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authorJesusaves <cpntb1@ymail.com>2021-01-13 19:03:12 -0300
committerJesusaves <cpntb1@ymail.com>2021-01-13 19:03:12 -0300
commita588544c41976c9ae45e80345f13792e4b31130d (patch)
treee644460f449474bea242507e22b889829d6f71d0
parentb56b81e0f936907b3e2995a2372a6e41bb576bfe (diff)
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Fortress Gate Spritesheet
-rw-r--r--LICENSE1
-rw-r--r--graphics/sprites/monsters/gate.pngbin0 -> 62352 bytes
-rw-r--r--graphics/sprites/monsters/gate.xml16
-rw-r--r--monsters.xml5
4 files changed, 21 insertions, 1 deletions
diff --git a/LICENSE b/LICENSE
index 8d0cd708..5c59d523 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1745,6 +1745,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
graphics/sprites/monsters/forestmushroom.png (Saulc) (CC BY-SA 3.0) (Yuuki)
graphics/sprites/monsters/forestpiou.png (Saulc) (CC BY-SA 3.0) (Reid, FotherJ)
graphics/sprites/monsters/frostiana.png (Reid) (CC BY-SA 3.0) (-)
+ graphics/sprites/monsters/gate.png (Irvkard) (GPLv2) (TMW-BR)
graphics/sprites/monsters/giantmaggot.png (?) (GPLv2) (Neoriceisgood)
graphics/sprites/monsters/giantcavemaggot.png (?) (GPLv2) (Neoriceisgood)
graphics/sprites/monsters/giantmutatedbat.png (???) (GPLv2) (TMW.org)
diff --git a/graphics/sprites/monsters/gate.png b/graphics/sprites/monsters/gate.png
new file mode 100644
index 00000000..c7cfe1e6
--- /dev/null
+++ b/graphics/sprites/monsters/gate.png
Binary files differ
diff --git a/graphics/sprites/monsters/gate.xml b/graphics/sprites/monsters/gate.xml
new file mode 100644
index 00000000..806c438d
--- /dev/null
+++ b/graphics/sprites/monsters/gate.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Author: Jesusalva
+Copyright (C) 2020 TMW2-->
+
+<sprite>
+ <imageset name="base"
+ src="graphics/sprites/monsters/gate.png"
+ width="192"
+ height="160"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/monsters.xml b/monsters.xml
index d516cdd9..1f3eddf9 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1310,7 +1310,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<!-- ID 1250 to ID 1400 reserved to the Hercules Engine -->
- <!-- ID 1400 Reserved - Fortress Gate -->
+ <monster id="1400" name="Fortress Gate">
+ <sprite>monsters/gate.xml</sprite>
+ <sound event="die">special/nature-thunder.ogg</sound>
+ </monster>
<!-- ID 1401 Reserved - Fortress Statue -->
<monster id="1402" name="Azul Skull Slime">
<sprite>monsters/skullslime.xml|#3080e4,d2f4ff</sprite>