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authorjesusalva <cpntb1@ymail.com>2018-02-20 23:04:51 -0300
committerjesusalva <cpntb1@ymail.com>2018-02-20 23:04:51 -0300
commit1a4d7e7b324160250ac4b3415f8145c376099d92 (patch)
treeb618526069408d392c61eeae0006eb543b28ef80
parent2bcbb890e3056f4f9b3a511eed187c9a8e8b5141 (diff)
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Includes a couple of new testing items: 586 and 3518
-rw-r--r--effects.xml1
-rw-r--r--graphics/particles/medium-blindinglight2.xml21
-rw-r--r--items.xml24
3 files changed, 46 insertions, 0 deletions
diff --git a/effects.xml b/effects.xml
index 0696d5f5..ffba7a28 100644
--- a/effects.xml
+++ b/effects.xml
@@ -41,6 +41,7 @@ Copyright (C) 2010-2014 Evol Online -->
<!-- Reserved for TMW2: id 50~250 -->
<effect id="50" particle="graphics/particles/smoke.xml"/> <!-- Smoke particle effect. -->
<effect id="51" particle="graphics/particles/medium-blindinglight.xml"/> <!-- Bug bomb -->
+ <effect id="52" particle="graphics/particles/medium-blindinglight2.xml"/> <!-- Smoke Grenade -->
<effect id="310" particle="graphics/particles/circle-magic.xml"/> <!-- A magical circle, which GMs can use -->
diff --git a/graphics/particles/medium-blindinglight2.xml b/graphics/particles/medium-blindinglight2.xml
new file mode 100644
index 00000000..45cc9981
--- /dev/null
+++ b/graphics/particles/medium-blindinglight2.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0"?>
+<!--
+Smoke Grenade: When you need to take players by surprise and RUN.
+-->
+<effect>
+ <particle position-x="-16" position-y="0" position-z="40" lifetime="200">
+ <emitter>
+ <property name="position-x" min="-2" max="2"/>
+ <property name="position-y" min="-2" max="2"/>
+ <property name="vertical-angle" min="-60" max="60"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="3"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/light-large.png"/>
+ <property name="lifetime" min="200" max="200"/>
+ <property name="output" min="10" max="800"/>
+ <property name="fade-out" value="10"/>
+ <property name="bounce" value="0.1"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/items.xml b/items.xml
index 880746d6..ca6d014e 100644
--- a/items.xml
+++ b/items.xml
@@ -875,6 +875,14 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
effect="Heal 1000-5000 HP"
type="usable"
weight="5"/>
+ <item id="586"
+ image="usable/cactuspotion.png"
+ name="Smoke Grenade"
+ description="Explodes and could cause splash damage... If it didn't missed every single time."
+ useButton="Explode"
+ effect="Splash damage"
+ type="usable"
+ weight="40"/>
<!-- Generic Items -->
@@ -3892,6 +3900,22 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
<sound event="hit">weapons/piouslayer/hit1.ogg</sound>
<sound event="miss">weapons/piouslayer/miss1.ogg</sound>
</item>
+ <item id="3518"
+ image="equipment/weapons/staffoflife.png"
+ name="Jesusalva's Judgement ★★★"
+ description="The program is buggy? No worries, maybe it is time to destroy everything."
+ attack="100"
+ effect="Splash damage: cast Magnum Break on attack."
+ level="40"
+ critical-hit-effect-id="312"
+ hit-effect-id="312"
+ miss-effect-id="50"
+ type="equip-2hand"
+ weight="1000">
+ <sprite>equipment/weapons/piouslayer.xml</sprite>
+ <sound event="hit">weapons/piouslayer/hit1.ogg</sound>
+ <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ </item>
<!-- Pets -->
<item id="4000"
image="usable/piouegg.png"