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author | Jesusaves <cpntb1@ymail.com> | 2020-09-12 22:08:19 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-09-12 22:08:19 -0300 |
commit | ae33e5b9695af34d9fb9cdea17c0ba061a70458a (patch) | |
tree | 4cae71c6356b124d0ca36a009a5eff679651b601 /graphics/sprites/monsters/jhon.xml | |
parent | a48316d1d9ec3d5c27b2187d6bb41a16f664c5e7 (diff) | |
download | clientdata-ae33e5b9695af34d9fb9cdea17c0ba061a70458a.tar.gz clientdata-ae33e5b9695af34d9fb9cdea17c0ba061a70458a.tar.bz2 clientdata-ae33e5b9695af34d9fb9cdea17c0ba061a70458a.tar.xz clientdata-ae33e5b9695af34d9fb9cdea17c0ba061a70458a.zip |
Add most monsters which will be used on Fortress Island
(PNG only, no monsters.xml code yet)
Diffstat (limited to 'graphics/sprites/monsters/jhon.xml')
-rw-r--r-- | graphics/sprites/monsters/jhon.xml | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/graphics/sprites/monsters/jhon.xml b/graphics/sprites/monsters/jhon.xml new file mode 100644 index 00000000..72663869 --- /dev/null +++ b/graphics/sprites/monsters/jhon.xml @@ -0,0 +1,69 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/jhon.png" width="55" height="52" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="22" /> + </animation> + <animation direction="left"> + <frame index="11" /> + </animation> + <animation direction="up"> + <frame index="33" /> + </animation> + <animation direction="right"> + <frame index="0" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="23" end="29" delay="150" /> + </animation> + <animation direction="left"> + <sequence start="11" end="18" delay="150" /> + </animation> + <animation direction="up"> + <sequence start="34" end="39" delay="150" /> + </animation> + <animation direction="right"> + <sequence start="0" end="7" delay="150" /> + </animation> + </action> + + + <action name="dead" imageset="base"> + <animation direction="right"> + <frame index="10" delay="300" /> + <frame index="21" delay="300" /> + <frame index="32" delay="300" /> + <frame index="43" delay="300" /> + <frame index="10" delay="300" /> + <frame index="21" delay="300" /> + <frame index="32"/> + <end/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="30" end="31" delay="100" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="19" end="20" delay="100" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="41" end="42" delay="100" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="8" end="9" delay="100" /> + <end /> + </animation> + </action> + +</sprite> |