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authorJesusaves <cpntb1@ymail.com>2020-04-26 06:43:43 -0300
committerJesusaves <cpntb1@ymail.com>2020-04-26 06:43:43 -0300
commit68ee4ad01cd01382bb6e9931a6ab82b4850c9f92 (patch)
treec8cf3a637a51ac4754879b4efab3391e665999a5 /graphics/sprites/equipment
parent6f295ba271abc14755812012113e37b821c9f53f (diff)
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Meh someone can fix this later
I've put the XCF on art repo so yall know where the hand is. It's using bow animation, revert this if you use normal punch attack animation
Diffstat (limited to 'graphics/sprites/equipment')
-rw-r--r--graphics/sprites/equipment/weapons/gun.xml29
1 files changed, 23 insertions, 6 deletions
diff --git a/graphics/sprites/equipment/weapons/gun.xml b/graphics/sprites/equipment/weapons/gun.xml
index a3aaff27..e1417c18 100644
--- a/graphics/sprites/equipment/weapons/gun.xml
+++ b/graphics/sprites/equipment/weapons/gun.xml
@@ -1,9 +1,26 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0"?>
<sprite>
- <imageset name="weapon"
- src="graphics/sprites/equipment/weapons/gun.png"
- width="64"
- height="64"/>
+ <imageset name="weapon" src="graphics/sprites/equipment/weapons/gun.png" width="64" height="64" />
- <include file="equipment/weapons/kanabo.xml"/>
+ <action name="default" imageset="weapon">
+ </action>
+
+ <action name="attack_bow" imageset="weapon">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
</sprite>