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authorJesusaves <cpntb1@ymail.com>2020-09-12 22:08:19 -0300
committerJesusaves <cpntb1@ymail.com>2020-09-12 22:08:19 -0300
commitae33e5b9695af34d9fb9cdea17c0ba061a70458a (patch)
tree4cae71c6356b124d0ca36a009a5eff679651b601 /graphics/sprites/monsters/junglefowl.xml
parenta48316d1d9ec3d5c27b2187d6bb41a16f664c5e7 (diff)
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Add most monsters which will be used on Fortress Island
(PNG only, no monsters.xml code yet)
Diffstat (limited to 'graphics/sprites/monsters/junglefowl.xml')
-rw-r--r--graphics/sprites/monsters/junglefowl.xml88
1 files changed, 88 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/junglefowl.xml b/graphics/sprites/monsters/junglefowl.xml
new file mode 100644
index 00000000..f6c4f9e9
--- /dev/null
+++ b/graphics/sprites/monsters/junglefowl.xml
@@ -0,0 +1,88 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/junglefowl.png|W" width="50" height="50"/>
+ <action name="stand" imageset="base">
+ <animation direction="left">
+ <frame index="0" delay="800"/>
+ <frame index="1" delay="300"/>
+ <frame index="2" delay="400"/>
+ <frame index="1" delay="300"/>
+ <frame index="2" delay="400"/>
+ <frame index="1" delay="300"/>
+ <frame index="0" delay="500"/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" delay="800"/>
+ <frame index="13" delay="300"/>
+ <frame index="14" delay="400"/>
+ <frame index="13" delay="300"/>
+ <frame index="14" delay="400"/>
+ <frame index="13" delay="300"/>
+ <frame index="12" delay="500"/>
+ </animation>
+ <animation direction="down">
+ <frame index="23" delay="800"/>
+ <frame index="25" delay="300"/>
+ <frame index="26" delay="400"/>
+ <frame index="25" delay="300"/>
+ <frame index="26" delay="400"/>
+ <frame index="25" delay="300"/>
+ <frame index="24" delay="500"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" delay="800"/>
+ <frame index="37" delay="300"/>
+ <frame index="38" delay="400"/>
+ <frame index="37" delay="300"/>
+ <frame index="38" delay="400"/>
+ <frame index="37" delay="300"/>
+ <frame index="36" delay="500"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="left">
+ <sequence start="3" end="6" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="18" delay="100"/>
+ </animation>
+ <animation direction="down">
+ <sequence start="27" end="30" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="39" end="42" delay="100"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="left">
+ <frame index="11" delay="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" delay="0"/>
+ </animation>
+ <animation direction="down">
+ <frame index="35" delay="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="47" delay="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="left">
+ <sequence start="6" end="10" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="18" end="22" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="down">
+ <sequence start="30" end="34" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="42" end="46" delay="70"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>