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authorJesusaves <cpntb1@ymail.com>2020-11-03 10:20:39 -0300
committerJesusaves <cpntb1@ymail.com>2020-11-03 10:20:39 -0300
commite0e2cb42c4cf1f0e409d07b5bb4c6f2e79ecd374 (patch)
treec4377f9c875b46294491a1a945664c2e54bed07a
parentf5c20e19d84e6fed9b9996c7cb08f94fc08f8f65 (diff)
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STAGING: Mouootaur
Authored-By: Hocus Pocus Fidibus
-rw-r--r--LICENSE1
-rw-r--r--graphics/sprites/monsters/moubootaur.pngbin0 -> 3041390 bytes
-rw-r--r--graphics/sprites/monsters/moubootaur.xml243
-rw-r--r--graphics/sprites/monsters/swampling.xml1
-rw-r--r--graphics/sprites/monsters/tengu.xml1
-rw-r--r--graphics/sprites/monsters/tower.xml1
-rw-r--r--monsters.xml19
7 files changed, 258 insertions, 8 deletions
diff --git a/LICENSE b/LICENSE
index e6fa8608..403aa5c5 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1762,6 +1762,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
graphics/sprites/monsters/moubi.png (Yuuki) (GPLv2) (Hocus, Reid, Jesusalva)
graphics/sprites/monsters/mouboo.png (Yuuki) (GPLv2) (Reid)
graphics/sprites/monsters/moubooslime.png (Saulc) (CC BY-SA 3.0) (-)
+ graphics/sprites/monsters/moubootaur.png (Hocus) (MIT) (-)
graphics/sprites/monsters/murdererscorpion.png (Saulc) (CC BY-SA 3.0) (-)
graphics/sprites/monsters/mushroom-wicked.png (Cassy, Yuuki) (GPLv2) (LoF)
graphics/sprites/monsters/mushroom-void.png (Cassy, Yuuki, Jesusalva) (GPLv2) (-)
diff --git a/graphics/sprites/monsters/moubootaur.png b/graphics/sprites/monsters/moubootaur.png
new file mode 100644
index 00000000..b901e7e1
--- /dev/null
+++ b/graphics/sprites/monsters/moubootaur.png
Binary files differ
diff --git a/graphics/sprites/monsters/moubootaur.xml b/graphics/sprites/monsters/moubootaur.xml
new file mode 100644
index 00000000..fe09e0e9
--- /dev/null
+++ b/graphics/sprites/monsters/moubootaur.xml
@@ -0,0 +1,243 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Micksha
+Copyright (C) 2011-2021 Moubootaur Legends -->
+<sprite>
+ <imageset name="mob"
+ src="graphics/sprites/monsters/moubootaur.png"
+ width="192"
+ height="192"
+ offsetY="0"/>
+
+ <action name="spawn" imageset="mob">
+ <animation direction="default">
+ <sequence start="15" end="25" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+
+ <animation direction="downleft">
+ <frame index="7"/>
+ </animation>
+
+ <animation direction="left">
+ <frame index="6"/>
+ </animation>
+
+ <animation direction="upleft">
+ <frame index="5"/>
+ </animation>
+
+ <animation direction="up">
+ <frame index="4"/>
+ </animation>
+
+ <animation direction="upright">
+ <frame index="3"/>
+ </animation>
+
+ <animation direction="right">
+ <frame index="2"/>
+ </animation>
+
+ <animation direction="downright">
+ <frame index="1"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="30" end="41" delay="20"/>
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="135" end="146" delay="20"/>
+ <end/>
+ </animation>
+
+ <animation direction="left">
+ <sequence start="120" end="131" delay="20"/>
+ <end/>
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="105" end="116" delay="20"/>
+ <end/>
+ </animation>
+
+ <animation direction="up">
+ <sequence start="90" end="101" delay="20"/>
+ <end/>
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="75" end="86" delay="20"/>
+ <end/>
+ </animation>
+
+ <animation direction="right">
+ <sequence start="60" end="71" delay="20"/>
+ <end/>
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="45" end="56" delay="20"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="150" end="161" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="165" end="176" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <sequence start="180" end="191" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="195" end="206" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <sequence start="210" end="221" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="225" end="236" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <sequence start="240" end="251" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="255" end="266" delay="50"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_distance" imageset="mob">
+ <animation direction="down">
+ <sequence start="390" end="397" delay="60"/>
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="495" end="502" delay="60"/>
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <sequence start="480" end="487" delay="60"/>
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="465" end="472" delay="60"/>
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <sequence start="450" end="457" delay="60"/>
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="435" end="442" delay="60"/>
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <sequence start="420" end="427" delay="60"/>
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="405" end="412" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="mob">
+ <animation direction="down">
+ <sequence start="270" end="278" delay="70"/>
+ <frame index="278" delay="500"/>
+ <sequence start="279" end="284" delay="100"/>
+ <frame index="284"/>
+ <end/>
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="285" end="293" delay="70"/>
+ <frame index="293" delay="500"/>
+ <sequence start="294" end="299" delay="100"/>
+ <frame index="299"/>
+ <end/>
+ </animation>
+
+ <animation direction="left">
+ <sequence start="300" end="308" delay="70"/>
+ <frame index="308" delay="500"/>
+ <sequence start="309" end="314" delay="100"/>
+ <frame index="314"/>
+ <end/>
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="315" end="323" delay="70"/>
+ <frame index="323" delay="500"/>
+ <sequence start="324" end="329" delay="100"/>
+ <frame index="329"/>
+ <end/>
+ </animation>
+
+ <animation direction="up">
+ <sequence start="330" end="338" delay="70"/>
+ <frame index="338" delay="500"/>
+ <sequence start="339" end="344" delay="100"/>
+ <frame index="344"/>
+ <end/>
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="345" end="353" delay="70"/>
+ <frame index="353" delay="500"/>
+ <sequence start="354" end="359" delay="100"/>
+ <frame index="359"/>
+ <end/>
+ </animation>
+
+ <animation direction="right">
+ <sequence start="360" end="368" delay="70"/>
+ <frame index="368" delay="500"/>
+ <sequence start="369" end="374" delay="100"/>
+ <frame index="374"/>
+ <end/>
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="375" end="383" delay="70"/>
+ <frame index="383" delay="500"/>
+ <sequence start="384" end="389" delay="100"/>
+ <frame index="389"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/swampling.xml b/graphics/sprites/monsters/swampling.xml
index 167b4171..b389fb59 100644
--- a/graphics/sprites/monsters/swampling.xml
+++ b/graphics/sprites/monsters/swampling.xml
@@ -10,6 +10,7 @@ Copyright (C) 2011-2020 Evol Online -->
<action name="spawn" imageset="mob">
<animation direction="default">
<sequence start="156" end="161" delay="100"/>
+ <end/>
</animation>
</action>
diff --git a/graphics/sprites/monsters/tengu.xml b/graphics/sprites/monsters/tengu.xml
index 15c93ef7..5e451410 100644
--- a/graphics/sprites/monsters/tengu.xml
+++ b/graphics/sprites/monsters/tengu.xml
@@ -11,6 +11,7 @@ Copyright (C) 2011-2019 Evol Online -->
<action name="spawn" imageset="mob">
<animation direction="default">
<sequence start="512" end="520" delay="100"/>
+ <end/>
</animation>
</action>
diff --git a/graphics/sprites/monsters/tower.xml b/graphics/sprites/monsters/tower.xml
index b4dd985a..ac5a1635 100644
--- a/graphics/sprites/monsters/tower.xml
+++ b/graphics/sprites/monsters/tower.xml
@@ -50,6 +50,7 @@ Copyright (C) 2015 - 2020 Evol Online -->
<animation>
<frame index="12" delay="10000"/>
<frame index="13"/>
+ <end/>
</animation>
</action>
</sprite>
diff --git a/monsters.xml b/monsters.xml
index e5fefaa2..b3467c08 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1407,6 +1407,16 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
</monster>
<!-- RESERVED -->
+ <monster id="1492" name="Gladiator">
+ <sprite>races/human-male.xml</sprite>
+ <sprite>equipment/legs/trousers-male.xml</sprite>
+ <sprite>equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite>
+ <sprite>equipment/chest/trainingshirt-male.xml</sprite>
+ <sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
+ <sprite>equipment/weapons/shortgladius.xml</sprite>
+ <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
+ <sound event="hit">monsters/frostiana/hit1.ogg</sound>
+ </monster>
<monster id="1493" name="Game Master">
<!-- Male Game Master -->
<sprite>races/human-male.xml</sprite>
@@ -1500,14 +1510,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sound event="die">system/warp.ogg</sound>
</monster>
<monster id="1500" name="Moubootaur">
- <!--sprite>monsters/mouboo.xml</sprite-->
- <sprite>races/human-male.xml</sprite>
- <sprite>equipment/legs/trousers-male.xml</sprite>
- <sprite>equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite>
- <sprite>equipment/chest/trainingshirt-male.xml</sprite>
- <sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
- <sprite>equipment/weapons/shortgladius.xml</sprite>
- <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
+ <sprite>monsters/moubootaur.xml</sprite>
<sound event="hit">monsters/frostiana/hit1.ogg</sound>
</monster>
<monster id="1501" name="Cursed Soldier">