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authorJesusaves <cpntb1@ymail.com>2020-07-27 19:58:32 -0300
committerJesusaves <cpntb1@ymail.com>2020-07-27 19:58:32 -0300
commitc07ea8558a22474383c57fe119a2a606c490968a (patch)
tree3457ad8f0c2cc139d54eb73972914f9c3c2830e5
parent7af761e7a8f88a82f07f7dec72d5683d85117f70 (diff)
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Prepare Tengu and Golem (for Fortress Island) (to clean up workspace)
-rw-r--r--LICENSE2
-rw-r--r--graphics/sprites/monsters/golem.pngbin0 -> 1088605 bytes
-rw-r--r--graphics/sprites/monsters/golem.xml192
-rw-r--r--graphics/sprites/monsters/tengu.pngbin0 -> 2273016 bytes
-rw-r--r--graphics/sprites/monsters/tengu.xml200
-rw-r--r--monsters.xml6
6 files changed, 400 insertions, 0 deletions
diff --git a/LICENSE b/LICENSE
index 8c0e566f..164a0c69 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1715,6 +1715,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
graphics/sprites/monsters/goblinbear.png (Mistergrey) (CC BY-SA 3.0)) (jesusalva)
graphics/sprites/monsters/goldenscorpion.png (Saulc) (?, CC BY-SA 3.0)) (TMW.org)
graphics/sprites/monsters/goldenskull.png (ChefChelios) (CC BY-SA 3.0) (Saulc
+ graphics/sprites/monsters/golem.png (Hocus) (CC BY-SA 3.0, MIT) (-)
graphics/sprites/monsters/halloweenjack'o.png (?,Modanung) (GPLv2) (Saulc)
graphics/sprites/monsters/housemaggot.png (Saulc) (GPLv2) (Neoriceisgood)
graphics/sprites/monsters/icedfluffy.png (Crush) (CC BY-SA 3.0) (TMW.br)
@@ -1782,6 +1783,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
graphics/sprites/monsters/snake.png (?) (GPLv2) (Neoriceisgood)
graphics/sprites/monsters/spider.png (FotherJ) (CC BY-SA 3.0) (-)
graphics/sprites/monsters/squirrel.png (FotherJ, Wombat) (CC BY-SA 3.0) (-)
+ graphics/sprites/monsters/tengu.png (Hocus) (CC BY-SA 3.0, MIT) (-)
graphics/sprites/monsters/terranite.png (Kr0n05931) (GPLv2) (mishana)
graphics/sprites/monsters/tipiou.png (Bagzie) (CC BY-SA 3.0) (-)
graphics/sprites/monsters/tortuga.png (Coolkid782) (CC BY-SA 3.0) (Reid)
diff --git a/graphics/sprites/monsters/golem.png b/graphics/sprites/monsters/golem.png
new file mode 100644
index 00000000..81287408
--- /dev/null
+++ b/graphics/sprites/monsters/golem.png
Binary files differ
diff --git a/graphics/sprites/monsters/golem.xml b/graphics/sprites/monsters/golem.xml
new file mode 100644
index 00000000..03f9b740
--- /dev/null
+++ b/graphics/sprites/monsters/golem.xml
@@ -0,0 +1,192 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Micksha
+Copyright (C) 2011-2020 Evol Online -->
+<sprite>
+ <imageset name="mob"
+ src="graphics/sprites/monsters/golem.png"
+ width="128"
+ height="128"
+ offsetY="-4"/>
+
+ <action name="spawn" imageset="mob">
+
+ <animation direction="default">
+ <frame index="214" delay="60"/>
+ <frame index="213" delay="60"/>
+ <frame index="212" delay="60"/>
+ <frame index="211" delay="60"/>
+ <frame index="210" delay="60"/>
+ <frame index="209" delay="60"/>
+ <frame index="208" delay="60"/>
+ <frame index="207" delay="60"/>
+ <frame index="206" delay="60"/>
+ <frame index="205" delay="60"/>
+ <frame index="204" delay="60"/>
+ <end />
+
+ </animation>
+ </action>
+
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+
+ <animation direction="downright">
+ <frame index="1"/>
+ </animation>
+
+ <animation direction="right">
+ <frame index="2"/>
+ </animation>
+
+ <animation direction="upright">
+ <frame index="3"/>
+ </animation>
+
+ <animation direction="up">
+ <frame index="4"/>
+ </animation>
+
+ <animation direction="upleft">
+ <frame index="5"/>
+ </animation>
+
+ <animation direction="left">
+ <frame index="6"/>
+ </animation>
+
+ <animation direction="downleft">
+ <frame index="7"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="12" end="23" delay="120"/>
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="24" end="35" delay="120"/>
+ </animation>
+
+ <animation direction="right">
+ <sequence start="36" end="47" delay="120"/>
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="48" end="59" delay="120"/>
+ </animation>
+
+ <animation direction="up">
+ <sequence start="60" end="71" delay="120"/>
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="72" end="83" delay="120"/>
+ </animation>
+
+ <animation direction="left">
+ <sequence start="84" end="95" delay="120"/>
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="96" end="107" delay="120"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="108" end="118" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="120" end="130" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <sequence start="132" end="142" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="144" end="154" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <sequence start="156" end="166" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="168" end="178" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <sequence start="180" end="190" delay="80"/>
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="192" end="202" delay="80"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="mob">
+
+ <animation direction="down">
+ <sequence start="204" end="214" delay="100"/>
+ <frame index="215" />
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="216" end="226" delay="100"/>
+ <frame index="227" />
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <sequence start="228" end="238" delay="100"/>
+ <frame index="239" />
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="240" end="250" delay="100"/>
+ <frame index="255" />
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <sequence start="252" end="262" delay="100"/>
+ <frame index="263" />
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="264" end="274" delay="100"/>
+ <frame index="275" />
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <sequence start="276" end="286" delay="100"/>
+ <frame index="287" />
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="288" end="298" delay="100"/>
+ <frame index="299" />
+ <end />
+ </animation>
+
+ </action>
+
+</sprite>
diff --git a/graphics/sprites/monsters/tengu.png b/graphics/sprites/monsters/tengu.png
new file mode 100644
index 00000000..d7db48d9
--- /dev/null
+++ b/graphics/sprites/monsters/tengu.png
Binary files differ
diff --git a/graphics/sprites/monsters/tengu.xml b/graphics/sprites/monsters/tengu.xml
new file mode 100644
index 00000000..15c93ef7
--- /dev/null
+++ b/graphics/sprites/monsters/tengu.xml
@@ -0,0 +1,200 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!-- Authors: Micksha
+Copyright (C) 2011-2019 Evol Online -->
+<sprite>
+ <imageset name="mob"
+ src="graphics/sprites/monsters/tengu.png"
+ width="128"
+ height="128"
+ offsetY="0"/>
+
+ <action name="spawn" imageset="mob">
+ <animation direction="default">
+ <sequence start="512" end="520" delay="100"/>
+ </animation>
+ </action>
+
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+
+ <animation direction="downleft">
+ <frame index="224"/>
+ </animation>
+
+ <animation direction="left">
+ <frame index="192"/>
+ </animation>
+
+ <animation direction="upleft">
+ <frame index="160"/>
+ </animation>
+
+ <animation direction="up">
+ <frame index="128"/>
+ </animation>
+
+ <animation direction="upright">
+ <frame index="96"/>
+ </animation>
+
+ <animation direction="right">
+ <frame index="64"/>
+ </animation>
+
+ <animation direction="downright">
+ <frame index="32"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="4" end="16" delay="50"/>
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="228" end="240" delay="50"/>
+ <end/>
+ </animation>
+
+ <animation direction="left">
+ <sequence start="196" end="208" delay="50"/>
+ <end/>
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="164" end="176" delay="50"/>
+ <end/>
+ </animation>
+
+ <animation direction="up">
+ <sequence start="132" end="144" delay="50"/>
+ <end/>
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="100" end="112" delay="50"/>
+ <end/>
+ </animation>
+
+ <animation direction="right">
+ <sequence start="68" end="80" delay="50"/>
+ <end/>
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="36" end="48" delay="50"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="17" end="31" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="241" end="255" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="left">
+ <sequence start="209" end="223" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="177" end="191" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="up">
+ <sequence start="145" end="159" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="113" end="127" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="right">
+ <sequence start="81" end="95" delay="50"/>
+ <end />
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="49" end="63" delay="50"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="mob">
+ <animation direction="down">
+ <sequence start="256" end="260" delay="70"/>
+ <frame index="260" delay="500"/>
+ <sequence start="261" end="265" delay="100"/>
+ <frame index="266"/>
+ <end/>
+ </animation>
+
+ <animation direction="downleft">
+ <sequence start="480" end="484" delay="70"/>
+ <frame index="484" delay="500"/>
+ <sequence start="485" end="489" delay="100"/>
+ <frame index="490"/>
+ <end/>
+ </animation>
+
+ <animation direction="left">
+ <sequence start="448" end="452" delay="70"/>
+ <frame index="452" delay="500"/>
+ <sequence start="453" end="457" delay="100"/>
+ <frame index="458"/>
+ <end/>
+ </animation>
+
+ <animation direction="upleft">
+ <sequence start="416" end="420" delay="70"/>
+ <frame index="420" delay="500"/>
+ <sequence start="421" end="425" delay="100"/>
+ <frame index="426"/>
+ <end/>
+ </animation>
+
+ <animation direction="up">
+ <sequence start="384" end="388" delay="70"/>
+ <frame index="388" delay="500"/>
+ <sequence start="389" end="393" delay="100"/>
+ <frame index="394"/>
+ <end/>
+ </animation>
+
+ <animation direction="upright">
+ <sequence start="352" end="356" delay="70"/>
+ <frame index="356" delay="500"/>
+ <sequence start="357" end="361" delay="100"/>
+ <frame index="362"/>
+ <end/>
+ </animation>
+
+ <animation direction="right">
+ <sequence start="320" end="324" delay="70"/>
+ <frame index="324" delay="500"/>
+ <sequence start="325" end="329" delay="100"/>
+ <frame index="330"/>
+ <end/>
+ </animation>
+
+ <animation direction="downright">
+ <sequence start="288" end="292" delay="70"/>
+ <frame index="292" delay="500"/>
+ <sequence start="293" end="297" delay="100"/>
+ <frame index="298"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/monsters.xml b/monsters.xml
index 3e67f894..00d9e248 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1330,6 +1330,12 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sprite>monsters/skullslime.xml|#494949,ffffff</sprite>
<sound event="hit">monsters/slime/slime-hit1.ogg</sound>
</monster>
+ <monster id="1409" name="Tengu">
+ <sprite>monsters/tengu.xml</sprite>
+ </monster>
+ <monster id="1410" name="Golem">
+ <sprite>monsters/golem.xml</sprite>
+ </monster>
<!-- RESERVED -->
<monster id="1493" name="Game Master">