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author | jesusalva <cpntb1@ymail.com> | 2018-02-09 20:47:38 -0200 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-02-09 20:47:38 -0200 |
commit | 1c900465d75d72b111a2efa5aad6d6a2a355f84c (patch) | |
tree | 1b10891d0a83304eb03428b82f6f1e080a9057b6 | |
parent | dc47a092e1a0184d623322bc7f900e71a206a1b5 (diff) | |
download | clientdata-1c900465d75d72b111a2efa5aad6d6a2a355f84c.tar.gz clientdata-1c900465d75d72b111a2efa5aad6d6a2a355f84c.tar.bz2 clientdata-1c900465d75d72b111a2efa5aad6d6a2a355f84c.tar.xz clientdata-1c900465d75d72b111a2efa5aad6d6a2a355f84c.zip |
Remove broken XML
-rw-r--r-- | graphics/sprites/monsters/assassin.xml | 189 |
1 files changed, 0 insertions, 189 deletions
diff --git a/graphics/sprites/monsters/assassin.xml b/graphics/sprites/monsters/assassin.xml deleted file mode 100644 index b6e079a3..00000000 --- a/graphics/sprites/monsters/assassin.xml +++ /dev/null @@ -1,189 +0,0 @@ -<?xml version="1.0"?>
-<sprite>
-
- <imageset name="base" src="graphics/sprites/monsters/assassin.png|W" width="64" height="64" />
-
- <action name="default" imageset="base"/>
- <action name="stand" imageset="base">
- <animation direction="down">
- <frame index="0"/>
- </animation>
- <animation direction="left">
- <frame index="18"/>
- </animation>
- <animation direction="up">
- <frame index="36"/>
- </animation>
- <animation direction="right">
- <frame index="54"/>
- </animation>
- </action>
- <action name="walk" imageset="base">
- <animation direction="down">
- <sequence start="1" end="6" delay="75"/>
- </animation>
- <animation direction="left">
- <sequence start="19" end="24" delay="75"/>
- </animation>
- <animation direction="up">
- <sequence start="37" end="42" delay="75"/>
- </animation>
- <animation direction="right">
- <sequence start="55" end="60" delay="75"/>
- </animation>
- </action>
- <action name="sit" imageset="base">
- <animation direction="down">
- <frame index="7"/>
- </animation>
- <animation direction="left">
- <frame index="25"/>
- </animation>
- <animation direction="up">
- <frame index="43"/>
- </animation>
- <animation direction="right">
- <frame index="61"/>
- </animation>
- </action>
- <action name="dead" imageset="base">
- <animation direction="down">
- <frame index="8"/>
- </animation>
- <animation direction="left">
- <frame index="26"/>
- </animation>
- <animation direction="up">
- <frame index="44"/>
- </animation>
- <animation direction="right">
- <frame index="62"/>
- </animation>
- </action>
- <action name="attack" imageset="base">
- <animation direction="down">
- <sequence start="9" end="12" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="27" end="30" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="45" end="48" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="63" end="66" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_sword_stab" imageset="base">
- <animation direction="down">
- <sequence start="9" end="12" delay="100"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="27" end="30" delay="100"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="45" end="48" delay="100"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="63" end="66" delay="100"/>
- <end/>
- </animation>
- </action>
- <action name="attack_bow" imageset="base">
- <animation direction="down">
- <sequence start="13" end="17" delay="75"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="31" end="35" delay="75"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="49" end="53" delay="75"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="67" end="71" delay="75"/>
- <end/>
- </animation>
- </action>
- <action name="attack_spear" imageset="base">
- <animation direction="down">
- <sequence start="72" end="75" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="76" end="79" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="81" end="84" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="85" end="88" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="attack_chop" imageset="base">
- <animation direction="down">
- <sequence start="90" end="93" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="94" end="97" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="99" end="102" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="103" end="106" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="attack_2hand" imageset="base">
- <animation direction="down">
- <sequence start="108" end="111" delay="140"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="112" end="115" delay="140"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="117" end="120" delay="140"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="121" end="124" delay="140"/>
- <end/>
- </animation>
- </action>
- <action name="cast" imageset="base">
- <animation direction="down">
- <sequence start="126" end="127" delay="250"/>
- <end/>
- </animation>
- <animation direction="left">
- <sequence start="128" end="129" delay="250"/>
- <end/>
- </animation>
- <animation direction="up">
- <sequence start="130" end="131" delay="250"/>
- <end/>
- </animation>
- <animation direction="right">
- <sequence start="132" end="133" delay="250"/>
- <end/>
- </animation>
- </action>
-</sprite>
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