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authorJesusaves <cpntb1@ymail.com>2018-06-13 14:46:49 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-13 14:46:49 -0300
commit9f473c422873315134e31fd6557eb59096a1902e (patch)
treecc66a01466f658ac316a5419d0d0c72040dc30dc
parentc390e99ca2e58a8a70906024ff95a2d10a6e0779 (diff)
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Scythes - PNG and XML.
I opted for TMW-BR over TMW Org. and Evol because it was SIMPLER. Yeah, weapon vanishes upon death, sitting, etc etc., but that is above my capabilities.
-rw-r--r--graphics/items/equipment/weapons/deathscythe.png (renamed from graphics/items/equipment/weapons/demonicscythe.png)bin1090 -> 1090 bytes
-rw-r--r--graphics/sprites/equipment/weapons/scythe.pngbin0 -> 3622 bytes
-rw-r--r--graphics/sprites/equipment/weapons/scythe.xml29
-rw-r--r--items.xml17
4 files changed, 46 insertions, 0 deletions
diff --git a/graphics/items/equipment/weapons/demonicscythe.png b/graphics/items/equipment/weapons/deathscythe.png
index 1df531ae..1df531ae 100644
--- a/graphics/items/equipment/weapons/demonicscythe.png
+++ b/graphics/items/equipment/weapons/deathscythe.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/scythe.png b/graphics/sprites/equipment/weapons/scythe.png
new file mode 100644
index 00000000..f787ebe4
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/scythe.png
Binary files differ
diff --git a/graphics/sprites/equipment/weapons/scythe.xml b/graphics/sprites/equipment/weapons/scythe.xml
new file mode 100644
index 00000000..d1796993
--- /dev/null
+++ b/graphics/sprites/equipment/weapons/scythe.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<!-- Author: TMW-BR, Jesusalva
+Copyright (C) 2006-2016 The Mana World Brazil
+Copyright (C) 2018 TMW2: Moubootaur Legends -->
+<sprite>
+ <imageset name="scythe" src="graphics/sprites/equipment/weapons/scythe.png" width="64" height="64" />
+
+ <action name="default" imageset="scythe">
+ </action>
+
+ <action name="attack" imageset="scythe">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/items.xml b/items.xml
index 6b208705..aa11df3f 100644
--- a/items.xml
+++ b/items.xml
@@ -4880,6 +4880,23 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
+ <item id="3521"
+ image="equipment/weapons/scythe.png"
+ name="Scythe"
+ description="Too heavy and clumbersome to use, clearly was not designed to be a weapon."
+ defense="-2"
+ agi="-2"
+ dex="-2"
+ attack="159"
+ attack-range="2"
+ level="20"
+ type="equip-1hand"
+ attack-action="attack"
+ weight="820">
+ <sprite>equipment/weapons/scythe.xml</sprite>
+ <sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ </item>
<!-- Pets -->
<item id="4000"
image="usable/piouegg.png"