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author | Jesusaves <cpntb1@ymail.com> | 2018-06-13 14:46:49 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-13 14:46:49 -0300 |
commit | 9f473c422873315134e31fd6557eb59096a1902e (patch) | |
tree | cc66a01466f658ac316a5419d0d0c72040dc30dc | |
parent | c390e99ca2e58a8a70906024ff95a2d10a6e0779 (diff) | |
download | clientdata-9f473c422873315134e31fd6557eb59096a1902e.tar.gz clientdata-9f473c422873315134e31fd6557eb59096a1902e.tar.bz2 clientdata-9f473c422873315134e31fd6557eb59096a1902e.tar.xz clientdata-9f473c422873315134e31fd6557eb59096a1902e.zip |
Scythes - PNG and XML.
I opted for TMW-BR over TMW Org. and Evol because it was SIMPLER.
Yeah, weapon vanishes upon death, sitting, etc etc., but that is above my capabilities.
-rw-r--r-- | graphics/items/equipment/weapons/deathscythe.png (renamed from graphics/items/equipment/weapons/demonicscythe.png) | bin | 1090 -> 1090 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/scythe.png | bin | 0 -> 3622 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/scythe.xml | 29 | ||||
-rw-r--r-- | items.xml | 17 |
4 files changed, 46 insertions, 0 deletions
diff --git a/graphics/items/equipment/weapons/demonicscythe.png b/graphics/items/equipment/weapons/deathscythe.png Binary files differindex 1df531ae..1df531ae 100644 --- a/graphics/items/equipment/weapons/demonicscythe.png +++ b/graphics/items/equipment/weapons/deathscythe.png diff --git a/graphics/sprites/equipment/weapons/scythe.png b/graphics/sprites/equipment/weapons/scythe.png Binary files differnew file mode 100644 index 00000000..f787ebe4 --- /dev/null +++ b/graphics/sprites/equipment/weapons/scythe.png diff --git a/graphics/sprites/equipment/weapons/scythe.xml b/graphics/sprites/equipment/weapons/scythe.xml new file mode 100644 index 00000000..d1796993 --- /dev/null +++ b/graphics/sprites/equipment/weapons/scythe.xml @@ -0,0 +1,29 @@ +<?xml version="1.0"?> +<!-- Author: TMW-BR, Jesusalva +Copyright (C) 2006-2016 The Mana World Brazil +Copyright (C) 2018 TMW2: Moubootaur Legends --> +<sprite> + <imageset name="scythe" src="graphics/sprites/equipment/weapons/scythe.png" width="64" height="64" /> + + <action name="default" imageset="scythe"> + </action> + + <action name="attack" imageset="scythe"> + <animation direction="down"> + <sequence start="0" end="3" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="75" /> + <end /> + </animation> + </action> +</sprite> @@ -4880,6 +4880,23 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> + <item id="3521" + image="equipment/weapons/scythe.png" + name="Scythe" + description="Too heavy and clumbersome to use, clearly was not designed to be a weapon." + defense="-2" + agi="-2" + dex="-2" + attack="159" + attack-range="2" + level="20" + type="equip-1hand" + attack-action="attack" + weight="820"> + <sprite>equipment/weapons/scythe.xml</sprite> + <sound event="hit">weapons/piouslayer/hit1.ogg</sound> + <sound event="miss">weapons/piouslayer/miss1.ogg</sound> + </item> <!-- Pets --> <item id="4000" image="usable/piouegg.png" |