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author | Jesusaves <cpntb1@ymail.com> | 2019-06-10 14:59:16 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-06-10 14:59:16 -0300 |
commit | d55dd6f1224cafb9da84e77a5fd3996f514326af (patch) | |
tree | 5ec5c6792996ada18ad3ec882bee1950fd7123c8 /effects.xml | |
parent | afbb2f55b6cd329ba919f6cf94d4988544c84075 (diff) | |
download | clientdata-d55dd6f1224cafb9da84e77a5fd3996f514326af.tar.gz clientdata-d55dd6f1224cafb9da84e77a5fd3996f514326af.tar.bz2 clientdata-d55dd6f1224cafb9da84e77a5fd3996f514326af.tar.xz clientdata-d55dd6f1224cafb9da84e77a5fd3996f514326af.zip |
Make weapon attack particles vary based on their power.
Power is defined by weapon level OBVIOUSLY.
0~25: Weak. 26~50: Average. 51~75: Strong. 76+: Very Strong.
Diffstat (limited to 'effects.xml')
-rw-r--r-- | effects.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/effects.xml b/effects.xml index 3a305e14..bf6c061c 100644 --- a/effects.xml +++ b/effects.xml @@ -131,6 +131,12 @@ Copyright (C) 2018 TMW2: Moubootaur Legends <!-- Red-ish Hit Particles --> <effect id="803" particle="graphics/particles/hit5.xml"/> + <!-- Hit effects --> + <effect id="810" particle="graphics/particles/hit.weak.xml"/> + <effect id="811" particle="graphics/particles/hit.average.xml"/> + <effect id="812" particle="graphics/particles/hit.strong.xml"/> + <effect id="813" particle="graphics/particles/hit.verystrong.xml"/> + <!--+++++++++++++++++++++++--> <!-- id 10k+: Testing 4144 --> <!--+++++++++++++++++++++++--> |