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authorSaulc <lucashelaine14@gmail.com>2018-02-13 01:13:36 +0100
committerSaulc <lucashelaine14@gmail.com>2018-02-13 01:13:36 +0100
commitc23a698f5a4dd89943b3dd60ab94afcf83c3755b (patch)
tree9a6b700491207a7f28476edcb41e1e42bd523178
parentd61ebc871c2b1c4bff093322aa201656d3d0332c (diff)
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add GM robe
-rw-r--r--graphics/items/equipment/chest/gmrobe.pngbin0 -> 1045 bytes
-rw-r--r--graphics/sprites/equipment/chest/gmrobe-male.xml11
-rw-r--r--items.xml22
3 files changed, 29 insertions, 4 deletions
diff --git a/graphics/items/equipment/chest/gmrobe.png b/graphics/items/equipment/chest/gmrobe.png
new file mode 100644
index 00000000..93470eaa
--- /dev/null
+++ b/graphics/items/equipment/chest/gmrobe.png
Binary files differ
diff --git a/graphics/sprites/equipment/chest/gmrobe-male.xml b/graphics/sprites/equipment/chest/gmrobe-male.xml
new file mode 100644
index 00000000..81cfd018
--- /dev/null
+++ b/graphics/sprites/equipment/chest/gmrobe-male.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Saulc
+Copyright (C) 2015 Evol Online -->
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/equipment/chest/silkrobe-male.png|W:#6a0022,7c151a,c60022"
+ width="64"
+ height="64"/>
+
+ <include file="races/human-male.xml"/>
+</sprite>
diff --git a/items.xml b/items.xml
index 502a5017..a90598d1 100644
--- a/items.xml
+++ b/items.xml
@@ -2393,7 +2393,19 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
<sprite gender="unisex">equipment/chest/candorshirt-male.xml</sprite>
<sprite gender="female">equipment/chest/candorshirt-male.xml</sprite>
</item>
-
+ <item id="1322"
+ image="equipment/chest/gmrobe.png"
+ name="GM Robe"
+ description="A GM robe."
+ defense="90"
+ level="25"
+ type="equip-torso"
+ weight="25"
+ colors="simple"
+ maxFloorOffset="10">
+ <sprite gender="unisex">equipment/chest/gmrobe-male.xml</sprite>
+ <sprite gender="female">equipment/chest/gmrobe-male.xml</sprite>
+ </item>
<!-- Boots -->
<item id="1800"
image="equipment/feet/boots.png"
@@ -3121,13 +3133,15 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
<replace sprite="hair"/>
</item>
<item id="2917"
- image="equipment/head/deserthat.png"
- name="Desert Hat"
+ image="equipment/head/deserthat.png|W"
+ name="%Color% Desert Hat"
description="While the desert hat is perfect for sand storms, it won't help you much against a blow to the head."
defense="35"
level="12"
type="equip-head"
- weight="20">
+ weight="20"
+ colors="simple"
+ maxFloorOffset="10">
<sprite>equipment/head/deserthat.xml</sprite>
<replace sprite="hair"/>
</item>