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author | Jesusaves <cpntb1@ymail.com> | 2019-05-19 00:41:33 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-19 00:41:33 -0300 |
commit | a35857589f03005851af4a96bfb6747f325b7057 (patch) | |
tree | 8e93fed1d0c15fc56d7c3104e3d8437a1c2f7651 | |
parent | 6dba456eeb539859118a685ce2fb8a97b9d2a862 (diff) | |
download | clientdata-a35857589f03005851af4a96bfb6747f325b7057.tar.gz clientdata-a35857589f03005851af4a96bfb6747f325b7057.tar.bz2 clientdata-a35857589f03005851af4a96bfb6747f325b7057.tar.xz clientdata-a35857589f03005851af4a96bfb6747f325b7057.zip |
Provide SFX for Scorpions. We have at least almost as much mob SFX as TMW Org. had
That's a good starting point but far from good or enough.
-rw-r--r-- | monsters.xml | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/monsters.xml b/monsters.xml index fa12a6cd..311716a7 100644 --- a/monsters.xml +++ b/monsters.xml @@ -405,15 +405,35 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s </monster> <monster id="1071" name="Scorpion" targetCursor="medium"> <sprite>monsters/scorpion.xml</sprite> + <sound event="hit">monsters/scorpion/scorpionhit.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit2.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit3.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit4.ogg</sound> + <sound event="miss">monsters/scorpion/scorpionmiss.ogg</sound> </monster> <monster id="1072" name="Red Scorpion" targetCursor="medium"> <sprite>monsters/redscorpion.xml</sprite> + <sound event="hit">monsters/scorpion/scorpionhit.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit2.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit3.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit4.ogg</sound> + <sound event="miss">monsters/scorpion/scorpionmiss.ogg</sound> </monster> <monster id="1073" name="Candor Scorpion" targetCursor="medium"> <sprite>monsters/candorscorpion.xml</sprite> + <sound event="hit">monsters/scorpion/scorpionhit.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit2.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit3.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit4.ogg</sound> + <sound event="miss">monsters/scorpion/scorpionmiss.ogg</sound> </monster> <monster id="1074" name="Black Scorpion" targetCursor="medium"> <sprite>monsters/blackscorpion.xml</sprite> + <sound event="hit">monsters/scorpion/scorpionhit.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit2.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit3.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit4.ogg</sound> + <sound event="miss">monsters/scorpion/scorpionmiss.ogg</sound> </monster> <monster id="1075" name="Mana Bug" targetCursor="medium" walkType="fly"> <sprite>monsters/manabug.xml</sprite> @@ -425,9 +445,19 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <monster id="1077" name="Night Scorpion" targetCursor="medium"> <sprite>monsters/nightscorpion.xml</sprite> <particlefx>graphics/particles/black.particle.xml</particlefx> + <sound event="hit">monsters/scorpion/scorpionhit.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit2.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit3.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit4.ogg</sound> + <sound event="miss">monsters/scorpion/scorpionmiss.ogg</sound> </monster> <monster id="1078" name="Golden Scorpion" targetCursor="medium"> <sprite>monsters/goldenscorpion.xml</sprite> + <sound event="hit">monsters/scorpion/scorpionhit.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit2.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit3.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit4.ogg</sound> + <sound event="miss">monsters/scorpion/scorpionmiss.ogg</sound> </monster> <!-- Need rewrite: Fallen King/Guard --> @@ -698,12 +728,27 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s </monster> <monster id="1129" name="Murderer Scorpion" targetCursor="medium"> <sprite>monsters/murdererscorpion.xml</sprite> + <sound event="hit">monsters/scorpion/scorpionhit.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit2.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit3.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit4.ogg</sound> + <sound event="miss">monsters/scorpion/scorpionmiss.ogg</sound> </monster> <monster id="1130" name="Angry Red Scorpion" targetCursor="medium"> <sprite>monsters/redscorpion.xml</sprite> + <sound event="hit">monsters/scorpion/scorpionhit.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit2.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit3.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit4.ogg</sound> + <sound event="miss">monsters/scorpion/scorpionmiss.ogg</sound> </monster> <monster id="1131" name="Angry Scorpion" targetCursor="medium"> <sprite>monsters/scorpion.xml</sprite> + <sound event="hit">monsters/scorpion/scorpionhit.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit2.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit3.ogg</sound> + <sound event="hit">monsters/scorpion/scorpionhit4.ogg</sound> + <sound event="miss">monsters/scorpion/scorpionmiss.ogg</sound> </monster> <monster id="1132" name="Pinkie" targetCursor="small"> <sprite>monsters/pinkie.xml</sprite> @@ -1009,6 +1054,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <!--sprite>equipment/weapons/lidersword.xml</sprite--> <sprite>equipment/legs/bromenalpants-male.xml</sprite> <sprite>equipment/feet/boots-male.xml|#212121</sprite> + <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </monster> <monster id="1207" name="Rifle Shooter" walkType="walkswim"> @@ -1018,6 +1064,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <!--sprite>equipment/weapons/lidersword.xml</sprite--> <sprite>equipment/legs/bromenalpants-male.xml</sprite> <sprite>equipment/feet/boots-male.xml|#212121</sprite> + <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </monster> <monster id="1208" name="Revolver Shooter" walkType="walkswim"> @@ -1027,6 +1074,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <!--sprite>equipment/weapons/lidersword.xml</sprite--> <sprite>equipment/legs/bromenalpants-male.xml</sprite> <sprite>equipment/feet/boots-male.xml|#212121</sprite> + <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </monster> <monster id="1209" name="Boss Of The Dusty People"> @@ -1037,6 +1085,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>equipment/legs/bromenalpants-male.xml</sprite> <sprite>equipment/feet/boots-male.xml|#212121</sprite> <sprite>equipment/head/bromenalhelmet.xml</sprite> + <sound event="hit">weapons/gunstaff/shot.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </monster> <monster id="1210" name="St Patrick's Clover" targetCursor="medium"> |