summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2020-07-22 22:21:33 +0000
committerJesusaves <cpntb1@ymail.com>2020-07-22 22:21:33 +0000
commit3665fac27e43526335495fcb55f0f68429a6c45b (patch)
tree163d4e73f3f1277723d294bbaf44fe2884b0c702
parente6b32bc86ff74116aa949c7466b5f631126e7209 (diff)
parentdccff977d2eea906540b1aed3f8e4dc6c9cf67d8 (diff)
downloadclientdata-3665fac27e43526335495fcb55f0f68429a6c45b.tar.gz
clientdata-3665fac27e43526335495fcb55f0f68429a6c45b.tar.bz2
clientdata-3665fac27e43526335495fcb55f0f68429a6c45b.tar.xz
clientdata-3665fac27e43526335495fcb55f0f68429a6c45b.zip
Merge branch 'waterskullslime' into 'master'
Waterskullslime See merge request TMW2/clientdata!80
-rw-r--r--LICENSE1
-rw-r--r--graphics/sprites/monsters/skullslime.pngbin0 -> 21285 bytes
-rw-r--r--graphics/sprites/monsters/skullslime.xml57
-rw-r--r--monsters.xml31
4 files changed, 88 insertions, 1 deletions
diff --git a/LICENSE b/LICENSE
index df77d318..8c0e566f 100644
--- a/LICENSE
+++ b/LICENSE
@@ -1773,6 +1773,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors
graphics/sprites/monsters/serqet.png (ChefChelios) (GPLv2, CC BY-SA 3.0) (LoF)
graphics/sprites/monsters/silkworm.png (Fate) (CC BY-SA 3.0) (-)
graphics/sprites/monsters/skeleton.png (FotherJ) (CC BY-SA 3.0) (-)
+ graphics/sprites/monsters/skullslime.png (Moadung, Neoriceisgood) (GPLv2) (Kolchak)
graphics/sprites/monsters/sleepingbandit.png (Alige, Skipy, V0id, Wombat)(GPLv2) (-)
graphics/sprites/monsters/slime.png (?) (GPLv2) (Neoriceisgood)
graphics/sprites/monsters/slime-mother.png (CandyCurt) (GPLv2) (Wushin)
diff --git a/graphics/sprites/monsters/skullslime.png b/graphics/sprites/monsters/skullslime.png
new file mode 100644
index 00000000..a15f5a6b
--- /dev/null
+++ b/graphics/sprites/monsters/skullslime.png
Binary files differ
diff --git a/graphics/sprites/monsters/skullslime.xml b/graphics/sprites/monsters/skullslime.xml
new file mode 100644
index 00000000..1a738d3e
--- /dev/null
+++ b/graphics/sprites/monsters/skullslime.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/skullslime.png|W" width="20" height="20"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="2" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200"/>
+ <sequence start="3" end="4" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200"/>
+ <sequence start="5" end="6" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200"/>
+ <sequence start="7" end="8" delay="200"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="9"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/monsters.xml b/monsters.xml
index dcfedab1..0cf526fc 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1288,7 +1288,7 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sprite>monsters/slime-mother.xml|#ae6244,ffffff</sprite>
<sound event="hit">monsters/slime/slime-hit1.ogg</sound>
</monster>
- <monster id="1248" name="Dark Duck" targetCursor="medium" walkType="walkswim">
+ <monster id="1248" name="Elite Duck" targetCursor="medium" walkType="walkswim">
<sprite>monsters/darkduck.xml</sprite>
<sound event="hit">weapons/lightsaber/hit1.ogg</sound>
<sound event="hit">weapons/lightsaber/hit2.ogg</sound>
@@ -1296,6 +1296,35 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sound event="hit">weapons/lightsaber/crit.ogg</sound>
<sound event="miss">weapons/lightsaber/miss.ogg</sound>
</monster>
+ <monster id="1249" name="Azul Skull Slime">
+ <sprite>monsters/skullslime.xml|#3080e4,d2f4ff</sprite>
+ <sound event="die">monsters/slime/slime-hit1.ogg</sound>
+ </monster>
+ <monster id="1250" name="Yellow Skull Slime">
+ <sprite>monsters/skullslime.xml|#b47f00,ffffff</sprite>
+ <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
+ </monster>
+ <monster id="1251" name="Red Skull Slime">
+ <sprite>monsters/skullslime.xml|#7e0000,ffffff</sprite>
+ <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
+ </monster>
+ <monster id="1252" name="Green Skull Slime">
+ <sprite>monsters/skullslime.xml|#72982c,ffffff</sprite>
+ <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
+ </monster>
+ <monster id="1253" name="Copper Skull Slime">
+ <sprite>monsters/skullslime.xml|#a1734c,ffffff</sprite>
+ <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
+ </monster>
+ <monster id="1254" name="Lava Skull Slime">
+ <sprite>monsters/skullslime.xml|#bb0201,ff9934,ffd366</sprite>
+ <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
+ </monster>
+ <monster id="1255" name="Black Skull Slime">
+ <sprite>monsters/skullslime.xml|#494949,ffffff</sprite>
+ <sound event="hit">monsters/slime/slime-hit1.ogg</sound>
+ </monster>
+
<!-- RESERVED -->
<monster id="1493" name="Game Master">