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author | Jesusaves <cpntb1@ymail.com> | 2019-01-17 12:46:08 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-01-17 12:46:08 -0200 |
commit | 0f5b26227e48b20516eadbc59fdddef789272b52 (patch) | |
tree | 72e056570c1da48097baf67d474987735e96e743 | |
parent | bac1260c5e66d682fd0e15c1134379bd393e0fef (diff) | |
download | clientdata-0f5b26227e48b20516eadbc59fdddef789272b52.tar.gz clientdata-0f5b26227e48b20516eadbc59fdddef789272b52.tar.bz2 clientdata-0f5b26227e48b20516eadbc59fdddef789272b52.tar.xz clientdata-0f5b26227e48b20516eadbc59fdddef789272b52.zip |
[skip ci] some particle effects for boss
-rw-r--r-- | monsters.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/monsters.xml b/monsters.xml index 86de6a00..0694a9c5 100644 --- a/monsters.xml +++ b/monsters.xml @@ -257,6 +257,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s </monster> <monster id="1044" name="Giant Mutated Bat" targetCursor="large"> <sprite>monsters/giantmutatedbat.xml</sprite> + <particlefx>graphics/particles/black.particle.xml</particlefx> </monster> <monster id="1045" name="Warlord Skull" targetCursor="medium"> <sprite>monsters/warlordskull.xml</sprite> @@ -300,6 +301,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s </monster> <monster id="1056" name="Alpha Mouboo" targetCursor="medium"> <sprite>monsters/alphamouboo.xml</sprite> + <particlefx>graphics/particles/treeglow.xml</particlefx> </monster> <monster id="1057" name="Witched Zombie" targetCursor="medium"> <sprite>monsters/witchedzombie.xml</sprite> @@ -403,6 +405,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> <!--sound event="die">short-sword-die1.ogg</sound--> + <particlefx>graphics/particles/fancy_circle.xml</particlefx> </monster> <monster id="1080" name="Halinarzo King"> <sprite>races/raijin-male.xml</sprite> @@ -417,6 +420,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> <!--sound event="die">short-sword-die1.ogg</sound--> + <particlefx>graphics/particles/fancy_circle.xml</particlefx> </monster> <monster id="1081" name="Frostia Guard"> <sprite>races/elven-male.xml</sprite> @@ -915,6 +919,8 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>equipment/weapons/lidersword.xml</sprite> <sprite>equipment/legs/bromenalpants-male.xml</sprite> <sprite>equipment/feet/boots-male.xml|#212121</sprite> + <particlefx>graphics/particles/fancy_circle.xml</particlefx> + <!--particlefx>graphics/particles/magica-cartola.particle.xml</particlefx--> <sound event="hit">special/nature-thunder.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> |