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author | Micksha <ms-shaman@gmx.de> | 2020-04-30 13:31:10 +0000 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-04-30 13:31:10 +0000 |
commit | 1adfe6540f588099262b42a52c848de756b60d20 (patch) | |
tree | 502586c27ef3dd48c6924b4585b4335240e84507 /graphics/sprites/monsters/tower.xml | |
parent | f84724b591b7270602a73a1c744273b819297bfc (diff) | |
download | clientdata-1adfe6540f588099262b42a52c848de756b60d20.tar.gz clientdata-1adfe6540f588099262b42a52c848de756b60d20.tar.bz2 clientdata-1adfe6540f588099262b42a52c848de756b60d20.tar.xz clientdata-1adfe6540f588099262b42a52c848de756b60d20.zip |
add the siege tower sprite and xml
Diffstat (limited to 'graphics/sprites/monsters/tower.xml')
-rw-r--r-- | graphics/sprites/monsters/tower.xml | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/tower.xml b/graphics/sprites/monsters/tower.xml new file mode 100644 index 00000000..978b8cc9 --- /dev/null +++ b/graphics/sprites/monsters/tower.xml @@ -0,0 +1,54 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2015 - 2020 Evol Online --> + +<sprite> + <imageset name="mob" + src="graphics/sprites/monsters/tower.png" + width="64" + height="64"/> + <action name="stand" imageset="mob"> + <animation direction="default"> + <frame index="0"/> + </animation> + </action> + <action name="stand" imageset="mob" hp="66"> + <animation direction="default"> + <frame index="4"/> + </animation> + </action> + <action name="stand" imageset="mob" hp="33"> + <animation direction="default"> + <frame index="8"/> + </animation> + </action> + <action name="attack" imageset="mob"> + <animation direction="default"> + <sequence start="1" end="3" delay="60"/> + <frame index="2" delay="60"/> + <frame index="1" delay="60"/> + <end/> + </animation> + </action> + <action name="attack" imageset="mob" hp="66"> + <animation direction="default"> + <sequence start="5" end="7" delay="60"/> + <frame index="6" delay="60"/> + <frame index="5" delay="60"/> + <end/> + </animation> + </action> + <action name="attack" imageset="mob" hp="33"> + <animation direction="default"> + <sequence start="9" end="11" delay="60"/> + <frame index="10" delay="60"/> + <frame index="9" delay="60"/> + <end/> + </animation> + </action> + <action name="dead" imageset="mob" hp="0"> + <animation> + <frame index="12" delay="10000"/> + </animation> + </action> +</sprite> |