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author | Jesusaves <cpntb1@ymail.com> | 2020-04-26 06:43:43 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-04-26 06:43:43 -0300 |
commit | 68ee4ad01cd01382bb6e9931a6ab82b4850c9f92 (patch) | |
tree | c8cf3a637a51ac4754879b4efab3391e665999a5 /graphics/sprites/equipment/weapons | |
parent | 6f295ba271abc14755812012113e37b821c9f53f (diff) | |
download | clientdata-68ee4ad01cd01382bb6e9931a6ab82b4850c9f92.tar.gz clientdata-68ee4ad01cd01382bb6e9931a6ab82b4850c9f92.tar.bz2 clientdata-68ee4ad01cd01382bb6e9931a6ab82b4850c9f92.tar.xz clientdata-68ee4ad01cd01382bb6e9931a6ab82b4850c9f92.zip |
Meh someone can fix this later
I've put the XCF on art repo so yall know where the hand is.
It's using bow animation, revert this if you use normal punch attack animation
Diffstat (limited to 'graphics/sprites/equipment/weapons')
-rw-r--r-- | graphics/sprites/equipment/weapons/gun.xml | 29 |
1 files changed, 23 insertions, 6 deletions
diff --git a/graphics/sprites/equipment/weapons/gun.xml b/graphics/sprites/equipment/weapons/gun.xml index a3aaff27..e1417c18 100644 --- a/graphics/sprites/equipment/weapons/gun.xml +++ b/graphics/sprites/equipment/weapons/gun.xml @@ -1,9 +1,26 @@ -<?xml version="1.0" encoding="utf-8"?> +<?xml version="1.0"?> <sprite> - <imageset name="weapon" - src="graphics/sprites/equipment/weapons/gun.png" - width="64" - height="64"/> + <imageset name="weapon" src="graphics/sprites/equipment/weapons/gun.png" width="64" height="64" /> - <include file="equipment/weapons/kanabo.xml"/> + <action name="default" imageset="weapon"> + </action> + + <action name="attack_bow" imageset="weapon"> + <animation direction="down"> + <sequence start="0" end="3" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="75" /> + <end /> + </animation> + </action> </sprite> |