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author | Jesusaves <cpntb1@ymail.com> | 2019-01-08 13:53:57 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-01-08 13:53:57 -0200 |
commit | f2ad892e2f4b0eb84196a5a12761d0162cec42d3 (patch) | |
tree | b700748f7a285faa3fb36ee165e10bf2d2ae2fef /graphics/sprites/equipment/shields | |
parent | a52c50209e2b1dcc087e9bca68a114d15485cd01 (diff) | |
download | clientdata-f2ad892e2f4b0eb84196a5a12761d0162cec42d3.tar.gz clientdata-f2ad892e2f4b0eb84196a5a12761d0162cec42d3.tar.bz2 clientdata-f2ad892e2f4b0eb84196a5a12761d0162cec42d3.tar.xz clientdata-f2ad892e2f4b0eb84196a5a12761d0162cec42d3.zip |
[skip ci] Implement Blade Shield
Diffstat (limited to 'graphics/sprites/equipment/shields')
-rw-r--r-- | graphics/sprites/equipment/shields/bladeshield.png | bin | 0 -> 44408 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/shields/bladeshield.xml | 87 |
2 files changed, 87 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/shields/bladeshield.png b/graphics/sprites/equipment/shields/bladeshield.png Binary files differnew file mode 100644 index 00000000..4803718e --- /dev/null +++ b/graphics/sprites/equipment/shields/bladeshield.png diff --git a/graphics/sprites/equipment/shields/bladeshield.xml b/graphics/sprites/equipment/shields/bladeshield.xml new file mode 100644 index 00000000..84e67281 --- /dev/null +++ b/graphics/sprites/equipment/shields/bladeshield.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="shield" src="graphics/sprites/bladeshield.png" width="64" height="64" />
+
+ <action name="default" imageset="shield">
+ </action>
+
+ <action name="stand" imageset="shield">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="shield">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="shield">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="shield">
+ <animation direction="down">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="shield">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
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