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author | Jesusaves <cpntb1@ymail.com> | 2018-06-01 21:54:58 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-01 21:54:58 -0300 |
commit | 99e0aff1d568b9312724c462a147ca34056e3796 (patch) | |
tree | f699e80d0adffc4a08d22cfa2a6fa107bfd16fdc | |
parent | b9ca817b9dfc1bdb2334a2f9f9a2e495c05577ff (diff) | |
download | clientdata-99e0aff1d568b9312724c462a147ca34056e3796.tar.gz clientdata-99e0aff1d568b9312724c462a147ca34056e3796.tar.bz2 clientdata-99e0aff1d568b9312724c462a147ca34056e3796.tar.xz clientdata-99e0aff1d568b9312724c462a147ca34056e3796.zip |
NPCs required for Forest Bow, TMW2 Style, Quest
-rw-r--r-- | LICENSE | 1 | ||||
-rw-r--r-- | graphics/sprites/npcs/sprite/lumberjack.png | bin | 0 -> 3771 bytes | |||
-rw-r--r-- | graphics/sprites/npcs/sprite/unanimated.png | bin | 79852 -> 80726 bytes | |||
-rw-r--r-- | graphics/sprites/npcs/xml/lumberjack.xml | 15 | ||||
-rw-r--r-- | npcs.xml | 12 |
5 files changed, 28 insertions, 0 deletions
@@ -411,6 +411,7 @@ https://www.gitorious.org/evol/clientdata-beta/blobs/master/LICENSE graphics/sprites/npcs/sprite/terry.png (Reid) (CC BY-SA 3.0) (Salva) graphics/sprites/npcs/sprite/treeleaf.png (Sogomn) (CC BY-SA 3.0) (Reid) graphics/sprites/npcs/sprite/unanimated.png (Lien, Modanung, Reid) (CC BY-SA 3.0) (Crush, Fother, Talaroc) + graphics/sprites/npcs/sprite/unanimated.png (from #35 image onwards) (GPLv2) (TMW-BR Team) graphics/sprites/npcs/sprite/unanimated-tall.png (Modanung, Nard, Reid) (GPLv2) (Yuuki) ## Races graphics/sprites/races/redy-female.png (Modanung, Talaroc) (CC BY-SA 3.0) (Alige, Reid, Saphy) diff --git a/graphics/sprites/npcs/sprite/lumberjack.png b/graphics/sprites/npcs/sprite/lumberjack.png Binary files differnew file mode 100644 index 00000000..63b79f42 --- /dev/null +++ b/graphics/sprites/npcs/sprite/lumberjack.png diff --git a/graphics/sprites/npcs/sprite/unanimated.png b/graphics/sprites/npcs/sprite/unanimated.png Binary files differindex a0e7dfd7..a68b0c77 100644 --- a/graphics/sprites/npcs/sprite/unanimated.png +++ b/graphics/sprites/npcs/sprite/unanimated.png diff --git a/graphics/sprites/npcs/xml/lumberjack.xml b/graphics/sprites/npcs/xml/lumberjack.xml new file mode 100644 index 00000000..01e1ea7f --- /dev/null +++ b/graphics/sprites/npcs/xml/lumberjack.xml @@ -0,0 +1,15 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/sprite/lumberjack.png" width="42" height="63" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- eyes movements --> + <frame index="0" delay="3000"/> + <frame index="1" delay="80"/> + <frame index="0" delay="1500"/> + <frame index="1" delay="80"/> + <frame index="0" delay="3000"/> + <frame index="1" delay="600"/> + </animation> + </action> +</sprite> @@ -409,6 +409,18 @@ IDs 900-999 = Special <sprite>npcs/xml/construction-worker.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> + <npc id="181" nameOffsetY="4" targetOffsetY="16"> + <!-- TMW-BR Bow Master --> + <sprite variant="34">npcs/xml/unanimated.xml</sprite> + <menu name="Talk" command="talk 'NAME'"/> + <menu name="Buy" command="buy 'NAME'"/> + <menu name="Sell" command="sell 'NAME'"/> + </npc> + <npc id="182"> + <!-- Lumberjack --> + <sprite>npcs/xml/lumberjack.xml</sprite> + <menu name="Talk" command="talk 'NAME'"/> + </npc> <!-- NPCs from TMW-BR (that's why the jump) --> <npc id="300"><sprite variant="0">npcs/xml/npcs-br.xml</sprite></npc> <!-- Invisible --> |