48c6924b4585b4335240e84507 /graphics/sprites/monsters/tower.xml
parentf84724b591b7270602a73a1c744273b819297bfc (diff)
downloadclientdata-1adfe6540f588099262b42a52c848de756b60d20.tar.gz
clientdata-1adfe6540f588099262b42a52c848de756b60d20.tar.bz2
clientdata-1adfe6540f588099262b42a52c848de756b60d20.tar.xz
clientdata-1adfe6540f588099262b42a52c848de756b60d20.zip
add the siege tower sprite and xml
Diffstat (limited to 'graphics/sprites/monsters/tower.xml')
-rw-r--r--graphics/sprites/monsters/tower.xml54
1 files changed, 54 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/tower.xml b/graphics/sprites/monsters/tower.xml
new file mode 100644
index 00000000..978b8cc9
--- /dev/null
+++ b/graphics/sprites/monsters/tower.xml
@@ -0,0 +1,54 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Micksha
+Copyright (C) 2015 - 2020 Evol Online -->
+
+<sprite>
+ <imageset name="mob"
+ src="graphics/sprites/monsters/tower.png"
+ width="64"
+ height="64"/>
+ <action name="stand" imageset="mob">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="stand" imageset="mob" hp="66">
+ <animation direction="default">
+ <frame index="4"/>
+ </animation>
+ </action>
+ <action name="stand" imageset="mob" hp="33">
+ <animation direction="default">
+ <frame index="8"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="mob">
+ <animation direction="default">
+ <sequence start="1" end="3" delay="60"/>
+ <frame index="2" delay="60"/>
+ <frame index="1" delay="60"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="mob" hp="66">
+ <animation direction="default">
+ <sequence start="5" end="7" delay="60"/>
+ <frame index="6" delay="60"/>
+ <frame index="5" delay="60"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="mob" hp="33">
+ <animation direction="default">
+ <sequence start="9" end="11" delay="60"/>
+ <frame index="10" delay="60"/>
+ <frame index="9" delay="60"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="mob" hp="0">
+ <animation>
+ <frame index="12" delay="10000"/>
+ </animation>
+ </action>
+</sprite>