summaryrefslogtreecommitdiff
path: root/graphics/sprites/equipment/shields
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2019-01-08 13:53:57 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-08 13:53:57 -0200
commitf2ad892e2f4b0eb84196a5a12761d0162cec42d3 (patch)
treeb700748f7a285faa3fb36ee165e10bf2d2ae2fef /graphics/sprites/equipment/shields
parenta52c50209e2b1dcc087e9bca68a114d15485cd01 (diff)
downloadclientdata-f2ad892e2f4b0eb84196a5a12761d0162cec42d3.tar.gz
clientdata-f2ad892e2f4b0eb84196a5a12761d0162cec42d3.tar.bz2
clientdata-f2ad892e2f4b0eb84196a5a12761d0162cec42d3.tar.xz
clientdata-f2ad892e2f4b0eb84196a5a12761d0162cec42d3.zip
[skip ci] Implement Blade Shield
Diffstat (limited to 'graphics/sprites/equipment/shields')
-rw-r--r--graphics/sprites/equipment/shields/bladeshield.pngbin0 -> 44408 bytes
-rw-r--r--graphics/sprites/equipment/shields/bladeshield.xml87
2 files changed, 87 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/shields/bladeshield.png b/graphics/sprites/equipment/shields/bladeshield.png
new file mode 100644
index 00000000..4803718e
--- /dev/null
+++ b/graphics/sprites/equipment/shields/bladeshield.png
Binary files differ
diff --git a/graphics/sprites/equipment/shields/bladeshield.xml b/graphics/sprites/equipment/shields/bladeshield.xml
new file mode 100644
index 00000000..84e67281
--- /dev/null
+++ b/graphics/sprites/equipment/shields/bladeshield.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/bladeshield.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>